Teddywd6
Member
If you call me Teddy Bear I'll punch you in the face !
Posts: 305
Registered on: January 2015
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Post by Teddywd6 on Feb 13, 2015 23:46:07 GMT
Hey guys, Here's my new race on the docks this time. This allows for some wide and smooth turns but I also added a few chicanes and hairpins to spice it up a little ! Give me some feedback 'cause it took me quit a bit of time to make and I would love to improve it even more ! Enjoy rsg.ms/915d2c7Check out my other races Here : rsg.ms/f6bf83e (Technical Sandy GP) rsg.ms/165dc27 (Vinewood Hills GP) rsg.ms/91263e1 (Del Pierro GP)
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moppaking
Member
Posts: 198
Registered on: December 2014
Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Feb 15, 2015 17:13:25 GMT
In some parts of the track i was confused where the actual race path would be. This naturally comes from the open docks area but i think its possible to clarify directions a bit better (like on dockyard autocross).
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Teddywd6
Member
If you call me Teddy Bear I'll punch you in the face !
Posts: 305
Registered on: January 2015
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Post by Teddywd6 on Feb 17, 2015 21:43:48 GMT
You're right but do you have an idea on how I could do this ?
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moppaking
Member
Posts: 198
Registered on: December 2014
Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Feb 18, 2015 19:26:23 GMT
I'd like to show you some visuals but stupid Social Club won't show the checkpoints on the map, so i'll try to describe it. It must be around CP 3 or 4. It points towards the next one but actually there would be a barrier in the straight line between them. You would have to take a right-left turn to follow the actual race path. That is where I would expect the checkpoints to be. At two other places, there are checkpoints just in a straight line shortly before an upcoming turn. Doing this takes away the early chance to do the necessary preparations (braking, adjusting line...) You just go full throttle through the checkpoint that indicates "you can step on it sir" and then *whoom* TURN LEFT SIR TURN LEFT IMMEDTIATELY I'm trying to explain this in a funny way but that's what is actually going on in my mind when driving on your track. I can't get a clear image of your track because the turns (the chechpoints in them) come so abruptly. So my general advise is: reduce the amount of checkpoints, where possible. Some guiding questions for checkpoint placement: - is the next CP visible from the current one's location? (this can be neglected if the path is absolutely clear like in vinewood hills)
- is the path clear from this CP to the next one?
- is there enough time to react when reaching the next CP?
To make it clear, the last point in this list is what I am most concerned about in your track design. Give more room to react, make clear where the track goes.
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Teddywd6
Member
If you call me Teddy Bear I'll punch you in the face !
Posts: 305
Registered on: January 2015
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Post by Teddywd6 on Feb 25, 2015 13:34:36 GMT
Thank you very much for your time and answer, I have modified the track and I think it should be better now ?
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