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Post by Grumples_Plox (grimreaper977) on Jun 10, 2016 12:34:14 GMT
Cheers. I downloaded it but had to go out and do some work, got back fired up GTA and it downloaded an additional update so ScriptHook isn't working now. No new Porsche for me just yet. Just to add, I use that one for spawning but I use Menyoo for customisation and saving of cars (as well as most other things) Menyoo is luv, Menyoo is lif
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doubleg213
Member
Posts: 76
Registered on: October 2015
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Post by doubleg213 on Jun 10, 2016 12:40:18 GMT
I typically do very little in offline so the basic mods have typically covered me. Is there a version of Menyoo in the PS3 mods? I'm sure that figured when I setup my modded account to transfer over but I may be getting confused. It's an online mod though?
Just need to wait for ScriptHook to be updated now I guess.
I've barely played the game at all in the last few months, self employment can be good but at the moment it just seems never ending.
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fab. ICEMAN
Member
MCEC Season 2 GT1 Champion SAGTC Season 5 Champion
Posts: 577
Registered on: June 2015
Steam: fab.ICEMAN
Social Club: fab.ICEMAN
Discord: fab. ICEMAN#8141
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Post by fab. ICEMAN on Jun 10, 2016 13:19:28 GMT
fab. ICEMAN fwiw I've got only one comment regarding your tracks. But you probably already figured that out. Pls enable it. There's a few I'd like to use from time to time on TBT with a particular class Done, you can now race vans on all of my tracks. {Spoiler} I also want you to explain why the 2nd bridge on Pop's Pills is not "100% smooth": It is almost exactly the same bridge as on Peckerwood, with only a small difference: The barges that lead to the crossover do not have the same slope. As a consequence, you will feel very small jumps or bumps driving up and down the bridge. On Peckerwood you have a smooth drive up the bridge but one significally bigger jump on top of the bridge. My bridge makes it a bit harder to keep the car under control, I agree, but once you figured out how to go fast without losing control, it feels great. At least for me. The reason why I can't build a bridge like the one on Barracks Obama is because there are so many signs and traffic lights under and above the bridge, so you have to build either ovivo's one or mine. This is btw one of the worst places to build a bridge imo. On another note I'd like to explain why there are no inside barriers on the Vinewood Bowl Racetrack: I wanted to create at least one realism-based track with inside and outside curbs. Like on real racetracks, you get a warning or even a penalty for cutting the track or going too wide. So you do on this track, in form of a missed CP. Of course it depends on the width of your car when you are on the edge of hitting a CP or not, but in the end it you will definitely hit all CP's if you stay inside the curbs with all four wheels. That's a missed CP, the right wheels are clearly off the track the left wheels are on the edge of the curbs. And that's a scored CP. Hitting the curbs like this will shake your whole car though. And that's another scored CP, but right on the edge. I'm sorry for being that harsh yesterday, Prutoog found some better words in his post.
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Post by Tonyborbony on Jun 10, 2016 13:45:21 GMT
Did anyone get footage of WeepWomp yesterday? I only heard some of it because benimi kept muting him in the TS (I understand as he hadn't muted himself in-game as well). Either way, it was fantastic! I believe Kuwait streamed the entire thing =P
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Post by Blade died for our sins on Jun 10, 2016 15:52:32 GMT
Just to add, I use that one for spawning but I use Menyoo for customisation and saving of cars (as well as most other things) Menyoo is luv, Menyoo is lif What other menu allows me to save many Super Diamond variants and every competitive car with Taco Bomb livery (now that the Enhanced Native Trainer is ded) with such ease? Also I can transfer that stuff to online Menyoo when I get that Also sidenote: I found out you can use the RPM & Power modifiers on the bicycles. That's gonna be fun
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Post by Kaleeb42 on Jun 10, 2016 16:47:11 GMT
Did anyone get footage of WeepWomp yesterday? I only heard some of it because benimi kept muting him in the TS (I understand as he hadn't muted himself in-game as well). Either way, it was fantastic! I believe Kuwait streamed the entire thing =P Weep Womp returns!
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Post by Tonyborbony on Jun 10, 2016 18:23:07 GMT
I believe Kuwait streamed the entire thing =P Weep Womp returns! 13:36! I KNEW I WASN'T CRAZY! I KNEW I TURNED TRAFFIC OFF!
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sarpkafes
Member
Posts: 51
Registered on: May 2015
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Post by sarpkafes on Jun 10, 2016 18:59:24 GMT
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Jun 10, 2016 19:23:52 GMT
I've been testing the Prototipo out in SP because Scripthook got updated. Here are my findings - It's actually called the Grotti X80 Proto. - With a 30FPS cap (vsync on half) I got it to max out at 125 MPH on that flat section of freeway Broughy uses - With that cap still in place I took it around the route of CCGP. I managed to get a 1:02 out of it but it definitely had more to give. I took the T20 as well just to compare and could only get a 1:05. I reckon with 60 FPS and someone better behind the wheel it could probably compete with if not beat the Bati - It feels like driving an Entity - it has amazing traction but will sometimes slide for seemingly no reason and hates bumps, although it does appear to be way stronger than the Entity - It accelerates so fast it hit top speed by the end of the first straight on CCGP Good testing. Now that scripthook is again out of date it may take some time for more testing, but before I tested 811 and x80 together with T20 on Parson's-Loop-Like track in single player. I was able to get better time with 811 than x80, but still T20 was faster. However, if I get used to the cars I can see them being around same range for the track like that. But 811 is absolutely fast once it gets some bumps. On Broughy's section of the highway I got x80 to about 128mph (210km/h) and 811 to 173mph (280km/h). x80 definitely accelerates like crazy, while 811 has great top speed that is not rivaled by any car in the game. However I don't think they will necessarily be OP for all scenarios. 811 will definitely be faster than x80 on some tracks, and I can see by extension that t20 will be faster than x80 on some tracks.
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Post by Oh_Darn on Jun 10, 2016 19:36:23 GMT
I've been testing the Prototipo out in SP because Scripthook got updated. Here are my findings - It's actually called the Grotti X80 Proto. - With a 30FPS cap (vsync on half) I got it to max out at 125 MPH on that flat section of freeway Broughy uses - With that cap still in place I took it around the route of CCGP. I managed to get a 1:02 out of it but it definitely had more to give. I took the T20 as well just to compare and could only get a 1:05. I reckon with 60 FPS and someone better behind the wheel it could probably compete with if not beat the Bati - It feels like driving an Entity - it has amazing traction but will sometimes slide for seemingly no reason and hates bumps, although it does appear to be way stronger than the Entity - It accelerates so fast it hit top speed by the end of the first straight on CCGP Good testing. Now that scripthook is again out of date it may take some time for more testing, but before I tested 811 and x80 together with T20 on Parson's-Loop-Like track in single player. I was able to get better time with 811 than x80, but still T20 was faster. However, if I get used to the cars I can see them being around same range for the track like that. But 811 is absolutely fast once it gets some bumps. On Broughy's section of the highway I got x80 to about 128mph (210km/h) and 811 to 173mph (280km/h). x80 definitely accelerates like crazy, while 811 has great top speed that is not rivaled by any car in the game. However I don't think they will necessarily be OP for all scenarios. 811 will definitely be faster than x80 on some tracks, and I can see by extension that t20 will be faster than x80 on some tracks. Thats interesting, I cant wait to get my hands on those cars for some testing..
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Xepy★̅
Member
Nah.
Posts: 624
Registered on: April 2015
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Post by Xepy★̅ on Jun 10, 2016 19:47:21 GMT
If I keep my game in offline mode it shouldn't update right? I kinda want to get a few runs with the new cars on a known bumpy tracks later tonight.
Also interesting you got a better time with the 811... I found the 811 difficult to turn compared to the X80, but it might just be me. Then again Parson's does favor cars with strong acceleration and the 811 always pulls hard regardless of slope.
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Post by rydacrystal on Jun 10, 2016 21:22:11 GMT
I had to reinstall Windows. I lost all my Teamspeak Favourtites and i cant connect to the nodo ts. Its not accepting the pw. I think its because of the TS Identity check. Anybody know how to fix this?
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Jun 10, 2016 23:10:12 GMT
If I keep my game in offline mode it shouldn't update right? I kinda want to get a few runs with the new cars on a known bumpy tracks later tonight. Also interesting you got a better time with the 811... I found the 811 difficult to turn compared to the X80, but it might just be me. Then again Parson's does favor cars with strong acceleration and the 811 always pulls hard regardless of slope. It's good to make copy of your executable, launcher and update.rpf. As long as that's backed up usually everything's safe. 811 is really difficult to turn, that's true. It's either that I didn't get a good enough time (part of the reason) because I did go faster in T20, or that these cars are genuinely hard to drive. I think it's a mix of both.
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Post by Tonyborbony on Jun 11, 2016 11:38:15 GMT
Attention Racers
Since this week's Welcome to NoDo Playlist is cancelled I'll be hosting a playlist of my own in one of the racing channels. You guys are free to join but please keep in mind that there might/will be some new guys so I ask for your patience to show them what this crew is all about. =) The message below is copypasta from the welcome to NoDo thread.
To join you should add me on Social Club and show up on TeamSpeak about 30 minutes - 15 minutes before 5 PM UTC and join the racing channel I'm in. I'll get everybody an invite to a private session for a meet up and we'll start the playlist from there.
Warning beforehand: NO DICKING AROUND! Getting everything ready is annoying enough and I don't need people running around and blowing shit up. So you show up without cops(!!!), you park your car and you chill out until we start. You may walk around to look at other people's cars but that's it. No fighting, no bitching, no fireworks, flares or whatever other weapon you may find amusing.
Things to keep in mind: 1) We'll be in one of the racing channels since we're not allowed to use the proper welcome playlist channel on TeamSpeak and there's a chance that random people join us. Shouldn't be a problem, just a heads up.
2) I have an event at 7 PM UTC so this playlist will be a bit shorter than what it usually is, though you guys are free to host a playlist yourselves after the playlist ends if you want to continue racing. Though I'll be trying to start at 5 PM sharp so be on time or you'll miss out on one or two races.
3) Standard racing rules apply, go read them. In the event we have first timers there we'll take a little bit of time to explain a couple things before we start. (I'm pretty sure jeje and zxph are completely new)
I think that's all, thanks for reading and hope to see you guys tomorrow. =)
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Post by Just Hero on Jun 11, 2016 13:40:04 GMT
Blah Blah Blah im hosting a playlist or something Am I right to assume that this is tonight? I might hop in and help out the young'ns.
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