Post by blowntyre on Jul 24, 2015 17:07:22 GMT
Within this thread, I will be posting my races which I have created. All of these are available for 30 players, unless specified otherwise. This thread will be kept up to date as and when I create a new race. Feedback is always welcome and greatly appreciated, whether it is of the track or the showcases I do via videos. The names of the tracks are in orange, as there is a link to the track on Social Club so you can race it! Descriptions of the tracks are in italics.
If you would like, you can submit your best laptimes. I will then put an average speed and make it look professional. Make sure that you have a screenshot of the time, so I know it's real.
If you would like, you can submit your best laptimes. I will then put an average speed and make it look professional. Make sure that you have a screenshot of the time, so I know it's real.
The Zancudo Zinger
Fort Zancudo plays host to a race with the nickname, -The Zancudo Zinger-, purely because it is the most anticipated race on Los Santos' motorsport calendar. It has earnt this reputation since it is one of the most technically demanding tracks. Half of the track demands good overtaking and excellent corner exit. On the other hand, the other half demands precision and supreme car control, a Monaco-esque style section. Enjoy the track!
The first couple of corners are controversial, as pile-ups could occur quite easily, if someone does not have caution into them. Apart from that, this track is a flowing track which suits all different styles of racing.
Fort Zancudo plays host to a race with the nickname, -The Zancudo Zinger-, purely because it is the most anticipated race on Los Santos' motorsport calendar. It has earnt this reputation since it is one of the most technically demanding tracks. Half of the track demands good overtaking and excellent corner exit. On the other hand, the other half demands precision and supreme car control, a Monaco-esque style section. Enjoy the track!
The first couple of corners are controversial, as pile-ups could occur quite easily, if someone does not have caution into them. Apart from that, this track is a flowing track which suits all different styles of racing.
I would like to thank Nismo. and Craig 9876 for helping me prop the track correctly.
Dineasoar Raceway
Los Santos International Airport is having the most egarly anticipated in Los Santos' motor racing calendar. Forget Blaine County 24h and Olympic Grand Prix, this is the racetrack which every racer dreams of racing at. Following a long S/F straight, turn 1 is a 90-left followed by an other straight. Turns 3-10 are designed to test handling and braking capabilities. Towards the end of the lap, there are fast corners to work the car.
The main layout has not been altered since it was played on Broughy's stream. Only slight prop alterations have occured, but they will not affect laptime...only prevents cheats from gaining an advantage. Would like to thank averageloz for helping me to alter my props.
Pista de las colinas
Up on Vinewood Boulevard, the cars are lining up on the grid preparing for one of the most difficult races in Vinewood. The race starts on the boulevard, before a ninety degree right-hander takes you up to a steep ascent. A series of S-bends lead to a run next to the resevoir. On the decent, watch out for the sudden changes in direction and extremely intense braking zones.
Non-contact is highly recommended for this race, if there are a lot of players. A small amount of players, with high-skill, can race on this track (with contact) and have a very good race. Surprisingly, Compacts is a very good class to pick for this track. Supers require a lot of car control and bravery.
I would like to thank lewjen (smithyonetwelve) and cameronman1329 for giving me ideas on placing props on this track.
Daily Globe GP
This track is about getting up to speed, and slowing down. But be careful, if you are too throttle-happy, you'll end the other way around. There are some very tricky chicanes, so if you thread the needle correctly, you are on your way to success!
This is my most well-known track. All classes are good on this track. Be wary of the first chicane, no matter what skill-level and class, it always requires you to be circumspect of your surroundings. I understand that this race can generate controversial racing, but it is designed to be a high-quality race track.
I would like to thank @driftin as well as parksguard for giving me ideas on how do re-design the track and add the appropriate props. Furthermore, elmister helped me with the pitlane, so I would like to thank him to.
Los Santos International Airport is having the most egarly anticipated in Los Santos' motor racing calendar. Forget Blaine County 24h and Olympic Grand Prix, this is the racetrack which every racer dreams of racing at. Following a long S/F straight, turn 1 is a 90-left followed by an other straight. Turns 3-10 are designed to test handling and braking capabilities. Towards the end of the lap, there are fast corners to work the car.
The main layout has not been altered since it was played on Broughy's stream. Only slight prop alterations have occured, but they will not affect laptime...only prevents cheats from gaining an advantage. Would like to thank averageloz for helping me to alter my props.
Pista de las colinas
Up on Vinewood Boulevard, the cars are lining up on the grid preparing for one of the most difficult races in Vinewood. The race starts on the boulevard, before a ninety degree right-hander takes you up to a steep ascent. A series of S-bends lead to a run next to the resevoir. On the decent, watch out for the sudden changes in direction and extremely intense braking zones.
Non-contact is highly recommended for this race, if there are a lot of players. A small amount of players, with high-skill, can race on this track (with contact) and have a very good race. Surprisingly, Compacts is a very good class to pick for this track. Supers require a lot of car control and bravery.
I would like to thank lewjen (smithyonetwelve) and cameronman1329 for giving me ideas on placing props on this track.
Daily Globe GP
This track is about getting up to speed, and slowing down. But be careful, if you are too throttle-happy, you'll end the other way around. There are some very tricky chicanes, so if you thread the needle correctly, you are on your way to success!
This is my most well-known track. All classes are good on this track. Be wary of the first chicane, no matter what skill-level and class, it always requires you to be circumspect of your surroundings. I understand that this race can generate controversial racing, but it is designed to be a high-quality race track.
I would like to thank @driftin as well as parksguard for giving me ideas on how do re-design the track and add the appropriate props. Furthermore, elmister helped me with the pitlane, so I would like to thank him to.