dlhscamp
Member
See you in GT12 if I ever get the time to do a multiclass endurance
Posts: 10
Registered on: February 2016
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Post by dlhscamp on Apr 2, 2016 18:39:34 GMT
First race that I actually had to build up to make a track out of. My other few just followed the paths of cool roads; not much needed to be done to them. This one definitely needed a lot of props to make it race-able, what with all of the lampposts everywhere. Mostly, I would like feedback on the pit lane (length, placement, rumble strips at the end) as well as the general flow of the track. Is it too tight for 30 players? Does it require too much braking/not enough braking? Here's the link Anything else you find wrong with the track feel free to mention. Edit: I've just changed the way the onramp to the highway section was designed. It's now a (poorly) man-made ramp instead of the tight, winding entrance it used to be. There are some other minor changes to racing lines elsewhere.
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