mofugabo
Member
Posts: 31
Registered on: June 2015
|
Post by mofugabo on Aug 5, 2015 17:20:31 GMT
Remasterd my epic and legendary airport race, ready to get most played race ever, verified in 1 week i´d say rsg.ms/dba5ced
|
|
mullygrubb
Member
Posts: 24
Registered on: August 2015
|
Post by mullygrubb on Aug 10, 2015 13:11:03 GMT
I'm loving LSI now that it's open to creator, so I'll give this a shot tomorrow. Edit: There's a tyre wall on the outside of one of the hairpins in the West-Southwest part of the track, which probably needs moving somewhere useful. If it's a barrier prop then no stress, but if it's meant to be driven around, I can't see how the line's feasible given the checkpoint location. For my own preference, I tend to dislike when a standard track crosses itself and has you heading towards oncoming opponents. Different story if it's intended as a proper GTA race as you get more opportunity to attack opponents; but as a standard race, it can be annoying as racing with traffic. The general feel I got was 2 tracks merged into one, I'd suggest reducing it significantly, keeping the best sections. Or just split into 2 separate tracks. A touch on the excessive side but for the most part, I enjoyed it. i.imgur.com/tzyFRaI.jpg
|
|