|
Post by CHILLI on Jun 17, 2017 13:38:30 GMT
mrboxman1 aichiyotaThis thread isnt so much about setups as it is figuring out what even has any influence on handling to begin with. weirdtwitter has a thread about sharing setups, so I'd recommend taking discussions related to that over there. My goal with this thread is to not only figure out the ins and outs of tuning, if any, in addition to sort of serve as a place to talk about what's happening to the game. Secondly I dont want people fighting in here, or saying how silly this or that is. Some people believe that this is key to being fast, some just shrug it off as either straight up placebos or "meh, I might care if the car is extra shit". Personally I dont care who you are as long as you can respect that people are different, like being more or less sensitive to changes in handling (I'm one of them, as you might've guessed), or are sweaty tryhards that seek for that little extra "it" to help them perform better. That doesnt matter here. What matters here is how the game works. Now stop it before this derails, thank you. Back to topic
In case you havent seen Broughy's new video it appears that only downforce cars have gotten a downforce nerf. Their overall stats remain the same but they no longer hug the road like before. To elaborate the downforce fix (bikers update if I'm not mistaking, right?) adjusted it slightly to make sure that cars dont get crushed under their own downforce but it still helped sticking to the road at high speeds. Now, however, it has been globally decreased. RIP downforce cars for the time being. And some have reported that the T20 spoiler animations no longer play as they should. This is a purely visual bug, luckily, and doesnt make the car handle any better or worse than before. However it seems random if it'll animate correctly or not for certain people. My game plays the airbreak animation far too slowly, but it appears normal for a few others I've spoken to. After doing a few races with it I cant notice any flaws, nothing obvious at least, so it's still fit for racing.
|
|
|
Post by KingBlazeIV on Jun 17, 2017 13:45:46 GMT
T20 has just felt off for the last few months and I can't quite put my finger on what has happened to it. Also why has pretty much every car from/after executives feel completely different from the OG cars? Like the original Schafter feels like it has weight but the V12 feels floaty as well as most recent cars? Have they changed the suspensions and made them super stiff on all the new cars? Like pretty much all the cars are awful over bumps now and even with tyres can clip they are still bitches to drive while a OG car like the Massacro even with high ends feels more stable than all the new cars
|
|
|
Post by CHILLI on Jun 17, 2017 13:50:15 GMT
KingBlazeIV yea a lot of new cars have slightly worse suspension travel than a lot of the older cars, along with a fair bit less body roll. So they tend to feel a little floaty and harsh over bumps as a result. The Banshee 900R, Sultan RS, Elegy Retro and Comet Retro are probably some of the worst offenders of this because they lack tyre clipping.
|
|
|
Post by CHILLI on Jun 28, 2017 21:39:16 GMT
Double post, sorry guys. But we got news (not the fake kind, luckily)! Turbo upgrades update:adam10603 recently ran some tests targeting the turbos in the game. In the past we've gone by what fuksias pointed out but it's time to give that an update. In the past I've claimed that there are 2 different turbo types. I was wrong. It's only the dashboard gauges that change and not the car itself. Though the gauges have revealed how the turbo works we just havent known how to interpret it correctly. At idle a car with a turbo will actually see a loss in power. As you increase throttle input the turbo pressure will first climb to neutral (no loss nor gain) and only at 100% input will the acceleration increase beyond stock. Do note that it takes several seconds to hit max boost. EDIT: Adam's turbo graph which I forgot to add earlier, whoopsies. An interesting thought that came from this is wether you'd go faster without a turbo upgrade on really tight tracks where you'll rarely be at full throttle, or on cars where you'll constantly have to nurse them around. Food for thought. Race on!
|
|
|
Post by Grumples_Plox (grimreaper977) on Jun 28, 2017 22:37:04 GMT
CHILLI yeah that makes a lot more sense, it matches up what I saw when comparing non-turbo SAGT3 to their Turbo counterparts, I would also like to add that it does also depend on what car you are driving in regards to whether you want to use a turbo or not, though through the board I did see an average of about 1 second a lap in pace variation on nearly every track.
|
|
|
Post by giantsandman13 on Jun 29, 2017 5:45:37 GMT
So question ... Turbo is meant to increase acceleration? But in your findings it actually doesnt across all cars?
|
|
|
Post by adam10603 on Jun 29, 2017 10:51:47 GMT
Alright, I decided that an animation will probably get the point across much better than some graph, so here you go. This is what would happen with the turbo pressure in real-time, given the throttle input you see there: While the pressure is negative, the car is actually slower than without a turbo upgrade. A turbo pressure of 0.0 is equivalent to not having a turbo upgrade at all. Going from -1.0 to +1.0 takes roughly 4 seconds (the animation's speed is pretty much matched up to this), which means that for example when accelerating out of a corner after coasting for a bit, for about 2 seconds the car will be slower than if you had no turbo at all. After about 2 seconds when you're in the positive territory (which is only "unlocked" with exactly 100% throttle input!), the car will get the expected boost in acceleration and top speed. But as soon as you're not 100% on the throttle, the pressure will start dropping back into the negative territory once again. TL;DR partial throttle is slower than no turbo, turbos only increase engine power on exactly full throttle input (with some delay involved). As a sidenote, CHILLI pointed out that this probably explains what happened with the turbos on the new gen launch too. Turbos made cars slower, in case you don't remember. The game most likely just didn't update the turbo pressure variable, and it was stuck at a default value of -1.0 or something like that, and that's probably why turbos did what they did then.Btw I cheated a little bit with the animation, as cars idle at around -0.9 pressure rather than -1.0, but for the sake of simplicity I just used -1.0 as the base value for the animation.
|
|
|
Post by Merphos on Jun 29, 2017 17:45:25 GMT
adam10603 So for anyone using a PS4 controller with a broken R2 (which unfortunately, is a rather common issue) it would be faster to not use turbo?
|
|
|
Post by adam10603 on Jun 29, 2017 19:30:44 GMT
adam10603 So for anyone using a PS4 controller with a broken R2 (which unfortunately, is a rather common issue) it would be faster to not use turbo? Yup, sadly. If you can't do 100% input, you should take the turbo off.
|
|
|
Post by hotwheelsepic on Jun 29, 2017 20:42:45 GMT
my controller trigger does not go all the way aswell until you super slam it into the controller, so you feel like you are getting a boost when the turbo kicks in
|
|
PhiladelphiaCollins
Member
100mph switching lanes like whoa
Posts: 63
Registered on: July 2016
PSN ID: J_Bomb55
Social Club: J_Bomb55
|
Post by PhiladelphiaCollins on Jun 30, 2017 0:36:33 GMT
adam10603 So for anyone using a PS4 controller with a broken R2 (which unfortunately, is a rather common issue) it would be faster to not use turbo? Yup, sadly. If you can't do 100% input, you should take the turbo off. Anyone have a good alternative for the DS4? I've done a little digging in the past but could never get a definitive answer outside of using XB1 parts.
|
|
canidbeast
Member
Mine!
Posts: 71
Registered on: June 2016
|
Post by canidbeast on Jul 1, 2017 18:12:44 GMT
adam10603 So for anyone using a PS4 controller with a broken R2 (which unfortunately, is a rather common issue) it would be faster to not use turbo? How do you know for sure that the R2 is broken? (My American paranoia is kicking in!!!)
|
|
PhiladelphiaCollins
Member
100mph switching lanes like whoa
Posts: 63
Registered on: July 2016
PSN ID: J_Bomb55
Social Club: J_Bomb55
|
Post by PhiladelphiaCollins on Jul 1, 2017 19:05:16 GMT
|
|
|
Post by RJSlow on Jul 1, 2017 22:59:16 GMT
CHILLI adam10603 Do you know how long it takes for the turbo to go from full pressure back down to at rest pressure if the throttle input is at 0%?
|
|
|
Post by adam10603 on Jul 1, 2017 23:10:07 GMT
CHILLI adam10603 Do you know how long it takes for the turbo to go from full pressure back down to at rest pressure if the throttle input is at 0%? The pressure goes down at the same rate it goes up. It takes about 4 seconds to go from -1.0 to +1.0, and it's the same the other way around too.
|
|