Galaxy_XWA
Member
Posts: 43
Registered on: April 2017
Social Club: RSC - Galaxy_XWA
Discord: Galaxy_XWA #6883
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Post by Galaxy_XWA on Jul 29, 2018 11:25:53 GMT
RS SC Link - rsg.ms/9a732c7Shorter Version Of My "Galaxy CSR International"
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jul 29, 2018 12:17:54 GMT
I liked the track, nicely done. The boxes zone is really well built. The only think i can say is that i prefer road races on higways or cities.
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masterferret
Member
Posts: 6
Registered on: July 2017
Steam: ✯Master Ferret✯
Social Club: masterferret
Discord: MasterFerret#1696
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Post by masterferret on Aug 10, 2018 19:10:08 GMT
i don't get why people still use tubes as apex props, there hit boxes are very bad. but other than that looks good
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Galaxy_XWA
Member
Posts: 43
Registered on: April 2017
Social Club: RSC - Galaxy_XWA
Discord: Galaxy_XWA #6883
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Post by Galaxy_XWA on Aug 13, 2018 19:55:24 GMT
After Testing By Brough on Patreon Stream , Updated With His Suggestions...Moved Pitlane and Changed/Moved CP on Turn 2... Apex Props Will Be Replaced At Later Date.
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jigglyaffe
Member
Posts: 7
Registered on: August 2018
Social Club: https://socialclub.rockstargam
Discord: jigglyaffe#7176
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Post by jigglyaffe on Aug 15, 2018 5:28:50 GMT
The map is nice.
But I feel like its missing it's own "it factor" idk how to describe it but I feel that it is a tiny bit to plain. Maybe I am just seeing this because there is no one else on the track with you to battle and race. I think we just have to see others and then we can see if its a good track.
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masterferret
Member
Posts: 6
Registered on: July 2017
Steam: ✯Master Ferret✯
Social Club: masterferret
Discord: MasterFerret#1696
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Post by masterferret on Aug 19, 2018 9:21:53 GMT
in case someone does not know what you mean by it factor, the easiest way of putting it would be the one thing that will keep people coming back to the track. an example that i can give would be a turn like this.
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