Teddywd6
Member
If you call me Teddy Bear I'll punch you in the face !
Posts: 305
Registered on: January 2015
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Post by Teddywd6 on Aug 20, 2015 12:46:43 GMT
Test the Track!
Here's the place where you can ask other members to test out and rate your track!
To submit a track, all you have to do is:
- precise the console the track is on - give a working link to the track
To rate a track, all you have to do is:
- rate it on a 10 points scale - Explain your rating and/or give some tips to improve it
Please try to test other people's tracks as much as you submit yours.
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Teddywd6
Member
If you call me Teddy Bear I'll punch you in the face !
Posts: 305
Registered on: January 2015
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Post by Teddywd6 on Aug 20, 2015 12:47:35 GMT
I'll start by submitting my most recent creation, Army Runway. It's a short flowy track in Zancudo with wide turns and hairpins, tell me what you think! Console: PS4 Link: rsg.ms/eba8ff2
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RcNumbers
Member
Xbox One: Gamertag:RcNumbers619 | Discord: StoneyNumbers#1982 | SocialClub:RcNumbers
Posts: 387
Registered on: March 2015
Xbox GT: RcNumbers619
Social Club: RcNumbers
Discord: StoneyNumbers#1982
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Post by RcNumbers on Aug 20, 2015 13:22:02 GMT
I shall be the second one to submit a track ! Track Name: Casino Dash Description: Pretty long race (4.35 Miles) with a pit-stop. Ideal for cars with a high top speed. Feel free to give tips, it would be highly appreciated Platform: Xbox360 Link: rsg.ms/716fc79
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Mar 8, 2016 0:18:10 GMT
The creative spirit is weak in this one.
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Post by thelonesloth on Mar 16, 2016 18:52:37 GMT
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tompearson
Member
"If in doubt take them out and blame it on lag"
Posts: 485
Registered on: August 2015
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Post by tompearson on Mar 16, 2016 19:59:23 GMT
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oberg18
Member
Posts: 6
Registered on: March 2016
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Post by oberg18 on Mar 20, 2016 0:10:42 GMT
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Post by hoperunsdown on Mar 23, 2016 0:38:42 GMT
Hi, folks. Here is a three race playlist of my latest 3 builds. The races are "Workin' the Docks, II, and III." As a note of caution, ramps are employed (mostly to prevent crossover), but they're good ramps, none of those evil ones are used in my builds. I find these to be quite fun. I hope you do as well. Conversely, if they suck, be sure and let me know why. Suggestions, thoughts, dialogue, whatevah. rsg.ms/5dab13e
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Mar 23, 2016 18:24:42 GMT
Hi guys, this is the first creation of mine, I´m confident with. Mainly built for Sports cars - Feltzer recommended It is inspired by Power Street Speedway from LancerEvo. This one is a Highspeed ride through the La Puerta Area. Connecting to the industrial area with a large but awesomely smooth bridge. Feel free to criticize anything that comes to your mind rsg.ms/faf9cbc
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kili31
Member
"Holy WHAT?!?" kili31 2k16
Posts: 378
Registered on: June 2015
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Post by kili31 on Mar 28, 2016 19:36:04 GMT
Track Name: Desert ArchPlatform: PC Recommended Class: Sports/Supers I am really unsure about the bridge, it's the first I've ever made, so I probably have a lot of things to make better there...the track itself has a nice flow imo, I tried mixing in a few corners to the long straight that are generally in this area of San Andreas. A lap should take a little under 3 minutes in an upper end sports car.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Mar 29, 2016 15:52:49 GMT
kili31 @bpnn consider joining this event if you wan't you rtrack tested out with more people. EDIT: I'll try both of your tracks when I get time.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Mar 29, 2016 16:10:05 GMT
Platform: PC Description:
My first LSIA track. I made it because I thought that the route was kinda original (no route is truly original in LSIA). I've focused on having as few straights as possible so you'll always be repositioning your car to prepare for the next corner. I've defined the outside of most corners with props, the idea of this is to change the "openness" that most LSIA tracks have and make it more tight and technical. This is still very much a super car high speed track. |
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Post by 1goodfellow on Mar 30, 2016 11:07:22 GMT
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 6, 2016 9:59:22 GMT
Track: Mirror Park - rsg.ms/0cca3ebA short lap race revolving around the outskirts of Mirror Park. The twisty roads will definitely be a test of who can get the best racing lines. Platform: XB1
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 7, 2016 19:13:58 GMT
Track Name: Desert ArchPlatform: PC Recommended Class: Sports/Supers I am really unsure about the bridge, it's the first I've ever made, so I probably have a lot of things to make better there...the track itself has a nice flow imo, I tried mixing in a few corners to the long straight that are generally in this area of San Andreas. A lap should take a little under 3 minutes in an upper end sports car. I like that you used a bridge to create a original route for the track. I however did not like the bridge it self. First it's ugly but secondly and more importantly it's really bumpy. You're getting waaaay too much airtime going over it, which is really bad when it's combined with a surface that only gives 80% traction. The entrance is awkward as well having a 90 angle on a straight. Consider changing the route or the position of the bridge so that you are going straight onto it. Also make it prettier so you feel like you're on a racing track As you can see at 01:28 in my footage you need to place a checkpoint so people know where to go. Consider not using diagonal barriers in your corners. If someone chokes and clip the barrier he'll be stuck on the racing line and possibly ruin the race for many others. Try to either use a prop that is more round, or create a template that creates a round corner. The custom section at the end of the highway is really bad. You are going with full speed and is going into a 90 degree turn breaking on a barge with 80% traction, not a good combination. Maybe instead make a hairpin at the end of the highway straight and then make a straight bridge going onto the other highway lane. The starting grid is too close to the first corner. Consider moving it back or changing the route to make it work. It's always weird to start out with a turn right after the start boost.
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