dawsonlkol01
Member
Lagging for dayz
Posts: 400
Registered on: December 2015
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Post by dawsonlkol01 on Apr 9, 2016 5:12:27 GMT
Recreated this track for PS4. Please say if I should change anything. Thanks! ThriftEX GP: rsg.ms/f084360
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Tuesdy
Member
Posts: 205
Registered on: July 2015
PSN ID: Tuesdy
Social Club: DirtiestJobz
Discord: Tuesdy #5835
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Post by Tuesdy on Apr 16, 2016 4:03:07 GMT
i like the track on ps3 and 4, but the turn by the strip club could be different somehow. maybe open up the curb by the car wash and rework the apex some. it's an ok turn and is fine as is, my real criticism is that you deleted the ps3 version when you updated it. changing the train out was a great upgrade and the chicane props leading there are cool
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dawsonlkol01
Member
Lagging for dayz
Posts: 400
Registered on: December 2015
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Post by dawsonlkol01 on Apr 16, 2016 18:00:37 GMT
i like the track on ps3 and 4, but the turn by the strip club could be different somehow. maybe open up the curb by the car wash and rework the apex some. it's an ok turn and is fine as is, my real criticism is that you deleted the ps3 version when you updated it. changing the train out was a great upgrade and the chicane props leading there are cool I was about to fix up the track on the ps4. I can't make the track again on PS3 because I sold it. I give permission to you or whoever to remake the track on PS3 thanks.
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dmiller187
Member
Posts: 865
Registered on: January 2015
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Post by dmiller187 on Apr 18, 2016 9:33:44 GMT
Firstly I'd like to say great job on track, I really like it. There are a few area's that do need a little work on↓
CP 2 is too far into the corner, move it back a cars length so as you approach the turn you can see the whole CP.
The barrier at CP 9 you need to move it at an angle so you can see it as you approach it.
The barriers between CP 13/14 I see you have placed them to stop curb boosting with is fine but you may as well move them in line with the lamposts to protect them.
CP 18 needs to be moved over to the left a little so you can take the racing line heading towards the right turn.
Overall the layout is great and with some changes made this can be a superb track!
Let me know if you do make these changes as I would like to add this to my next top 3 tracks video!!
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dawsonlkol01
Member
Lagging for dayz
Posts: 400
Registered on: December 2015
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Post by dawsonlkol01 on Apr 18, 2016 11:36:47 GMT
Firstly I'd like to say great job on track, I really like it. There are a few area's that do need a little work on↓ CP 2 is too far into the corner, move it back a cars length so as you approach the turn you can see the whole CP. The barrier at CP 9 you need to move it at an angle so you can see it as you approach it. The barriers between CP 13/14 I see you have placed them to stop curb boosting with is fine but you may as well move them in line with the lamposts to protect them. CP 18 needs to be moved over to the left a little so you can take the racing line heading towards the right turn. Overall the layout is great and with some changes made this can be a superb track! Let me know if you do make these changes as I would like to add this to my next top 3 tracks video!! I will have a look at the improvements you stated. Thank you for helping.
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dawsonlkol01
Member
Lagging for dayz
Posts: 400
Registered on: December 2015
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Post by dawsonlkol01 on Apr 18, 2016 22:00:23 GMT
Firstly I'd like to say great job on track, I really like it. There are a few area's that do need a little work on↓ CP 2 is too far into the corner, move it back a cars length so as you approach the turn you can see the whole CP. The barrier at CP 9 you need to move it at an angle so you can see it as you approach it. The barriers between CP 13/14 I see you have placed them to stop curb boosting with is fine but you may as well move them in line with the lamposts to protect them. CP 18 needs to be moved over to the left a little so you can take the racing line heading towards the right turn. Overall the layout is great and with some changes made this can be a superb track! Let me know if you do make these changes as I would like to add this to my next top 3 tracks video!! I did everything you recommended. Thank!
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dmiller187
Member
Posts: 865
Registered on: January 2015
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Post by dmiller187 on Apr 19, 2016 6:56:16 GMT
Superb! I'll check it out, fantastic track.
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Dirt-Truck
Member
When in doubt, Dirt-Truck is about.
Posts: 853
Registered on: December 2015
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Post by Dirt-Truck on Apr 19, 2016 8:34:28 GMT
I had a go and really cool track but needs some improvements
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dawsonlkol01
Member
Lagging for dayz
Posts: 400
Registered on: December 2015
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Post by dawsonlkol01 on Apr 19, 2016 11:51:51 GMT
I had a go and really cool track but needs some improvements When you have time can you list the improvements please? Thank You!
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Dirt-Truck
Member
When in doubt, Dirt-Truck is about.
Posts: 853
Registered on: December 2015
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Post by Dirt-Truck on Apr 19, 2016 11:58:26 GMT
I had a go and really cool track but needs some improvements When you have time can you list the improvements please? Thank You! Add me on PSN so I can have a chat with you show I can show you rather that tell you
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dawsonlkol01
Member
Lagging for dayz
Posts: 400
Registered on: December 2015
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Post by dawsonlkol01 on Apr 19, 2016 12:07:20 GMT
When you have time can you list the improvements please? Thank You! Add me on PSN so I can have a chat with you show I can show you rather that tell you I the track that bad ?
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Dirt-Truck
Member
When in doubt, Dirt-Truck is about.
Posts: 853
Registered on: December 2015
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Post by Dirt-Truck on Apr 19, 2016 12:38:08 GMT
Add me on PSN so I can have a chat with you show I can show you rather that tell you I the track that bad ? no because I've not even tried it yet, but being part of the GCCC I can give you some advice and tricks when using the creator.
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dmiller187
Member
Posts: 865
Registered on: January 2015
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Post by dmiller187 on Apr 20, 2016 10:00:30 GMT
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Tuesdy
Member
Posts: 205
Registered on: July 2015
PSN ID: Tuesdy
Social Club: DirtiestJobz
Discord: Tuesdy #5835
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Post by Tuesdy on Apr 20, 2016 17:19:32 GMT
3:14 in the video: The concrete barrier could be redone so that curb is open. You can still block the poles off by putting the barrier in a straight line connecting the poles and it also makes for a smoother apex that can be taken very aggressively. It's just my opinion that it should be open, but it is the fastest line out of that corner.
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Tuesdy
Member
Posts: 205
Registered on: July 2015
PSN ID: Tuesdy
Social Club: DirtiestJobz
Discord: Tuesdy #5835
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Post by Tuesdy on May 14, 2016 23:50:11 GMT
I think you should remove the tire walls at 4:23 in the video, seems like overpropping. The yellow tire walls in general don't look good to me on this track. I would also change the radio station so it's 1 click away from off. The propping by the bus station is nice, I would add similar or tire walls or thiftex containers under pillbox hill coming out of the tunnel to the left. fun to race.
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