gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Feb 18, 2016 12:42:23 GMT
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Mar 16, 2016 8:42:04 GMT
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Apr 4, 2016 8:44:18 GMT
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Apr 4, 2016 8:50:24 GMT
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Post by Daleks (@darkalex45) on Apr 5, 2016 18:45:19 GMT
I think you should put all your tracks in the main posts, and make a reply everytime you updated the list This way your tracks don't get lost because of replies such as mine and it makes it easier for everyone to have them all in one place.
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Apr 7, 2016 8:06:22 GMT
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 7, 2016 16:31:54 GMT
Hi gears0nfire, I like your Spaghetti Junction one as I've been on the Spaghetti Junction many times before and your track has a good resemblance to it!
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Apr 12, 2016 9:10:21 GMT
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on May 7, 2016 18:20:34 GMT
GBTR#9 GUDBEAR'S TEST TRACK REVIEW OF
Under The Dynamo Creator: gears0nfire GUDBEAR RATING 9.2/10~Visual: 1.75/2Driving under the windmills is not as thrilling as flying under them; but this track does its best! Cohesive prop style, nice setting, cleanly placed barriers and props all combine to make a very well crafted track. Where I have subtracted points is in beautification and variety. The real problem is the washed out colour of the dirt track. It's all the same tone the whole time, it makes the shadows very dark, but also creates shady sections, which are used very well on this track. There are only a few prop styles used, which creates a very clean track and clean look, but I think it could be improved with a few props to try to bring out the earth of the landscape. ~Technical: 1.9/2I think this track is very technical, I have raced it with coupes, which I usually will do in an off road situation, and man is it a great course. It doesn't restrict any cars, and doesn't give any real advantage to a higher ride height. I'm about 40 seconds off of my brawler time, with my F620, but it doesn't feel like it. Cleanly placed props. Not confusing, not overly complicated. Great use of space, overlap, elevation change, traction and speed. 0.1 lost for not telegraphing how tight some chicanes are. (And because I'm a prick at heart) ~Creativity: 1.8/2Great use of the natural terrain, great integration of props, great course, great overlap, nice embedded container jump, cohesive style, cohesive look, runaway sentence. I really like this track. It seems weird that it side faulted as 3 laps, but it's not a chore. Beautification, it matters to me, maybe not to others, but this is not a committee. This is just my stupid opinion, man. I'd like to see more decoration. Maybe signs or corner markings, or flipped over junky cars. It's got such great rally style, I suggest trying it on coupes, or sports. Really great chicanes, but with all the spinning blades, no effort was taken to really incorporate the windmills. Not very quixotic. ~Speed: 2/2 Fats the, slow, in between. Up, down, flat. Speed vs traction is important on this track. Every time that I roll my brawler, I remember that fact. Some sections give you a boost, some sections give you an ulcer. Get in, go fast, get paid. ~Playability: 1.75/2 (could be improved)Great playability, good for large groups, good for time trails, non contact, and all car classes. Not too tight, not too tough, no tricks, no traps. No GTA weapons or boosts. -0.25
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on May 8, 2016 18:19:24 GMT
GBTR#10 GUDBEAR'S TEST TRACK REVIEW OF
Spaghetti Junction Creator: gears0nfire
GUDBEAR RATING 9.8/10
~Visual: 2/2I want to deduct points, but I just can't. I want to say it could be jazzed up, but I can't. Not in this section at least. The barrier style is spot-on. The unique props used at the hairpins, great look. This track looks great and looks even better when you race it at night. In fact it is a great imitation of a temporary road course. Very finished. Good scenery, and the up and down pretzel that the track throws you through reminds me of futuristic racing games from ps1. Great job. ~Technical: 2/2Spaghetti junction is about as technical as you can get for a highway race. The course is inventive, clean, clear and functional. The turns are almost too technical, but it all adds up to make a great track. Not too many high speed turns, but the chicanes and hairpins punctuate the sweeping full speed sections. The barriers are expertly placed and look great. The use of the lights is such a pro move, and adds a distinct race option. ~Creativity: 1.9/2This track is great, it's clean and well styled, it's technical and fast, it's unique but cohesive. The point I wanted to take off of visual I am going to take from creativity. The pizzaz factor is missing. It's not a big deal, but a few flags, or a few more decorative props would make this a really attractive course. ~Speed: 2/2It's fast, ok. Great high speed sections, punctuated sharply with chicanes and hair pins. Fast in all classes. ~Playability: 1.9/2Well placed barriers, well placed checkpoints, great course. Suitable for large groups, time trails, and all car classes. Well spaced and the sound of passing cars on different levels adds a great aspect to the larger races. I would deduct .25 for not having boosts or weapons set up for GTA, but I can see the purpose was to make a pit lane for extra long races. So I'm only taking 0.1. I would really like to see a true GTA style option for this track. You can always have a pit lane and call it GP. maybe? No? Just suggestions. I am happy to make this track my 10th review. It's fun, and I have had the chance to whoop a few good racers on this track while I was testing it.
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on May 14, 2016 22:48:42 GMT
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Jun 30, 2016 17:32:39 GMT
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