dondeef
Member
Racing on P.C., employed as business intelligence analyst, 26 y.o.
Posts: 90
Registered on: May 2015
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Post by dondeef on Jun 4, 2015 12:45:56 GMT
Can we please get a consensus on the pit-stop mechanic? Maybe a poll or something with a clear post on both the simulation part and what it means in-game? Because I find all the explanations very confusing and I'm not sure what's going on any more.
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Post by .fiyah on Jun 4, 2015 12:59:07 GMT
@blah toro rosso will need a sub for 1 or 2 races in mid of july I can probably get a Turismo by then, so I could be the sub. That said, I would also be avalible during what it looks like will be the race times so if there's any non racing positions that needs to be done on PC I could do them. Most likely I won't be able to make it to the 2 races happening 4th and 18th of July, so I'd really appreciate it if you could step in for me.
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Post by .fiyah on Jun 4, 2015 13:12:16 GMT
Hey R4C3RJK99, Would it be possible to uncover what the 1st track will be, so that we can start preparing early ? Unless of course they are going to be in order appearing in the table with links to them. If, however, you could reveal which track will be used, are the other ones going to be revealed along with this one or only before another race ?
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meetmypyro
Member
Posts: 242
Registered on: May 2015
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Post by meetmypyro on Jun 4, 2015 19:38:46 GMT
This is French GP for PC >> Link << had it finished for while, but i tried to message the creator of the track (clarkyyyyyy2000), because imo it really needs some love, since its old-gen and we got 50 props left. but he didnt answer for a week now, so i guess we'll just leave it like that. theres only pacific highway left for PC, but i couldnt find a proper video of that track. so, once we get it, pc side should be fine.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 4, 2015 19:48:11 GMT
This is French GP for PC >> Link << had it finished for while, but i tried to message the creator of the track (clarkyyyyyy2000), because imo it really needs some love, since its old-gen and we got 50 props left. but he didnt answer for a week now, so i guess we'll just leave it like that. theres only pacific highway left for PC, but i couldnt find a proper video of that track. so, once we get it, pc side should be fine. Dude you are a freaking work horse! I would help out but just don't have the time right now. Great job!
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Post by Ser Tandur on Jun 4, 2015 20:39:49 GMT
Frostmoar we need you to remove the KERS boosts on Overflod Raceway, plus add in the pit lane (if there was one, i'm not 100%) Thank you, much appreciated.
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Frostmoar
Member
Stuff!
Posts: 84
Registered on: January 2015
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Post by Frostmoar on Jun 4, 2015 21:23:55 GMT
Frostmoar we need you to remove the KERS boosts on Overflod Raceway, plus add in the pit lane (if there was one, i'm not 100%) Thank you, much appreciated. Will do. My internet has been very finicky lately, but I'll do my best to do so ASAP. And as for a pit lane, I'll see what I can do as I used all of the props, but I can figure something out.
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mrcleanup
Member
Posts: 383
Registered on: May 2015
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Post by mrcleanup on Jun 5, 2015 9:40:25 GMT
Can we please get a consensus on the pit-stop mechanic? Maybe a poll or something with a clear post on both the simulation part and what it means in-game? Because I find all the explanations very confusing and I'm not sure what's going on any more. Honestly Don it is not going to be smooth for doing pits. If the pit strategy doesn't change back, I think I am going to just pull out of the championship. This is a huge constriction on the drivers of when they can pit and it is more complicated than I want to deal with.
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dondeef
Member
Racing on P.C., employed as business intelligence analyst, 26 y.o.
Posts: 90
Registered on: May 2015
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Post by dondeef on Jun 5, 2015 9:57:23 GMT
Couple of questíones: Meh, I'm okay with the pit-stops.. Don't know how it will play out so I will just wait and see. Do you have to announce which "tire type" you're going to use to the pit-watcher when you're pitting? How do the qualifying rounds work.. Is that just a non-contact race and then watching best lap times or something? What is the track-order and at what time will the races be held? ¿?¿? Pretty please and thank you.
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Post by michiski22 on Jun 5, 2015 13:26:33 GMT
Can we please get a consensus on the pit-stop mechanic? Maybe a poll or something with a clear post on both the simulation part and what it means in-game? Because I find all the explanations very confusing and I'm not sure what's going on any more. Honestly Don it is not going to be smooth for doing pits. If the pit strategy doesn't change back, I think I am going to just pull out of the championship. This is a huge constriction on the drivers of when they can pit and it is more complicated than I want to deal with. Yeah, the 20sec pitstop worked all the time before in the other championship, and it's not hard to count to 20. I don't even understand half of the new thing you guys made up. Why make it harder than it needs to be?
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ovivoJR
Member
World Championship´s: Grotti F1 2015, Formula E , SATCC Season 1, SATCC Season 4
Posts: 1,512
Registered on: May 2015
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Post by ovivoJR on Jun 5, 2015 20:47:19 GMT
Honestly Don it is not going to be smooth for doing pits. If the pit strategy doesn't change back, I think I am going to just pull out of the championship. This is a huge constriction on the drivers of when they can pit and it is more complicated than I want to deal with. Yeah, the 20sec pitstop worked all the time before in the other championship, and it's not hard to count to 20. I don't even understand half of the new thing you guys made up. Why make it harder than it needs to be? I do have the same opinion about pit stop. lets just do the 20 sec pit stop with a few laps the pit window is open. its easy and effective. Also just drove French GP and in the current state with 50 props it is not suited to be raced in F1 CHampionship.
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Post by redlaserbm on Jun 5, 2015 21:33:40 GMT
I'm hopping on the 20sec pit stop bandwagon; easy enough to do and easy enough to officiate without too much trouble. Having also driven on the French GP today I can also say that the track does need to be worked on quite a bit--The positioning of the pit road entrance is especially a troublesome area.
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Post by Ser Tandur on Jun 6, 2015 10:05:54 GMT
R4C3RJK99, here is Overflod Raceway for the Xbox One: Linkmeetmypyro, when I contacted OpalescentFalcon to on how to glitch the small concrete barriers on Turn 4, because I guess I forgot about that trick, he told me it was the Flick Glitch, which I had forgotten because it seemed fairly useless to me at the time from the video compared to others. But Overflod makes damn good use of it, and I'll say at this point it is by far the most annoying prop glitch to try and achieve at the moment! opal also decided to update his track, and sent me a video and slew of pictures to show the prop locations. I'm assuming you must have a PS4 based on some of your remakes, so if you feel like updating it, you can check it out there. Or, if you don't have a PS4, just click the spoilers below! Video: Pictures:
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meetmypyro
Member
Posts: 242
Registered on: May 2015
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Post by meetmypyro on Jun 6, 2015 13:00:22 GMT
heya, well i dont have a ps4, just found his youtube chan earlier and made the track based on his video of the track, which was the older version. great video/pictures, thanks. will save a lot of time gonna update it tonight.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 6, 2015 17:31:19 GMT
For those of you who watched the F1 Championships hosted by Apex Stalkers yesterday, (Shaggy and Broughy were streaming it), what is your opinion the the Neo and Shaggy incident? I personally believe that it wasn't a clean overtake because Neo forced Shaggy into the wall (he closed the gap) and then kept going like nothing happened.
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