QuietKwan
Member
Posts: 14
Registered on: February 2016
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Post by QuietKwan on Mar 29, 2016 5:59:51 GMT
Title: Quick Pick-Up Link: HereLength: 2.26 Miles 30 Players Some parts are quite bumpy but I think it flows pretty well. Naturally there are a couple of lamp posts sitting in the way but they can be avoided while still maintaining speed. Did a small test with a few crew mates and it seemed to work well (No-one got lost) I got a 1.37.154 in a standard Jester, fully upgraded. Any feedback would be appreciated.
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DaveYanakov
Member
My name isn't actually Dave. I've just been using this handle long enough that I will answer to it.
Posts: 121
Registered on: December 2015
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Post by DaveYanakov on Mar 31, 2016 5:27:32 GMT
I enjoyed this track although I do have a couple concerns. At checkpoint 14 the apex line leads directly through a pair of poles. These either need some sort of protection or the line should be moved outward to avoid them. I ran five laps and every time I found myself braking from the natural line to avoid hitting them.
Have you considered using long striped concrete in place of the black rubber for the outside wall of the checkpoint 25 corner? It doesn't need as much length as you have there to guide the course and concrete would be both far more visible at speed and less disruptively sticky when drivers go a little too wide.
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QuietKwan
Member
Posts: 14
Registered on: February 2016
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Post by QuietKwan on Apr 2, 2016 8:22:00 GMT
I enjoyed this track although I do have a couple concerns. At checkpoint 14 the apex line leads directly through a pair of poles. These either need some sort of protection or the line should be moved outward to avoid them. I ran five laps and every time I found myself braking from the natural line to avoid hitting them. Have you considered using long striped concrete in place of the black rubber for the outside wall of the checkpoint 25 corner? It doesn't need as much length as you have there to guide the course and concrete would be both far more visible at speed and less disruptively sticky when drivers go a little too wide. Ok, now the forum isn't in 12 year old mode I can understand your feed back, although I think your checkpoint numbers are a little off as I completely understand the issues you've pointed out. I've gone in and changed up some stuff (The route around Chamberlain hills and your suggestions), the initial goal of the map was for it to be idiot proof. I've lost count of the number of times I've seen randoms (On good maps, with well placed checkpoints) missing checkpoints and having to respawn so I tried my best to avoid that from happening. Map updated in the OP, too. Thanks again for your input.
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