thredge
Member
Posts: 31
Registered on: May 2015
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Post by thredge on Jun 7, 2015 18:03:35 GMT
I just found out I'm not going to make the first race. Guess I need a sub or just won't make it.
Sorry about that.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 7, 2015 20:31:01 GMT
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MONTANA
Member
Posts: 16
Registered on: April 2015
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Post by MONTANA on Jun 7, 2015 23:06:35 GMT
Hey is it too late to sign up for this? If not count me in on 360
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Post by scarletraider on Jun 8, 2015 1:57:17 GMT
Sorry everybody, I have to pull out of PC team Redbull. A few unexpected things came up.
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Post by Jackimo on Jun 8, 2015 4:40:28 GMT
All this talk of Red Bull's scheme makes me wonder. If we have to have the same livery on both cars, does it have to be the same across all platforms? Yes, I was hoping team colors would be universal. Well, I'd rather not have to spend $30k+ on a paint scheme if I'm the only one in my field using it.
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Post by Ser Tandur on Jun 8, 2015 13:07:39 GMT
Bay City Street Circuit for Xbox One: LinkI updated the OP with the latest tracks that have been made for the series. Unless I missed any, I guess we don't have someone on PS3 and PS4 remaking these.
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Post by Ser Tandur on Jun 8, 2015 13:19:54 GMT
Much of the above is proof of why drivers are not the crew chiefs. Are you talking about my posts? Everyone in general. It's not difficult to understand. Everyone will have to pit twice (not counting pits to fix damage). There are two strategies: either you pit early, or you pit late. If you pit early, you pit in the 10-15 minute window. If you pit late, you pit in the 30-35 minute window. EVERYONE has to make a second pit in the 40-50 minute window, depending on how early you pitted the first time. So how long will the Pitstop window be for Blain County 24h? -> One lap take about 3.30min, means that 3 laps take 10m30s. So we either have to pit in laps 3 or in lap 4 (14min) b/c if we want to pit in lap 5 we will get a penalty for driving our tires to long. Same with the second pit stop window. In my opinion a pit stop window of 2 laps is just ridicoulusly. I think there is two things not taken into account here. First, if the lap time is about 3:30 (or did you mean 3.3, aka 3:18?), we'll need about 19 laps to take one hour. That calculates to 105 miles. A Formula One race is minimum 189 miles. So we're only doing 55% of the length of a Formula One race. So, IMO, the pit windows have been shorted because we're doings almost half the length of an F1 race. Second, the average speed around BC24H, using the lap time you mentioned, is only about 100 mph. On a track like this, with such big straights, you'd think it would be higher, but the truth is, the cars in GTA are snails compared to the F1 cars we're trying to emulate in this series. By comparison, a F1 race cannot last longer than 2 hours, and they must be atleast 189 miles. That equates to a minimum average lap of 94 mph. That'd be what you see on slow circuits! The number of laps before needing to pit is going to seem small because frankly, the cars are slow and we're not racing as far as an F1 race. Take those things into account.
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mrcleanup
Member
Posts: 383
Registered on: May 2015
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Post by mrcleanup on Jun 8, 2015 14:18:24 GMT
Are you talking about my posts? Everyone in general. It's not difficult to understand. Everyone will have to pit twice (not counting pits to fix damage). There are two strategies: either you pit early, or you pit late. If you pit early, you pit in the 10-15 minute window. If you pit late, you pit in the 30-35 minute window. EVERYONE has to make a second pit in the 40-50 minute window, depending on how early you pitted the first time. So how long will the Pitstop window be for Blain County 24h? -> One lap take about 3.30min, means that 3 laps take 10m30s. So we either have to pit in laps 3 or in lap 4 (14min) b/c if we want to pit in lap 5 we will get a penalty for driving our tires to long. Same with the second pit stop window. In my opinion a pit stop window of 2 laps is just ridicoulusly. I think there is two things not taken into account here. First, if the lap time is about 3:30 (or did you mean 3.3, aka 3:18?), we'll need about 19 laps to take one hour. That calculates to 105 miles. A Formula One race is minimum 189 miles. So we're only doing 55% of the length of a Formula One race. So, IMO, the pit windows have been shorted because we're doings almost half the length of an F1 race. Second, the average speed around BC24H, using the lap time you mentioned, is only about 100 mph. On a track like this, with such big straights, you'd think it would be higher, but the truth is, the cars in GTA are snails compared to the F1 cars we're trying to emulate in this series. By comparison, a F1 race cannot last longer than 2 hours, and they must be atleast 189 miles. That equates to a minimum average lap of 94 mph. That'd be what you see on slow circuits! The number of laps before needing to pit is going to seem small because frankly, the cars are slow and we're not racing as far as an F1 race. Take those things into account. Okay you have a very good point that our racing is nothing like real F1. The thing that we are trying to say is that there is no strategy in race available to the drivers. It is all predetermined before hand with what you tell the pit watcher. What we are asking for is for more leeway to give us some strategy when we pit. If you adjust the tire times based on the lap times to allow a 2 times + 30seconds(for extra leeway on slower cars) window to pit, ex. 10minutes 30second(3laps based on 3minute 30second per lap average) - 18minutes(5laps +30seconds for leeway based on 3minute 30second per lap average) for short distance tire and 28minutes(8laps based on 3minute 30second per lap average) - 35minutes 30seconds(10laps + 30seconds for leeway based on 3minute 30second per lap average) for long distance tire... This allows more leeway based on the lap times of the track and the slower traffic to pit and have strategy for the drivers. Does this make sense to anyone? Remember this would only be for BC24hr, Times would be adjusted for each race based on the average lap time of the track.
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Nebula
Member
Posts: 20
Registered on: May 2015
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Post by Nebula on Jun 8, 2015 14:37:54 GMT
I'd like to be unsigned from Team Lotus. Just found out I'm going on holiday very soon. Apologies for the inconvenience.
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Post by Ser Tandur on Jun 8, 2015 14:45:18 GMT
Everyone in general. It's not difficult to understand. Everyone will have to pit twice (not counting pits to fix damage). There are two strategies: either you pit early, or you pit late. If you pit early, you pit in the 10-15 minute window. If you pit late, you pit in the 30-35 minute window. EVERYONE has to make a second pit in the 40-50 minute window, depending on how early you pitted the first time. I think there is two things not taken into account here. First, if the lap time is about 3:30 (or did you mean 3.3, aka 3:18?), we'll need about 19 laps to take one hour. That calculates to 105 miles. A Formula One race is minimum 189 miles. So we're only doing 55% of the length of a Formula One race. So, IMO, the pit windows have been shorted because we're doings almost half the length of an F1 race. Second, the average speed around BC24H, using the lap time you mentioned, is only about 100 mph. On a track like this, with such big straights, you'd think it would be higher, but the truth is, the cars in GTA are snails compared to the F1 cars we're trying to emulate in this series. By comparison, a F1 race cannot last longer than 2 hours, and they must be atleast 189 miles. That equates to a minimum average lap of 94 mph. That'd be what you see on slow circuits! The number of laps before needing to pit is going to seem small because frankly, the cars are slow and we're not racing as far as an F1 race. Take those things into account. Okay you have a very good point that our racing is nothing like real F1. The thing that we are trying to say is that there is no strategy in race available to the drivers. It is all predetermined before hand with what you tell the pit watcher. What we are asking for is for more leeway to give us some strategy when we pit. If you adjust the tire times based on the lap times to allow a 2 times + 30seconds(for extra leeway on slower cars) window to pit, ex. 10minutes 30second(3laps based on 3minute 30second per lap average) - 18minutes(5laps +30seconds for leeway based on 3minute 30second per lap average) for short distance tire and 28minutes(8laps based on 3minute 30second per lap average) - 35minutes 30seconds(10laps + 30seconds for leeway based on 3minute 30second per lap average) for long distance tire... This allows more leeway based on the lap times of the track and the slower traffic to pit and have strategy for the drivers. Does this make sense to anyone? Remember this would only be for BC24hr, Times would be adjusted for each race based on the average lap time of the track. So you just want a longer window, ie, 2 laps to pit in (start/end of laps 4&5, start/end of laps 9&10) for a bit more in-race strategy. I can see this being possible, and it doesn't interfere with the current system of having to pit twice and use both compounds (btw, that is, IMO, just a roleplaying element brought in to explain why we have to pit twice in the race). The only thing I worry about is not all drivers knowing the window for each race. Keeping it the same for each track and a nice even number (10, 15, 30, 35, etc) is easier to remember. If the window time is changed for each race, that is a lot of people that need to be aware of it each week (potentially 72 people).
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mrcleanup
Member
Posts: 383
Registered on: May 2015
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Post by mrcleanup on Jun 8, 2015 14:55:35 GMT
Okay you have a very good point that our racing is nothing like real F1. The thing that we are trying to say is that there is no strategy in race available to the drivers. It is all predetermined before hand with what you tell the pit watcher. What we are asking for is for more leeway to give us some strategy when we pit. If you adjust the tire times based on the lap times to allow a 2 times + 30seconds(for extra leeway on slower cars) window to pit, ex. 10minutes 30second(3laps based on 3minute 30second per lap average) - 18minutes(5laps +30seconds for leeway based on 3minute 30second per lap average) for short distance tire and 28minutes(8laps based on 3minute 30second per lap average) - 35minutes 30seconds(10laps + 30seconds for leeway based on 3minute 30second per lap average) for long distance tire... This allows more leeway based on the lap times of the track and the slower traffic to pit and have strategy for the drivers. Does this make sense to anyone? Remember this would only be for BC24hr, Times would be adjusted for each race based on the average lap time of the track. So you just want a longer window, ie, 2 laps to pit in (start/end of laps 4&5, start/end of laps 9&10) for a bit more in-race strategy. I can see this being possible, and it doesn't interfere with the current system of having to pit twice and use both compounds (btw, that is, IMO, just a roleplaying element brought in to explain why we have to pit twice in the race). The only thing I worry about is not all drivers knowing the window for each race. Keeping it the same for each track and a nice even number (10, 15, 30, 35, etc) is easier to remember. If the window time is changed for each race, that is a lot of people that need to be aware of it each week (potentially 72 people). For example based on the 3-5 lap tire first then 2(8-10lap) tires you would be pitting on lap 3 to 5, then pitting on lap 11-15 based on when you first pit. This doesn't seem hard to me... Times of the tires wouldn't matter as much then you could just watch the lap counter.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 8, 2015 15:25:03 GMT
Ferrari car showcase
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 8, 2015 15:25:44 GMT
Ferrari car showcase Gawd, I just realised how bad the light is on that pic. Gonna have to take a new one.
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Post by captainpower on Jun 8, 2015 15:48:41 GMT
Why don't we just do what sweat buckets does and have everyone use the same pit window? It'll keep things simpler for everyone. Then just pick lap numbers that are approx 1/4 and 3/4 (or 1/3 and 2/3) of the way through the race. People who are involved enough to race in this series are involved enough to practice a track the week leading up to a race as well as keep track of small changes like when the pit windows are. This is being made more complicated than it needs to be.
So, for instance, in this race we could make the pit window at laps 3-5, so any damage from the clusterfuck that is the start of a race can be repaired -- and then again on laps 10-12 so everyone repairs up before the final stint where battles might be fought out. Whatever the pit window is, it doesn't matter, as everyone can find out the window before the race. The only thing that's making things complicated right now is having a strategies with multiple pit windows, combined with having to choose you strategy ahead of time.
Just keep it simple and pick two pit windows that EVERYONE has to pit during.
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ovivoJR
Member
World Championship´s: Grotti F1 2015, Formula E , SATCC Season 1, SATCC Season 4
Posts: 1,512
Registered on: May 2015
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Post by ovivoJR on Jun 8, 2015 16:47:24 GMT
So you just want a longer window, ie, 2 laps to pit in (start/end of laps 4&5, start/end of laps 9&10) for a bit more in-race strategy. I can see this being possible, and it doesn't interfere with the current system of having to pit twice and use both compounds (btw, that is, IMO, just a roleplaying element brought in to explain why we have to pit twice in the race). The only thing I worry about is not all drivers knowing the window for each race. Keeping it the same for each track and a nice even number (10, 15, 30, 35, etc) is easier to remember. If the window time is changed for each race, that is a lot of people that need to be aware of it each week (potentially 72 people). For example based on the 3-5 lap tire first then 2(8-10lap) tires you would be pitting on lap 3 to 5, then pitting on lap 11-15 based on when you first pit. This doesn't seem hard to me... Times of the tires wouldn't matter as much then you could just watch the lap counter. I think i have a suggestion that has the potential to satisfy all of us. It is simple but involves strategic elements and has two tire compounds. So my idea is as follows: Soft compound: Maximum lifetime: 7 laps Hard compound: Maximum lifetime: 15 laps -> These tire lifetimes count for every track that we race. No matter how many laps we are doing Rules:
- Each driver has to use soft and hard tire compound at least once a race - There is a minimum pit stop amount of 1 for each race to fullfill the switch of tire compounds - Drivers have to announce prior to the race which compound they will use for the START of the race (soft/hard) - During the pitstop the driver has to announce what compound he is using by saying his name and the compound + the lap hes is on (example: ovivoJR/ Hard + lap 7 -> the pitwatcher will note the compound by writing it down with H (hard) and S (soft) + the lap. this sheet will be uploaded after the race to let everybody see that the required compounds where used
- There is no minimum tire lifetime for any compound. You are allowed to only drive 1 lap with any tire, but you have to complete at least one complete lap with each tire compound (for clarification, pitting in the last lap switching to soft tires for the first time and going over the finish line without doing a complete lap is not allowed and will result in disqualification after the race)
- Drivers have to wait 20sec at the pitexit (counted at the moment they first come to a standstill) - at pitexit the drivers have to stay in a row with the one infront and the have to close the gap to the pitexit when somebody infront leaves the pit
With these rules we would have the possibility to adjust our strategy to other drivers. It would be possible to only do 3 laps with soft tires to react to somebody on the track. Sure there would be races like blain county 24h where we would only do one pitstop but thats just how it is in real life. Other race therefore will have 3 pit stops
So all in all i want to suggest to change the tire lifetime from 10-15min / 30-35min to a specific amount of laps that stays the same the whole championship.
I hope this will bring the discussion about pit stops a bit forward. Like to hear some thoughts on this.
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