Anthanium
Member
Posts: 42
Registered on: April 2015
PSN ID: Anthanium
Social Club: Anthanium
Discord: Anthanium#3418
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Post by Anthanium on Apr 30, 2015 16:01:30 GMT
Hi guys, Just made a track with the NODO guidelines. Hoping you could give me some tips about how to improve it. rsg.ms/fa17344Update #1 Hi guys, after your feedback I edited the track a little bit. Removed the first checkpoints that caused some confusion and also made some of the corners a little bit smoother. (will do them all properly soon) And just as LancerEvoWRC said, the barriers are placed like that for that exact same reason he mentions. I think this reduces the collisions to minimum. So your race stays nice and smooth. Also made a little map so you guys can check it out. Have fun!
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Guilleviper
Member
"I wish this moment would last forever. But then, it wouldnt be a moment" - Me when I'm in 1st
Posts: 210
Registered on: January 2015
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Post by Guilleviper on Apr 30, 2015 20:17:58 GMT
Pretty solid track overall, good length, the only thing I didnt like was the first turn right after the start, you have to change lanes on the highway trough some cones, thats not very race-like. I liked the upwards-Chicane towards the end.
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dmiller187
Member
Posts: 865
Registered on: January 2015
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Post by dmiller187 on Apr 30, 2015 21:32:37 GMT
Hi I tried out your track and I like the layout, it's fast and it had a nice flow to it. I found a few things tho that you could change which are the crossover at the start between CP 2/3, it causes those traffic cones to spill everywhere n could cause unnecessary crashes.i would recommend deleting CP 3:-). A couple of barriers you have infront of lamposts between CP 8,9,10 are facing the wrong direction, change it like you have it between CP 25/26 and the track is alot better. Good stuff overall!
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Post by LancerEvoWRC on May 1, 2015 8:09:26 GMT
Hi I tried out your track and I like the layout, it's fast and it had a nice flow to it. I found a few things tho that you could change which are the crossover at the start between CP 2/3, it causes those traffic cones to spill everywhere n could cause unnecessary crashes.i would recommend deleting CP 3:-). A couple of barriers you have infront of lamposts between CP 8,9,10 are facing the wrong direction, change it like you have it between CP 25/26 and the track is alot better. Good stuff overall! I agree with cp 2. I drove past it the first try bc I did not look at the mini map.
The barriers pointing the wrong direction has a mission for preventing ppl using the pavement for wider lines or kerb boost. It will also be easier and safer for those who by accident goes wide to rejoin the track. But you have to cover the post better with the barrier. If you hit the end of the barriers now the post will fall.
I like the way you prop. You could try to smooth them out to get a more even wall on the insides of the corners. Look at these videos by fachuro about melting props together.
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Anthanium
Member
Posts: 42
Registered on: April 2015
PSN ID: Anthanium
Social Club: Anthanium
Discord: Anthanium#3418
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Post by Anthanium on May 1, 2015 11:45:11 GMT
Thanks guys, Really appreciate the feedback! now i know what to watch. i will let you know when i updated it, unfortunately this won't be the case for the upcoming week, i am going a week to Mallorca Thanks again!!
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Anthanium
Member
Posts: 42
Registered on: April 2015
PSN ID: Anthanium
Social Club: Anthanium
Discord: Anthanium#3418
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Post by Anthanium on May 10, 2015 2:19:13 GMT
Update #1 Hi guys, after your feedback I edited the track a little bit. Removed the first checkpoints that caused some confusion and also made some of the corners a little bit smoother. (will do them all properly soon) And just as LancerEvoWRC said, the barriers are placed like that for that exact same reason he mentions. I think this reduces the collisions to minimum. So your race stays nice and smooth. Also made a little map so you guys can check it out. Have fun!
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