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Post by hotwheelsepic on Aug 18, 2017 0:54:38 GMT
That recording did not catch the absolute rage, disappointment and sadness all in one voice from the party chat when error was trying his hardest to keep in front of you and you just cheat your way in front of him.
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Post by Banter on Aug 18, 2017 1:00:01 GMT
This is why like on one on xb1 plays GTA outside of events these days
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Deleted
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Post by Deleted on Aug 18, 2017 8:07:41 GMT
Why did I know you'd have already been all over it. Scrub!!
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Post by FriendlyBaron on Aug 18, 2017 9:00:42 GMT
Please keep the thread on topic of the mechanics/examples instead of bashing someone for knowing how to use them, putting in more practice than others, and being objectively better than others. Thanks.
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Deleted
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Post by Deleted on Aug 18, 2017 10:19:44 GMT
Please keep the thread on topic of the mechanics/examples instead of bashing someone for knowing how to use them, putting in more practice than others, and being objectively better than others. Thanks. It's a joke?
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87cyrax87
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Post by 87cyrax87 on Apr 2, 2018 9:19:57 GMT
Thanks for that document! I actually did ignore many aspects of it, simply for not knowing that they actually exist in the game!
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Post by justus2036 on Apr 5, 2018 22:32:02 GMT
is this the new place to suggest stuff? i have tried a few different rims lately feroci RR (sports) tested on: banshee (not 900r) full power, stock suspension, no spoiler, no bumpers or side skirts i have no idea what it actually does but they give an incredibly controllable feel when you get used to it. can drift without loosing any cornering ability at unbelievable angles. I am steadily closing in on my with spoiler lap times, already way too close tbh. and btw, any ideas on exactly how the steering assist works yet? may be quite useful Yea I think this will be the best place to suggest things to test regarding car tuning specificly. I'll add those wheels to the testing list. And the steering assist seems to be pretty basic. It can only countersteer the same angle as the peak slip angle of the car and will try to do so in the opposite direction of where the car is going. So if the peak angle is 22.5 that will be the maximum countersteer (half of that is to one side, so about 10-ish degrees in the opposite direction). This always stacks on top of your steering input, meaning that even if you're turning in the assist will constantly fight back. is that why flicking the stick works CHILLI ?
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Post by justus2036 on Apr 5, 2018 22:38:54 GMT
Brake boosting? So we've got bump boosting, kerb boosting, mid-drive speed boosting, wall boosting, short shifting and down shifting (pity this breaks the cycle of boosts), what's next? I'd be interested to see a video demonstrating this, not that I don't believe it, it's just I'm 100% better at seeing from example as opposed to trying to understand theory. down shifting?
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Post by CHILLI on Apr 6, 2018 19:55:33 GMT
<about steering assist stuff> is that why flicking the stick works CHILLI ? Nah, but it does help. The reason flicking works, along with keyboard of course, is because the steering is smoothed out. It also goes towards your input quickly at first and then gradually slows down as it gets closer to the current target. Because of that the turn-in response will be fast but it wont have enough time to match your input before going back towards the centre, resulting in "incomplete input". If there was no smoothing applied then flicking & keyboard would result in rapidly going between no steering and horrendous understeer as the front wheels will be far beyond their traction limit. You'd be forced to use precise inputs. Actually there is one condition where the game does not smooth the steering. When the car goes into a slide and you start countersteering really early there will be a moment when the car goes from limited steering to full lock, resulting in a very sudden snap which can send you fishtailing in the opposite direction if you're not ready for it. So if you can go between steering and going straight fast enough it'll average out somewhere inbetween. You can get very similar results by slightly wiggling the stick near the steering input needed, which is how I drive. Bonus fact: The Chernobog has slower steering than usual, making it feel very floaty. It's a perfect example of how much of a difference simply filtering the inputs will make, not even touching the physics simulation. If you like how the Chernobog drives then you'd feel right at home in any Forza and NFS Most Wanted 2012, because the steering in those games is also quite slow.
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Post by icyhot_2kcenter on Apr 18, 2018 3:40:30 GMT
Thanks for the document it was helpful
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tristan36007
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Post by tristan36007 on May 29, 2018 12:29:19 GMT
Hi, I saw for the Le Mans world championship season three that wheels with a traction bias greater than x1.5 were banned. So my question here is: do those banned wheels have more traction and is it possible to get a faster laptime with them? Like the zokusha wheels in your document have traction front x2, so can you coroner faster than with the rally master wheels which have traction front x1.5? (Or does this mean that the traction on the rear changes aswell so the overall traction stays the same?)
Another question I have is: does it have any advantage to have offroadtires when your car doesn't have tires that can clip or are you better off with tuner tires or others?
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Post by CHILLI on Jun 5, 2018 14:23:36 GMT
Hi, I saw for the Le Mans world championship season three that wheels with a traction bias greater than x1.5 were banned. So my question here is: do those banned wheels have more traction and is it possible to get a faster laptime with them? Like the zokusha wheels in your document have traction front x2, so can you coroner faster than with the rally master wheels which have traction front x1.5? (Or does this mean that the traction on the rear changes aswell so the overall traction stays the same?) Another question I have is: does it have any advantage to have offroadtires when your car doesn't have tires that can clip or are you better off with tuner tires or others? The total amount of traction is always the same, hence why it's called a "bias". Nothing is added or removed, just distributed differently.
I dont know if he has openly said why he restricted wheel choice, but he told me that he wanted a particular style of handling on the cars.
There is a downside to putting more grip at the front and that could result in increasing turning radius. That might sound counterintuitive so let me explain. When entering a corner the front wheels are responsible for turning the car, pretty obvious stuff. But once you're mid corner and approaching the turn exit you're relying more on rear grip to keep the car stable and straighten out. This is where having less rear grip might result in an increased turning radius. Because you're relying on the rear wheels to prevent the rear from slipping out, if the grip is too low compared to the front you'll get one of a few percieved effects:
- Understeer because the car isnt pivoting around the rear wheels enough, making it almost "strafe" through the turn leaving it going wide. This happens to me a lot. If you forget to put rear aero on your car in Forza this will happen.
- Sensitive to oversteer because the rear swings around too fast vs grip when taking a turn. - More responsive steering if you still have enough rear grip. - And if conditions are just right you get a nimble car with controllable oversteer.
Lastly offroads on non-clipping cars. As a rule of thumb I'd say no, there's no point in doing that. But under extreme forces even non-clipping cars allow the tyre to sink into the ground if even for a split second. Because of that offroads might still seem like a smoother ride on tracks with exceptionally large bumps. I'd say go for looks on non-clipping cars as the odds of that sidewall coming in handy is like 1/1000th.
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tristan36007
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Post by tristan36007 on Jun 6, 2018 22:24:26 GMT
Ok, thx for the information.
I've been experimenting myself between the rally wheels in tuner class and some offroads and after some hotlaps I always got the same best lap but I'm more consistent with offroads altough the rally wheels feel nicer to drive.
Between different offroadwheels I don't feel any difference (haven't tested them all). Maybe I should try different tuner wheels and others but now you have said offroads can have an advantage (even if it's that little) I'll stick to offroads, I don't really care about looks.
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pinguimhsm7
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Post by pinguimhsm7 on Jul 4, 2018 16:05:25 GMT
Interesting i did not knew that was a thing
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stripedweather
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Post by stripedweather on Jul 30, 2018 23:06:51 GMT
Glad to finally find this info. I was very curious about suspension affecting center of mass.
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