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Post by misssnuggles on May 2, 2016 4:23:04 GMT
"Pezby (OLD)" Ahahaha
Also divebombs are just accidents waiting to happen.
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Post by endersai on May 2, 2016 4:34:50 GMT
BUT - remember guys, a late braking overtake down the inside =/= a divebomb.
People in NoDo use the term interchangeably but there's a difference.
One is putting the car off the ideal racing line to claim a position in a bold move that forces the other driver to react by lifting off the power or trying to cut back underneath.
The other is having no racecraft at all and using the other car as a brake because lolololol drifting!
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Post by cloudmcshort on May 2, 2016 5:09:22 GMT
The thing about the "Late braking overtake" is that it's risky. The defending car legally has the right to cut you off because they have the rights for the apex, meaning that any incident that might occur during this overtake technique would be the fault of the attacker and the attacker only.
I've cut several people off as they try their cheeky overtakes, mainly because i don't really like that style of racing myself. In my opinion the only way you should be overtaking is by gaining the rights for the apex and make a safe pass. Not do extreme shit that puts both drivers at risk. I think doing the risky overtakes is just an excuse for lack of patience.
(Note that i'm talking about serious events here, not casual everyday racing. There the extreme shit is fun and can lead to some funny moments in itself. But don't bring it into events.)
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Post by misssnuggles on May 2, 2016 5:31:18 GMT
The thing about the "Late braking overtake" is that it's risky. The defending car legally has the right to cut you off because they have the rights for the apex, meaning that any incident that might occur during this overtake technique would be the fault of the attacker and the attacker only. I've cut several people off as they try their cheeky overtakes, mainly because i don't really like that style of racing myself. In my opinion the only way you should be overtaking is by gaining the rights for the apex and make a safe pass. Not do extreme shit that puts both drivers at risk. I think doing the risky overtakes is just an excuse for lack of patience. (Note that i'm talking about serious events here, not casual everyday racing. There the extreme shit is fun and can lead to some funny moments in itself. But don't bring it into events.) Referring to the last part, do the extreme stuff with people you know, not with some random person you've never spoken to before because they may not take it as well when your friend will know it's just a bit of fun.
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Deleted
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Post by Deleted on May 2, 2016 6:42:26 GMT
I love you guys, especially in my trousers". This made me so RAEDY !! I exploded in my pants
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Post by endersai on May 2, 2016 8:57:31 GMT
The thing about the "Late braking overtake" is that it's risky. The defending car legally has the right to cut you off because they have the rights for the apex, meaning that any incident that might occur during this overtake technique would be the fault of the attacker and the attacker only. I've cut several people off as they try their cheeky overtakes, mainly because i don't really like that style of racing myself. In my opinion the only way you should be overtaking is by gaining the rights for the apex and make a safe pass. Not do extreme shit that puts both drivers at risk. I think doing the risky overtakes is just an excuse for lack of patience. (Note that i'm talking about serious events here, not casual everyday racing. There the extreme shit is fun and can lead to some funny moments in itself. But don't bring it into events.) Yes - only really try a late braking if you know it won't be a fucking disaster. Like, I will try it on Saber or Pez, and maybe Badloser or Blade, but against Darn it's guaranteed for pain even though if we had no lag it'd be fine.
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SabertoothWolF
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Post by SabertoothWolF on May 3, 2016 0:43:44 GMT
One other thing to note, alot of you are likely aware of it but I'll say it anyway Since playing more Pcars lately the difference in braking distances and more importantly the time you spend on each braking point is alot longer which means two things for late braking overtakes. 1. The attacker has more time and space to judge if they can make a successful overtake. 2. More importantly the defender has so much more time to react to the attacker if they decide to go for it Now in gta braking is crazy powerful and alot of the time the defender won't have the time to react..add in some latency from international connections (adding even more delay time to react) and crashes are going to happen.
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latmren
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Keep on rolling, baby!
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Post by latmren on May 3, 2016 8:41:22 GMT
Nice stuff u discussing here guys, thanks a lot for tips endersaiBtw, can I participate in second event as a part of my team? ;D
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Post by endersai on May 8, 2016 23:56:40 GMT
OK guys, the next young drivers test is only a few days away. Let's talk through another fun point: Pit StopsWe should all know the best of all pit stops - a Formula 1 car darting into its pit box and having all four wheels changed in around 2.5 seconds (or sub-2 in a race if you're Mark Webber's team). There is, however, a lot more to a pit stop than just putting a fresh set of boots on the car. Why do we pit?In GTA Racing, if we mandated the tyres not be bullet proof, they would in theory wear through and you'd be racing on your rims. The chance of this happening is remote to slim, so we can safely rule out the notion that we're doing a de facto tyre change. Damage repair is a factor, but you could also just respawn for that. So why? Flavour. To make it feel like a real race, and to add a random and unpredictable element to it. As I said before, a pit stop involves so much more than just changing tyres or, in GT-class racing, some fuel as well. It involves a number of strategic decisions that mean the pitstop can be used to push a car up in positions and closer to a win. It can be used to pass a rival. It could be used to take a short term, 4/10ths of a second lap hit whilst a harder compound of tyre is fitted that will hit its optimal operating range later and last longer, thus allowing longer stints between stops. How do we apply that to GTA? We force you to go through the pits. GTA Racing is messy, so there is damage to consider and fix which can included broken suspension or cambered wheels. Grabby that repair wrench therefore means your car is at its best as you come out from the pits and resume the race. In some cases, like the Grotti F1 series hosted by ovivoJR, the cars are held in the pits for 20s to simulate a 30s pit stop. In SATCC we don't do that, but we do have a higher ratio of pits to laps than Grotti F1. This confuses people, so hopefully I will explain. Imagine laps are in blocks of 10. A 24 lap race is 3 blocks therefore; 1-10, 11-20, 21-24. Every block of ten laps triggers a pit stop obligation. You must therefore, on a 24 lap race, pit three times. On an 18 lap race, you must pit twice. These two young driver races are both 2 pit races. You decide when you pit. In Grotti F1, there are windows - you pit between laps X and Y (i.e. might be laps 17 to 22 are the only times you can pit). For SATCC, you just cannot pit under safety car or on the first lap. If you wanted to do all your pits on laps 2 and 3, you could. If you wanted to pit on laps 17 and 18 (last lap), you can do that too. What should I think about when deciding to pit?Where will I emerge? What are the risks? One thing that occasionally hurt the chance for victory for both Superstepa_ and cloudmcshort in SATCC Season 2 was their preferred strategy of pitting very late in the race, pushing their Banshees to race for longer than anyone else. Because their rivals might come out of the pits in traffic and have to battle, they could just build a lead and then pit with enough time to not lose their 1-2 positions. That, on occasion, worked for them. But, on other occasions, a safety car ruined their strategy because their lead was lost under the SC and so when they had to pit they learned their rivals already had. So you need to understand that when you pit later, you're trading higher risk for higher reward and make that call. Pitting early could also mean you come back out so far behind the pack that you lose a visual reference to race against and instead of making up places when others pit you just stay at the back. You need to know your driving style, your pace, and what the other drivers are likely to do. A safe bet is pitting at the 33% and 66% marks, but just bear in mind - conservative approaches are less likely to pay high dividends than bold action. Undercutting a rival through the pits is a great feeling though, especially if you planned it for 2 laps in advance! Calling the pit outWe don't employ a pit watcher so the requirement on you as an SATCC driver is to say "<Driver> pit 1" when you pit. i.e. "Endersai Pit 1", "Pezby pit 2". Any questions, lovely Nodomites? If you don't use TeamSpeak you need to type "1" "2" for your pits. It takes longer but the rules for SATCC are clear - you must use TS. Electing not to will have a cost.
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Post by misssnuggles on May 9, 2016 1:31:42 GMT
This is Ender's post about pitting but it's about as tall as the wall that Trump wants to build so I'm going to leave it out. In the Welcome to Nodo Playlist we don't just have the "First lap crash going to the back" rule to make the race feel cleaner on the first lap. If you all pile into the first, second, etc corner in an event like this you will not only lose time from waiting for anyone you hit (and also finding your way back straight and onto the track), but also having to take an unplanned pit stop to repair damage. I know personally, still being fairly new to NoDo, that many of us choke every so often, sometimes breaking suspension and such. Taking a lap 2 pit (even lap 1 if it's bad enough) can severely damage our chances of finishing in a decent position. Doing a super early pit when there's a good chance of damage further in the race is a big risk to take. Taking on damage and just dealing with it until the planned pit times will never give anyone their fastest laps around a track. Long story short, the phrase that is always uttered: You won't win a race in the first turn.
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Post by endersai on May 9, 2016 2:42:22 GMT
That is 100% right, Snuggles. The only person who has a chance at winning from the first corner is the person on pole. Even P2, with a better start, has less a solid chance. I was really happy with the first corners on both SATCC YDT races last time. I was baffled by subsequent crashes on the straight though. What Snuggles has highlighted, and I'm glad she did, was the need for flexibility and dynamism in your approach. You might think "sweet, I'll pit laps 2 and 3 and be done!" but then on lap 11, you're in 4th, and you miss a braking point and your car ends up with suspension damage. It's costing you a second a lap, and you've just slipped down to 6th. You have to take a pit to fix it, which isn't one of your mandatory two. You're stuffed. There's no right answer here. When he won the triple crown in Season 2 - drivers, fastest laps, and constructors for our team - Oh_Darn is assumed to have done this because the Comet was so OP. This, I have said since then, was unfair. Darn and I did about 2hrs a day of practice for SATCC. We literally spent 30mins figuring out the jump small change in elevation which can in certain circumstances cause a vehicle to lose contact with the ground on Sugar_Free_Nos' excellent Parson's Loop track. And since it was random grids as soon as the grid was out I'd send him a PM saying "right, you're starting in [for example] Position 12. The following drivers are threats to you; Position 5, position 10, and position 19. You need to get up to top 5 by turn 2, and then at the pace we've seen in practice you'll need to pit on lap 4. That will put you out probably into some traffic but not enough to slow you down. I also expect that people will try and cover you off so they will pit when you do. Your second pit should be on lap 8, though if you're in P1 with more than 5s to P2 you can push it out to lap 10." In Season 1, until we realised it was just working in Ovivo and fab. ICEMAN 's favour too, I would tell Chilli when to pit because I was looking for a gap to put him back into. There's a lot of tought there but that's how I approach races. I know for a race that a pitstop takes, say, 10 seconds so I look to see who is 10s back. If there's cars at -8s and -12s i'll pit so I emerge in clean air with no cars around me. That sort of thing. Pitting because you have to is a waste of opportunity. Pitting because it will gain you more than you lose, that's the magic.
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Sugar_Free_Nos
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Post by Sugar_Free_Nos on May 9, 2016 2:48:38 GMT
We literally spent 30mins figuring out the jump small change in elevation which can in certain circumstances cause a vehicle to lose contact with the ground on Sugar_Free_Nos ' excellent Parson's Loop track. You spent that much time figuring out how to brake?
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Post by endersai on May 9, 2016 2:51:25 GMT
Well it was more how far could we jump travel with our wheels off the ground safely and how much speed could we carry whilst doing it sir.
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Post by Benimi on May 9, 2016 6:07:36 GMT
You might think "sweet, I'll pit laps 2 and 3 and be done!" but then on lap 11, you're in 4th, and you miss a braking point and your car ends up with suspension damage. It's costing you a second a lap, and you've just slipped down to 6th. You have to take a pit to fix it, which isn't one of your mandatory two. You're stuffed. Or you choke from a 20 second lead halfway trough an 1 hour long race, damaging your suspension causing your car to pull to the left. Losing 1-2 seconds per lap to the fastest guy out there, but you diceded to not take a pit, because that would mean you lose the lead. Take the damaged car, and push it to the limit, which is still faster than the most of the field. Than choke on the last lap, because you couldn't handle the pull to the left anymore, and lose the win. #hardestraceofmylife
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Post by endersai on May 10, 2016 0:42:54 GMT
A couple of other points ahead of Friday's event. Pre-race, gridding up, etcAs much fun as killing the crew members in the pre-race lobby might be, it's not something we tolerate and the last YDT was a bad example where I was either having to talk over people to start the event, or watch as police cars crashed into our group or someone pulled out a rocket launcher. In simple terms, if I have to talk over you more than once to start the event, you're not coming to the event. If you kill another crew member in the pre-race lobby, you're not coming to the event. If you bring the cops to the pre-race meet, you're not coming to the event. Showing you can exercise restraint and listen is a good thing, but what's even better is learning that restraint and patience and applying it to racecraft. See the next bolded point for more info. This isn't to be draconian; it wastes a lot of time especially if someone gets in the lobby to find their car was destroyed during that bullshit. Just hold off until after the race, then enter a public lobby and go nuts. Remember, the Crew Rules are clear on killing other NoDo. For the grids, I'll put up random ones soon. The only non-randoms will be @pezby starting in P5, Grumples_Plox (grimreaper977) starting in P11, and myself and SabertoothWolF starting on the back row. Why, you may ask? Well, one thing I want from these guys is a bit of insight into how you lot handle pressure. So, seeing us through the grid means we can only push forward in position. If you can defend sensibly, that's excellent and we'll respect you big time. If you choke, we know what you'd be like in a race situation. It also means Saber and I can make sure you guys grid up properly as we go. OvertakingOvertaking is as much science as it is art. Very rarely are you going to just be that much quicker than another car on a straight; there is usually something underpinning it and if you understand it on a mechanical level, you can often tee it up. Years ago, I remember watching Fernando Alonso tee up an overtake through the back half of Catalunya on another driver, pushing him to go wide on the start of a sector and being out of place for the rest of the turns - a brilliant move. Another great overtake I recall involved Jenson Button's McLaren on Nico Rosberg's Mercedes at Spa 2011. Button had DRS down the Kemmel Straight and was hot on the Mercedes through Eau Rouge and Radillion. Rather than overtaking too quickly and losing straight line speed to the Mercedes (which, in 2011, had a lot of straight line speed but little else), Button had to wait a bit before making his move. To use the brakes, or to lift, would arrest his momentum too much so what did JB do? Moved half his car out of Rosberg's slipstream to get a tiny hint of drag, then slide back in, and pass under DRS. Everyone remembers Mark Webber's pass through Radillion on Fernando Alonso, but for NoDo I wouldn't encourage that. It was the result of two very, very good drivers who respect each other enough not to push it. The Button example is actually a lot better because he thought about it. In GTA, overtakes do require speed in the equation, but more often than not the speed is the result of a better exit from a corner than any aerodynamic effects like slipstreaming. It requires good planning. in SATCC Season 3, Sandy Shores Grand Prix, I was running in 8th before my race was wrecked by Madderose in a sideways, immobile Verlierer and I dropped down to 21st or something. I had a fight on my hands and I couldn't be angry that Maddebaguette had cost me points. As a result I end up having battles with both Ganjalo and St0cking in the Sultan. My Comet was faster than their car, but both are excellent drivers who defended their lines. I couldn't use my speed to brute-force an overtake, so I had to plan it. I ended up getting past St0cking at an unusual place, which is 5 turns from the end on that track - a sharp right hander with some hay stacked on the left side of the track before a double left hander past the gas station and then a double right hander to the start/finish and that bloody rock. I'd spent about 2 laps behind Stocking and 3 behind the Sultans and I had watched how they behaved. If I went to the inside then they would close the door; but I knew that if I went wider down the approach and turned in more sharply I could get back on the power and go around the outside more easily to secure the leading position for the straight. I did just that; surprising st0cking with the pass and having gained position. The point here is think about an overtake. An overtake that's so risky as to be a bit daft will impress nobody and show no skill. An overtake that's clean, swift, confident and respectful will make others aware you have good racecraft and that they can go wheel to wheel with you. And it carries over; Pez and I were battling pCARS. His BMW Z4 is carrying less drag than mine so it has a speed advantage in a straight line. When he passes me I just switch back underneath because I have that turn in capacity. But I know he won't do something stupid then and he knows the same for me. Speed is useless to me and this series. Racecraft is everything, and so if you don't come first but people comment on your overtakes? That is what gets you an SATCC invite.
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