Umi Touge Sudden Death Rules
Jul 10, 2014 17:18:14 GMT
Twilicane, Renegade1911, and 2 more like this
Post by ch3rryboyhunter on Jul 10, 2014 17:18:14 GMT
Umi Touge Sudden Death
This track is a point to point track, but it is not a simple checkpoint to checkpoint race. It was designed for a specific rule set that I have listed below. It is not meant for public lobbies and should only be played with a group of friends who have all read and understood the rules below.
This track is a point to point track, but it is not a simple checkpoint to checkpoint race. It was designed for a specific rule set that I have listed below. It is not meant for public lobbies and should only be played with a group of friends who have all read and understood the rules below.
Lobby Settings
Race Type: GTA Race
Time of Day: Night
Weather: Current
Custom Vehicles: On
Catch up: Off
Slip Stream: Off
Traffic: Off (On if you want to add the element of realism or as an extra challenge)
Wanted Levels: Off
Even Number of Players Required to start the race
Rules
Side rules
Contact Rules
Race Type: GTA Race
Time of Day: Night
Weather: Current
Custom Vehicles: On
Catch up: Off
Slip Stream: Off
Traffic: Off (On if you want to add the element of realism or as an extra challenge)
Wanted Levels: Off
Even Number of Players Required to start the race
Rules
- Once the countdown has completed all players travel together to checkpoint #10. This is not part of the race. It is only meant to get all cars transported from the grid to the real start of the race.
- Once all cars arrive at checkpoint #10 they stop and decide who goes first. It will save time if everybody pairs up with one other person at this point
- Once paired up the 1st two people line up bumper to bumper at the tire stack at the top of the hill. You can decide who is in front by whatever way you wish.
- The lead car will be the Mouse
- The following car will be the Cat
- After both cars are ready to go the Mouse signals the start of the race by taking off.
- The first turn is marked by various objects including tire stacks, cones, and signs on the right hand side of the road. The cat must allow the mouse to maintain the lead until both cars have passed this point.
- The course is a single stretch of downhill curves. There are no paved roads other than the course so just stay on the road and you will make it to the finish
- The finish line is marked by 2 sets of tire stacks. The 1st set of tire stacks is made up of 2 (one on each side of the road) the 2nd set of tire stacks is made up of 3 (one on each side of the road and one in the middle of the road)
- It is the goal of the mouse to maintain the lead until he reaches the 2nd set of tire stacks.
- It is the goal of the cat to reach the 1st set of tire stacks before the mouse reaches the 2nd set of tire stacks.
- Should the mouse pass through the 2nd set of tire stacks before the cat reaches the 1st set the mouse is the winner.
- Should the cat pass the mouse and reach the 2nd set of tire stacks before the mouse then the cat is the winner.
- Should the cat reach the 1st set of tire stacks before the mouse reaches the 2nd set then the battle was a draw and both players can either respawn at checkpoint 10 or travel by road using the left hand turn passed the finish line.
- Once back at the top of the course due to the first battle being a draw the cat and the mouse wait for the other players to do their battles before going again.
- When it is their turn to go again they swap roles so the previous cat is now the mouse and vice versa.
- This repeats until a clear winner has been made.
- Once a winner in a battle has been made both players turn right after the finish line and park their cars on the bridge to await the next round.
- Winner's cars are to be parked on the right marked by the striped concrete.
- Loser's cars are to be parked on the left marked by the solid concrete.
- When all 1st round battles have produced a winner round 2 will begin and winner's will need to partner up again with another winner.
- This process will continue until all cars are parked on the left side of the bridge except for one.
- The ultimate winner can then proceed to the final checkpoint to claim his/her victory.
Side rules
- The race should be played in GTA Race so players who are not currently in a battle or have been declared a loser can get out of their cars to spectate and/or ride along with players who are battling, or players can swap cars with each other.
- No violent actions are allowed.
- If you are spectating you should never stand on the track
Contact Rules
- Should the mouse lose control of his car which leads to the cat making contact with him then the cat is automatically the winner
- Should the mouse lose control and crash without the cat making contact then the cat is automatically the winner.
- All other contact will be considered the cat's fault
- If the cat makes contact with the mouse, but the mouse maintains control the round is automatically a draw, and the roles will not swap for the next run.
- If the cat makes contact with the mouse, and the mouse loses control the mouse is automatically the winner.
- If the cat loses control and crashes then the mouse is automatically the winner.
- If the cat passes the mouse without making contact then the contact rules are all reversed to benefit the the opposite player.