TallestJohn
Member
Posts: 603
Registered on: March 2015
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Post by TallestJohn on Jun 19, 2015 0:50:09 GMT
This is the first race I've published and after the first few plays (thanks to all who gave it a go) I'm already looking for feedback. The aim is to have a track I'm happy to put forward for events, or at least something enjoyable where I have a slight advantage. socialclub.rockstargames.com/member/JohnHW/games/gtav/jobs/job/yIFtjTL7rEe36G-LCm3sEw?platformId=2Here are the details of the track, although the best way to get to know it is obviously to drive it. (numbers) correspond to those in the pic above. In a Sultan, a clean lap currently takes 1 minute dead without taking a joker lap. Wondering what classes this would be best suited to. The first checkpoint takes us onto the first off-road section, which ends with a hairpin (1). Back onto tarmac and after a short downhill section comes the most technical part of the track, a left turn leading into a sharp right. Be careful not to plow into the fruit and veg stand on the left (2) (quite fun to hit the boxes but could be an unwanted obstacle?) as you start the long straight of the next off-road section. Go left at the fork in the road to take a joker lap (3), which rejoins the tarmac at the corner. At this point we currently take a long right hander to bring us to the finish, but there are options which could extend the track and add some more technical off-road sections, which I feel the track currently lacks. A few seconds could be added with a short off-road section (4). Alternatively, there's another short off-road section near the next junction (5) while the longest variant would add a tricky dirt road turn (6). Feedback appreciated.
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