strategies
Member
Posts: 28
Registered on: June 2015
|
Post by strategies on Jun 29, 2015 6:54:57 GMT
This is a track I just created and I'm wanting to get some advice on making them I left a link for the race download, if it doesn't work the first time, click the link once then leave it open and click it again, Thanks if you do play it
RS Link For Download
Attachments:
|
|
|
Post by tsunderella (Ch3rryBoyHunter) on Jun 29, 2015 11:38:50 GMT
I'll give it a run later today ^-^
|
|
fox4flame
Member
R.I.P Shoutbox :(
Posts: 989
Registered on: February 2015
|
Post by fox4flame on Jun 29, 2015 12:37:28 GMT
It's a pretty straight forward circuit. I liked the simplicity. Pit lane part is kinda dangerous, maybe you can think it over if you recieve more feed back about it. Lines on chp 8-9-10 are a little unsettelled and that part is kinda open to cause of dramas.
|
|
strategies
Member
Posts: 28
Registered on: June 2015
|
Post by strategies on Jun 30, 2015 1:08:44 GMT
It's a pretty straight forward circuit. I liked the simplicity. Pit lane part is kinda dangerous, maybe you can think it over if you recieve more feed back about it. Lines on chp 8-9-10 are a little unsettelled and that part is kinda open to cause of dramas. so with those checkpoints, should i just force an outer line? or just keep it the way it is, i might rethink the pit lane, that was just an open area that worked out pretty well, thanks for the feedback though
|
|
fox4flame
Member
R.I.P Shoutbox :(
Posts: 989
Registered on: February 2015
|
Post by fox4flame on Jun 30, 2015 12:11:10 GMT
Nah, you shouldn't force people to outer line. even though that is the proper way to take. Inside line has a risk for you to lose control but can be taken fast. What you can do is to host some races and observe what people do on that part. Then you can determine how you wanna go with that. To me its fine given this is GTA racing As for pit lane, it is blind, wrenches are on the inside which you can't see initially, exit is bumpy and most important you have to go into fast line to take the checkpoint on the exit, I suggest you to replace that chp further and in the middle of the road so both coming traffic and exiting trafic from pit can take it freely. Also checkpoints on the start finish straight are on the right side of the road. I understand the one near the pit but, others would only cause trouble because people tend to follow outside line. In this case, chances are they gonna miss those chps high. Especially the last one before the first corner has high risk and also slows you down more than intended with the current placement.
|
|
strategies
Member
Posts: 28
Registered on: June 2015
|
Post by strategies on Jul 1, 2015 0:23:57 GMT
Nah, you shouldn't force people to outer line. even though that is the proper way to take. Inside line has a risk for you to lose control but can be taken fast. What you can do is to host some races and observe what people do on that part. Then you can determine how you wanna go with that. To me its fine given this is GTA racing As for pit lane, it is blind, wrenches are on the inside which you can't see initially, exit is bumpy and most important you have to go into fast line to take the checkpoint on the exit, I suggest you to replace that chp further and in the middle of the road so both coming traffic and exiting trafic from pit can take it freely. Also checkpoints on the start finish straight are on the right side of the road. I understand the one near the pit but, others would only cause trouble because people tend to follow outside line. In this case, chances are they gonna miss those chps high. Especially the last one before the first corner has high risk and also slows you down more than intended with the current placement. alright, i'll definitely look at that later, and make those changes, what can i do to make the pit more visible?
|
|
fox4flame
Member
R.I.P Shoutbox :(
Posts: 989
Registered on: February 2015
|
Post by fox4flame on Jul 1, 2015 0:59:42 GMT
You may look for a straight to place wrenches. Its preffered if its kind off long and has not many in-game placed objects.
|
|