[PS4] Cameron's Best Creations
Apr 17, 2015 22:28:40 GMT
LancerEvoWRC, OpalescentFalcon, and 9 more like this
Post by cameronman1329 on Apr 17, 2015 22:28:40 GMT
Here I will post my best tracks I have created. This thread will be updated when a new track is worthy of here, or if a track becomes less worthy that is here. Enjoy!
Starlight Circuit
Starlight Circuit
A pretty simple track. It's a night themed race, inspired by Gun1t's Finnish Circuit, it has Generator Lamps to light up the road. Taking a left hand turn into the underground tunnel, then going out from there taking a fairly long straight, then some consecutive corners, before reaching the finish line.
Recommended Class: Coupes, Sports, Sedans, Sports Classics, SUVs
Pillbox Autodrome
Another straight forward race, taking in parts of the same area, with the Legion Square Straight and the tunnel also before heading onto the LSGP Straight. A small hairpin and a chicane before some right angle corners before the start/finish line. It's a fast-paced track, but with run-off areas open to allow for mistakes to keep the flow going as it's suited to fast cars.
Recommnded Class: Supers, Sports, Motorbikes
La Mesa Raceway
As many have pointed out by the map, it can look like a certain body part, but this track is not to be taken lightly. Starting on the highway in the Mesa area, it flows into a left turn, which can be floored if taken correctly, then going down the motorway turn-offs, with the circular bends, then going back up the other one. It then has a couple hairpins then a long straight before a final hairpin before reaching the start/finish line. Like Starlight Circuit it is a night-themed race, with generator lamps placed out of the way illuminating the road all the way along, and acting as a guide that shines the way throughout the track. It's a fast track, but the hairpins are crucial for getting an optimal time.
Recommended Class: Supers, Sports, Coupes
Bay Street Circuit
Now this is a track that is in Paleto Bay, the home of tight roads, fire hydrants and collisions. However this track is different. It flows more naturally than my previous creations in Paleto Bay. On the home straight it may look like a head-on crossover, but in fact there are alternating striped and non-striped concreted barriers splitting the road in half, giving it two lanes to add more variety to the track. I've gone with little props to block apexes, and have allowed a lot of kerbs to be used when taking the corner, to give the track more space in such tight roads. Like most of my tracks, it's a pretty short track, but by far one of the most technical, it's one that will take time to master these acute corners.
Recommended Class: Sedans, Sports, Muscle
Mirror Raceway
Mirror Park is one of my favourite areas in Grand Theft Auto V. For free roam there are houses everywhere that make it such a warm place to go to, but this is racing, intensity is the mood. The grassy kerbs are left untouched in places, with only poles blocked, to allow space and freedom when going wide, although sticking to the road is advised for the best experience. It makes its way through Mirror Park, with the masterpiece of the track being a split divider to allow cars to turn opposite directions diagonally with no crossovers, allowing you to see other racers at different points. It then makes its way down the Los Santos Highway, through the roads taking you out the city, but before you can escape it sharply turns you back towards the Casino and the lap begins again.
Recommended Class: Sports Classics, Sports, Sedans, Supers, Muscle
Sandy Shores Circuit
My first race track I ever created back in April, 2014 has be revamped into a proper racing circuit. Suited for cars with a good turning circle, it has some sharp corners, with some consecutive corners in quick succession in places. The nostalgia for me is what I love so much, how it's derived from my first ever race track, and how it keeps the majority of the feel from those early days. It leads into a 90 degree left-hand turn, with a series of tight turns in a short space of time, which can easily separate the pack by a few seconds. It leads into a few other corners spaced out before a hairpin into the final straight.
Recommended Class: Sports, Sedans, Coupes, Muscle
Dusk to Dawn
Inspired by Sandy Shores Open, this is a Stock Dune Buggy only race. It may look like a simple race, but prop placements means there are plenty of chicanes, hairpins and tight corners. It's a quick lap, around 47-49 second lap, but it is quite technical. With such short laps, slower cars and similar skilled racers, many battles occur when a race is on this.
Recommended Class: Dune Buggies LOCKED
Wiwang Park GP
My first real creation for PS4, derived from my favourite R* race: Wiwang Park. This has removed the crossover, lengthened it, and added props to make it a Grand Prix style track. It has the feel and sentiment of the original track though, the memories of aiming for the World Record on this track was what made me love it so much.
Recommended Class: SUVs, Compacts, Sedans
Endurance Rally-Cross
Made originally for my Sultan Rally Event, this is a long track that suits rallying. It has tarmac sections as well, but the roads are wide and long, so the hairpins that are there give a little room to go wide if an error happens. However, a warning, when coming to the bridge beware for the bump, many can forget and crash straight off or oversteer, so take it easy. A rally track is a fun way to have a good time, Sultans and Kurumas, way to get that Impreza:Evo battle going.
Recommended Class: Sports (Sultan and Kuruma)
Le Circuit de Paleto Bay
A technical track of corner after corner, with a hairpin included. The finish line is exciting as for the final lap no need to turn for the next corner, floor it straight to the finish line, with enough room for two cars side-by-side, so tense moments.
Recommended Class: Coupes, Supers, Sports
Le Grand Huit
A simple figure 8 track at first glance, but there's no crossover, don't worry. In grapeseed where some of the best roads in the game are, go along the highway, then turn into the main grape seed area, under the bridge and back around towards the start/finish.
Recommended Class: Supers, Sports, Muscle
International Circuit
A more recent track, around the airport ovals, cutting in a loop, then taking two hairpins before back to the start again. It's a track where you can floor most of it, but there are points of sharp braking. A car with a good turning circle is recommended.
Recommended Class: Sports, Supers, Sedans, Compacts, Motorbikes
Legion Park
Another night themed track, similar to Starlight Circuit, it's situated in the Legion Square area, with mostly 9 degree turns, with a few tight turns.
Recommended Class: Sports, Supers, Coupes, Sedans
East Street Circuit
Inspired by LancerEvoWRC 's track in the same area, a fast flowing track, with a lot of bumps to keep you on your toes. Trees are everywhere to give it a natural feel, but with some more urban props alongside them, mixture of Los Santos, with the sprawling city and then the natural areas of Grapeseed and the Mountain Ranges.
Recommended Class: Sports, Coupes, SUVs, Compacts
Those are all my best tracks so far that I feel are worthy. There are a few tracks that I feel could be put here, but there are still tweaks to be made so they are unfinished. This thread will be updated when they are good enough to be put alongside some of those here, and any future creations if I feel they are good enough. For any other jobs made by me, check this: My Jobs
Hope you enjoy my races, and leave any feedback, criticisms, improvements or just compliments of my track here. Thanks!
Recommended Class: Coupes, Sports, Sedans, Sports Classics, SUVs
Pillbox Autodrome
Another straight forward race, taking in parts of the same area, with the Legion Square Straight and the tunnel also before heading onto the LSGP Straight. A small hairpin and a chicane before some right angle corners before the start/finish line. It's a fast-paced track, but with run-off areas open to allow for mistakes to keep the flow going as it's suited to fast cars.
Recommnded Class: Supers, Sports, Motorbikes
La Mesa Raceway
As many have pointed out by the map, it can look like a certain body part, but this track is not to be taken lightly. Starting on the highway in the Mesa area, it flows into a left turn, which can be floored if taken correctly, then going down the motorway turn-offs, with the circular bends, then going back up the other one. It then has a couple hairpins then a long straight before a final hairpin before reaching the start/finish line. Like Starlight Circuit it is a night-themed race, with generator lamps placed out of the way illuminating the road all the way along, and acting as a guide that shines the way throughout the track. It's a fast track, but the hairpins are crucial for getting an optimal time.
Recommended Class: Supers, Sports, Coupes
Bay Street Circuit
Now this is a track that is in Paleto Bay, the home of tight roads, fire hydrants and collisions. However this track is different. It flows more naturally than my previous creations in Paleto Bay. On the home straight it may look like a head-on crossover, but in fact there are alternating striped and non-striped concreted barriers splitting the road in half, giving it two lanes to add more variety to the track. I've gone with little props to block apexes, and have allowed a lot of kerbs to be used when taking the corner, to give the track more space in such tight roads. Like most of my tracks, it's a pretty short track, but by far one of the most technical, it's one that will take time to master these acute corners.
Recommended Class: Sedans, Sports, Muscle
Mirror Raceway
Mirror Park is one of my favourite areas in Grand Theft Auto V. For free roam there are houses everywhere that make it such a warm place to go to, but this is racing, intensity is the mood. The grassy kerbs are left untouched in places, with only poles blocked, to allow space and freedom when going wide, although sticking to the road is advised for the best experience. It makes its way through Mirror Park, with the masterpiece of the track being a split divider to allow cars to turn opposite directions diagonally with no crossovers, allowing you to see other racers at different points. It then makes its way down the Los Santos Highway, through the roads taking you out the city, but before you can escape it sharply turns you back towards the Casino and the lap begins again.
Recommended Class: Sports Classics, Sports, Sedans, Supers, Muscle
Sandy Shores Circuit
My first race track I ever created back in April, 2014 has be revamped into a proper racing circuit. Suited for cars with a good turning circle, it has some sharp corners, with some consecutive corners in quick succession in places. The nostalgia for me is what I love so much, how it's derived from my first ever race track, and how it keeps the majority of the feel from those early days. It leads into a 90 degree left-hand turn, with a series of tight turns in a short space of time, which can easily separate the pack by a few seconds. It leads into a few other corners spaced out before a hairpin into the final straight.
Recommended Class: Sports, Sedans, Coupes, Muscle
Dusk to Dawn
Inspired by Sandy Shores Open, this is a Stock Dune Buggy only race. It may look like a simple race, but prop placements means there are plenty of chicanes, hairpins and tight corners. It's a quick lap, around 47-49 second lap, but it is quite technical. With such short laps, slower cars and similar skilled racers, many battles occur when a race is on this.
Recommended Class: Dune Buggies LOCKED
Wiwang Park GP
My first real creation for PS4, derived from my favourite R* race: Wiwang Park. This has removed the crossover, lengthened it, and added props to make it a Grand Prix style track. It has the feel and sentiment of the original track though, the memories of aiming for the World Record on this track was what made me love it so much.
Recommended Class: SUVs, Compacts, Sedans
Endurance Rally-Cross
Made originally for my Sultan Rally Event, this is a long track that suits rallying. It has tarmac sections as well, but the roads are wide and long, so the hairpins that are there give a little room to go wide if an error happens. However, a warning, when coming to the bridge beware for the bump, many can forget and crash straight off or oversteer, so take it easy. A rally track is a fun way to have a good time, Sultans and Kurumas, way to get that Impreza:Evo battle going.
Recommended Class: Sports (Sultan and Kuruma)
Le Circuit de Paleto Bay
A technical track of corner after corner, with a hairpin included. The finish line is exciting as for the final lap no need to turn for the next corner, floor it straight to the finish line, with enough room for two cars side-by-side, so tense moments.
Recommended Class: Coupes, Supers, Sports
Le Grand Huit
A simple figure 8 track at first glance, but there's no crossover, don't worry. In grapeseed where some of the best roads in the game are, go along the highway, then turn into the main grape seed area, under the bridge and back around towards the start/finish.
Recommended Class: Supers, Sports, Muscle
International Circuit
A more recent track, around the airport ovals, cutting in a loop, then taking two hairpins before back to the start again. It's a track where you can floor most of it, but there are points of sharp braking. A car with a good turning circle is recommended.
Recommended Class: Sports, Supers, Sedans, Compacts, Motorbikes
Legion Park
Another night themed track, similar to Starlight Circuit, it's situated in the Legion Square area, with mostly 9 degree turns, with a few tight turns.
Recommended Class: Sports, Supers, Coupes, Sedans
East Street Circuit
Inspired by LancerEvoWRC 's track in the same area, a fast flowing track, with a lot of bumps to keep you on your toes. Trees are everywhere to give it a natural feel, but with some more urban props alongside them, mixture of Los Santos, with the sprawling city and then the natural areas of Grapeseed and the Mountain Ranges.
Recommended Class: Sports, Coupes, SUVs, Compacts
Those are all my best tracks so far that I feel are worthy. There are a few tracks that I feel could be put here, but there are still tweaks to be made so they are unfinished. This thread will be updated when they are good enough to be put alongside some of those here, and any future creations if I feel they are good enough. For any other jobs made by me, check this: My Jobs
Hope you enjoy my races, and leave any feedback, criticisms, improvements or just compliments of my track here. Thanks!