Post by iddqd on Apr 19, 2016 11:48:32 GMT
socialclub.rockstargames.com/games/gtav/pc/jobs/job/TF-xXh_JE0KMwB2gX36YRA
Hi.
I want to make this baby a solid racing track since people seem to enjoy it alot.
here are my thoughts: pitlane is in beta and i might wanna put it somewhere else. and u still can miss the checkpoint in there.
3 ways to go from last checkpoint to the finish line might not be ideal for competition, but why not?
one of the three ways is a jump, i hope the props are finally visible and they need some finetuning. i needed to have a curbboost to make it equally fast. the other 2 ways are probably the same.
all three ways come together in safe way and the landing zone for the jump is not harming the other 2 lines
the gas station can explode, so i put props there, but i wonder if they are really needed. there was a mass explosion once tough... (without props)
after the hairpin (located after the gas station) comes a right curve heading to an uphill "straight" there are two lanes and the left side has natural road bumps that revboost u, i additionally put a curbboost on the beginning of the left lane to point that out. u are defintiely going to overtake the guy in front if he stays on the right.
i took care of the first corner by flattening out the road, but it is still i little sin cause its a corner close after the start. i will change the grid to a medium/large grid to avoid incidents if needed.
so, tell me what u think