Deleted
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Registered on: January 1970
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Post by Deleted on Mar 15, 2016 7:15:15 GMT
You should provide a link to the tracks. You can do that by going to your created races, and clicking the share button on each track. If you go to the "Copy Link" tab, it will give you a url you can copy/paste on here.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 7, 2016 16:40:52 GMT
You should provide a link to the tracks. You can do that by going to your created races, and clicking the share button on each track. If you go to the "Copy Link" tab, it will give you a url you can copy/paste on here. Good idea! I've decided to make a new post for all my tracks and I'll make sure to give links to the tracks also.
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on Apr 10, 2016 17:54:27 GMT
What's a good time for TURNIP?
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Deleted
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Registered on: January 1970
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Post by Deleted on Apr 13, 2016 14:54:45 GMT
What's a good time for TURNIP? Turnip was the first thing that came to mind!
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on Apr 14, 2016 2:15:44 GMT
GUDBEAR'S TEST TRACK REVIEW OF GBTR#4
Turnip Grand Prix RSG: MaxPower1000 Xbox GT: BrocliDrop4334
GUDBEAR RATING 7/10
~Visual: 1/2. Could be improved Pretty basic. Not a lot of detail. Not a lot of decoration Just open runway for most of the lap
~Technical: 1.5/2 Nice turns. Lots of braking. Straights are punctuated with chicanes or braking. Pretty fast. I'd like to know the top time. Well placed checkpoints.
~Creativity: 1/2 could be improved Not really creative. It's tough to make a great airport course, this track has the meat, but not a lot of garnish. Not a stand out design or path. More technical than creative. Feel free to critique my runway tracks, I'm no expert on creating!. OPEN RUNWAY, and RED-EYE GP (1:37.008)
~Speed: 1.75/2 Pretty fast, lots of gas. Long straights come out of slow chicanes, meaning no real top speed at the end of straight. Good use of speed vs traction on the inside of the course. I like back to back hairpins, it's my bag.
~Playability: 1.75/2 Not a lot of visual cues for turns, rely completely on checkpoints. Checkpoints well placed, not overly confusing but could be enhanced with visual cues from props. Can't cheat any checkpoints that I have found, no traps, no tricks. Can be raced with a large group or head to head, lap times don't differ greatly.
Good track. I'd love to re-review it!
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on Apr 16, 2016 0:59:36 GMT
GUDBEARS REVIEW OF: GBTR#5
Mirror Park Loop Creator: RSG: MaxPower1000 Xbox GT: BrocliDrop4334
GUDBEAR RATING 8.75/10
~Visual: 1.5/2 could be improved Nice mountain scenery, contiguous style. Tire lines used throughout give a sense of style to the course. Stay off the tires! They will ruin your life faster that meth.
~Technical: 1.75/2 Great turns, great elevation changes, decent checkpoint layout, tire lines keep you off the sidewalk at all times.
~Creativity: 1.5/2 could be improved While the course itself is well built, and the surroundings look good, there is not a lot of decoration, or additions to the terrain or unique features or chicanes.
~Speed: 2/2 Nice sense of speed, fast course with great corners that allow you to carry speed into straights. Great corners, not a lot of obstacles to hinder top speeds.
~Playability: 2/2 I like this track very much. Very much. I'm not great at it, but it is enjoyable, great turns, great speed, well defined, well placed checkpoints. I feel like this track could look better, and a bit more variety, eg, more than one type of barrier, but, this review is MY opinion. Race it yourself, you won't be disappointed.
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Deleted
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Registered on: January 1970
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Post by Deleted on Apr 16, 2016 16:22:50 GMT
GUDBEAR'S TEST TRACK REVIEW OF GBTR#4 Turnip Grand Prix RSG: MaxPower1000 Xbox GT: BrocliDrop4334 GUDBEAR RATING 7/10 ~Visual: 1/2. Could be improved Pretty basic. Not a lot of detail. Not a lot of decoration Just open runway for most of the lap ~Technical: 1.5/2 Nice turns. Lots of braking. Straights are punctuated with chicanes or braking. Pretty fast. I'd like to know the top time. Well placed checkpoints. ~Creativity: 1/2 could be improved Not really creative. It's tough to make a great airport course, this track has the meat, but not a lot of garnish. Not a stand out design or path. More technical than creative. Feel free to critique my runway tracks, I'm no expert on creating!. OPEN RUNWAY, and RED-EYE GP (1:37.008) ~Speed: 1.75/2 Pretty fast, lots of gas. Long straights come out of slow chicanes, meaning no real top speed at the end of straight. Good use of speed vs traction on the inside of the course. I like back to back hairpins, it's my bag. ~Playability: 1.75/2 Not a lot of visual cues for turns, rely completely on checkpoints. Checkpoints well placed, not overly confusing but could be enhanced with visual cues from props. Can't cheat any checkpoints that I have found, no traps, no tricks. Can be raced with a large group or head to head, lap times don't differ greatly. Good track. I'd love to re-review it! I really appreciate your review gudbear, cheers mate!
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on Apr 24, 2016 17:09:53 GMT
GBTR#8 GUDBEAR'S TEST TRACK REVIEW OF
The People of LS Raceway Creator: BrocliDrop4334
GUDBEAR RATING 8.05/10
~Visual: 1.5/2 (could be improved) Not a great looking track, but there's not a lot you can do about scenery downtown. Some variety in props may add to the visual appeal. I understand the draw towards using tires and barriers only, I grew up watching C.A.R.T. And the idea of a temporary street course is very high on my list of appealing track styles, add some flair. Beach flags, or signs, turn markers, pilots, anything.
~Technical: 1.25/2 (could be improved) I find this track to be a bit confusing. The spacing of the tire stacks and tire lines and striped barriers doesn't really guide the racer around the track. When there are equal sized spaces between barriers, it's only the checkpoints that show the course. (Eg. Checkpoint 32) The course has some nice turns and effort was put into making chicanes and a confluence of two racing paths that use the same barriers. However, the barriers are confusing, and the tire lines are placed in locations that bring the race to a halt not only for the driver who hits them, but for everyone behind that driver. I always like to race a track on morning setting, it gives me an idea of what props will disappear. There is also a turn where the barriers and tire stacks run right into a wall, which to me seems like a trap, but I'm sure it wasn't meant to be.
~Creativity: 2/2 Unique course, not a typical path through the fastest bits, but not too zig zaggy either. A well thought out path. Where I took away points for the look of the barriers, and the confusing layout, I am awarding full points for creativity for 3 reasons. Creative use of chicanes, creative path, including using 1 barrier to create 2 turns, and the inclusion of the pit lane. I am still trying to develop a good way to use pit lanes, this incarnation is unique and clever, I don't know if I love it but I admire the attempt.
~Speed: 1.8/2 This track seems to have 2 separate sections, tight and technical, wide open and arcade. Some of the corners are hard to carry speed around, e.g. Heading into the ER lane at the hospital.
~Playability: 1.5/2 I have played this track a few times now with ransoms, and it seems like most people are having trouble seeing the props, sometimes they appear out of mirage, which happens with tire lines a lot. With some changes, the playability could be vastly improved. Large groups get a bit hung up on certain corners, but there are still people clicking retry, so it can't be all that bad. That having been said, this is MY opinion, the humble opinion of a Carpenter who drives a Cinqocento, not a professional race engineer. I don't do these reviews to insult or discourage anyone, I do them to add to the community, and hopefully receive feedback on my own creations. It can be difficult to be honest about your opinion and still sound polite.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Apr 28, 2016 17:18:56 GMT
GBTR#8 GUDBEAR'S TEST TRACK REVIEW OFThe People of LS RacewayCreator: BrocliDrop4334 GUDBEAR RATING 8.05/10~Visual: 1.5/2 (could be improved)Not a great looking track, but there's not a lot you can do about scenery downtown. Some variety in props may add to the visual appeal. I understand the draw towards using tires and barriers only, I grew up watching C.A.R.T. And the idea of a temporary street course is very high on my list of appealing track styles, add some flair. Beach flags, or signs, turn markers, pilots, anything. ~Technical: 1.25/2 (could be improved)I find this track to be a bit confusing. The spacing of the tire stacks and tire lines and striped barriers doesn't really guide the racer around the track. When there are equal sized spaces between barriers, it's only the checkpoints that show the course. (Eg. Checkpoint 32) The course has some nice turns and effort was put into making chicanes and a confluence of two racing paths that use the same barriers. However, the barriers are confusing, and the tire lines are placed in locations that bring the race to a halt not only for the driver who hits them, but for everyone behind that driver. I always like to race a track on morning setting, it gives me an idea of what props will disappear. There is also a turn where the barriers and tire stacks run right into a wall, which to me seems like a trap, but I'm sure it wasn't meant to be. ~Creativity: 2/2Unique course, not a typical path through the fastest bits, but not too zig zaggy either. A well thought out path. Where I took away points for the look of the barriers, and the confusing layout, I am awarding full points for creativity for 3 reasons. Creative use of chicanes, creative path, including using 1 barrier to create 2 turns, and the inclusion of the pit lane. I am still trying to develop a good way to use pit lanes, this incarnation is unique and clever, I don't know if I love it but I admire the attempt. ~Speed: 1.8/2 This track seems to have 2 separate sections, tight and technical, wide open and arcade. Some of the corners are hard to carry speed around, e.g. Heading into the ER lane at the hospital. ~Playability: 1.5/2I have played this track a few times now with *ransoms, and it seems like most people are having trouble seeing the props, sometimes they appear out of mirage, which happens with tire lines a lot. With some changes, the playability could be vastly improved. Large groups get a bit hung up on certain corners, but there are still people clicking retry, so it can't be all that bad. That having been said, this is MY opinion, the humble opinion of a Carpenter who drives a Cinqocento, not a professional race engineer. I don't do these reviews to insult or discourage anyone, I do them to add to the community, and hopefully receive feedback on my own creations. It can be difficult to be honest about your opinion and still sound polite. The barriers are in place to stop you cutting any corners, there main purpose is to not guide the racer around the track. I have been round the track many times and have looked at the track in the Creator and I can't see any barriers obstructing the track and any barriers that are "death traps", the barriers aren't there for hinderance. Plus I am working on fixing the pit lane so it's more flowy. *randoms, watch your spellings buddy!
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gears0nfire
Member
I drive so hard and go so fast, but in the bend, it doesn't even matter.
Posts: 334
Registered on: January 2016
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Post by gears0nfire on Apr 29, 2016 10:00:10 GMT
The barriers are in place to stop you cutting any corners, there main purpose is to not guide the racer around the track. I have been round the track many times and have looked at the track in the Creator and I can't see any barriers obstructing the track and any barriers that are "death traps", the barriers aren't there for hinderance. Plus I am working on fixing the pit lane so it's more flowy. *randoms, watch your spellings buddy!JS
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on Apr 30, 2016 17:07:54 GMT
Haha. You are taking my opinions way too seriously, and suppose I DID mean ransoms?? Then what? I have to kidnap friends and make them play my tracks AND LIKE THEM. And then I ask their loved ones for a ransom to pay for shark cards?
i get what you are saying BrocliDrop, my zig zags have cut corners, and I can smoke them too. Lol. I believe any barriers that keep you from cutting corners, should in themselves guide you through the real path, the one true path.
The path of the creator. Long live GTA online creator.
P.s. My next track will be called Syntax, in your honour. have a great day!
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gudbear
Member
Posts: 30
Registered on: April 2016
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Post by gudbear on Apr 30, 2016 17:15:29 GMT
The barriers are in place to stop you cutting any corners, there main purpose is to not guide the racer around the track. I have been round the track many times and have looked at the track in the Creator and I can't see any barriers obstructing the track and any barriers that are "death traps", the barriers aren't there for hinderance. Plus I am working on fixing the pit lane so it's more flowy. *randoms, watch your spellings buddy!JS I'm doing a syntactically erroneous review of one of your tracks next!! Do you have a track that you feel emotional about? Just so you are aware, "JS stick-outy-tongue-emoji", is a sentence fragment. Have a great day
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Deleted
Deleted Member
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Registered on: January 1970
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Post by Deleted on Aug 19, 2016 22:49:26 GMT
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Deleted
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Registered on: January 1970
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Post by Deleted on Oct 6, 2016 15:34:52 GMT
ANNOUNCEMENT: You may have realised that the post with the links to all my tracks have disappeared, that's because I'm currently updating and tweaking them with the new cunning stunts props. When ALL the tracks ad done I'll have a new thread with all the links to the tracks on.
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Deleted
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Registered on: January 1970
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Post by Deleted on Nov 4, 2016 20:10:56 GMT
BrocliDrop4334's Tracks
Maze Bank Raceway Version 1.0Track Link: rsg.ms/5c7e045
A wide open race around the LSIA and south of LS is all you need after watching the final of Fame or Shame at the Maze Bank Arena.
The Nurple Loop
Deli Grand Prix
Mirror Park Loop
South Docks Grand Prix
Turnip Grand Prix
Triangle Grand PrixVersion 1.0
Track Link: rsg.ms/4b69e7a
In the depths of the Grapseed farmland lies a tricky and technical track that only very few talented drivers could master. People's Raceway
Paleto Times Raceway
Consequence Raceway
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