rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
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Post by rcracer11m on Feb 12, 2015 20:25:50 GMT
I've created a new track called Pfister test track that starts right outside of the Pfister design studio and was made to favor the comet and I believe it will be extremely competitive on this track. I'm going to have a competition for who gets to be the Pfister test driver in the description so post your best lap times below. The rules are: - you must use the comet - no slipstreaming others - a picture or video of the lap must be provided
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Post by Ser Tandur on Mar 8, 2015 7:43:14 GMT
I've created a new track called Pfister test track that starts right outside of the Pfister design studio and was made to favor the comet and I believe it will be extremely competitive on this track. I'm going to have a competition for who gets to be the Pfister test driver in the description so post your best lap times below. The rules are: - you must use the comet - no slipstreaming others - a picture or video of the lap must be provided Just out of curiosity... in your own words, what kind of track favors a comet?
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rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
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Post by rcracer11m on Mar 8, 2015 16:03:06 GMT
I've created a new track called Pfister test track that starts right outside of the Pfister design studio and was made to favor the comet and I believe it will be extremely competitive on this track. I'm going to have a competition for who gets to be the Pfister test driver in the description so post your best lap times below. The rules are: - you must use the comet - no slipstreaming others - a picture or video of the lap must be provided Just out of curiosity... in your own words, what kind of track favors a comet? A very tight and technical track due to the comet having high traction and a small turning radius. Thats atleat what I was thinking when I made it, whether that's true I'm not 100℅ sure about.
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Post by Renegade1911 on Mar 8, 2015 19:35:08 GMT
Comet is slidey as hell if I remember correctly.
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fox4flame
Member
R.I.P Shoutbox :(
Posts: 989
Registered on: February 2015
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Post by fox4flame on Mar 8, 2015 21:45:30 GMT
can we get this to ps3 as well ?
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rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
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Post by rcracer11m on Mar 9, 2015 0:48:47 GMT
can we get this to ps3 as well ? You can go ahead and remake it or get someone else to but feel free to go for it for this track or any of my other tracks no need to ask for permission. Ill try to get a few pictures of the track if i can to help out with it but for now you can go off the pic. By the way i used the low long shuddering prop for most of the track since its longer than concrete barriers.
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fox4flame
Member
R.I.P Shoutbox :(
Posts: 989
Registered on: February 2015
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Post by fox4flame on Mar 9, 2015 3:37:49 GMT
can we get this to ps3 as well ? You can go ahead and remake it or get someone else to but feel free to go for it for this track or any of my other tracks no need to ask for permission. Ill try to get a few pictures of the track if i can to help out with it but for now you can go off the pic. By the way i used the low long shuddering prop for most of the track since its longer than concrete barriers. First thing tomorrow I will try to recreate it for ps3 . I will see to what I can do. I don't like shuddering props due to their not cool looks and their colour ( confuse it with road colour most of the time).
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rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
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Post by rcracer11m on Mar 9, 2015 10:36:51 GMT
You can go ahead and remake it or get someone else to but feel free to go for it for this track or any of my other tracks no need to ask for permission. Ill try to get a few pictures of the track if i can to help out with it but for now you can go off the pic. By the way i used the low long shuddering prop for most of the track since its longer than concrete barriers. First thing tomorrow I will try to recreate it for ps3 . I will see to what I can do. I don't like shuddering props due to their not cool looks and their colour ( confuse it with road colour most of the time). Good luck trying to do it without using the shuddering, this race took quite a few props and I think itll be pretty difficult to do it without the shuddering. I do understand the problems you have with it though but the length really helps for making tracks on old gen
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fox4flame
Member
R.I.P Shoutbox :(
Posts: 989
Registered on: February 2015
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Post by fox4flame on Mar 9, 2015 10:50:24 GMT
rcracer11m , in which direction the grid starts btw. I always forget to ask about it. Upwards or downwards ? From your saying I guess visual material would help greatly to replicate the track as your intentions.
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rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
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Post by rcracer11m on Mar 9, 2015 10:54:06 GMT
rcracer11m , in which direction the grid starts btw. I always forget to ask about it. Upwards or downwards ? From your saying I guess visual material would help greatly to replicate the track as your intentions. The starting grid goes upward if you're looking on the map. Also for the pics I will get a few of them although they will be terrible quality but anything will help.
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