solidaad
Member
Posts: 26
Registered on: May 2016
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Post by solidaad on Aug 2, 2016 22:20:59 GMT
Grand Prix Circuits
Skyline GP Circuit
30 players, 3.49 miles, GTA mode, optional pitlane.
Grand prix circuit floating high in the sky (hence the name Skyline). High speeds can be achieved on this track. Tricky chicane. No room for errors, be patient with takeovers.
Bookmark link: rsg.ms/06bd25b E-nergy GP Circuit
30 players, 2.59 miles, GTA mode, optional pitlane.
Grand prix circuit (floating) in the windmill area. Some easy curves and some hard parts. Very competitive track.
Bookmark link: rsg.ms/2e43127
Scape Towers GP Circuit
30 players, 2.85 miles, GTA mode, optional pitlane.
This one is more of a fun track then a pro track. It has lots of room for mistakes, aggressive contact driving and is very crowded and compact densed. It has a bit of a mario kart feeling to it due to the props used as skyscraper scenery.
Bookmark link: rsg.ms/4187edc
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solidaad
Member
Posts: 26
Registered on: May 2016
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Post by solidaad on Aug 3, 2016 14:12:43 GMT
Rallycross Tracks
Off-road Ctrl Rallycross
15 players, 2.71 miles, GTA mode, no pitlane
Updated version of the old Off-road Control Loop. I added rally/race themed visual props. Checkpoints are still the same. Recommended car for this track is the Omnis. This lap track will give you the ultimate rallycross sensation. Hard to takeover other players in this track, you need to be patient. This track is long and maybe one of the least rallycross-like tracks in this category.Bookmark link: rsg.ms/61b9470
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solidaad
Member
Posts: 26
Registered on: May 2016
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Post by solidaad on Aug 3, 2016 18:53:53 GMT
Rally Stages (point to point)
San Andreas Rally Stage 1
30 players, 12.42 miles, GTA mode, no pitlane Stage one of the San Andreas Rally Championship. This off-road stage lasts a bit less then 10 minutes. It takes on some very hard and interesting dirt and gravel roads. Bookmark link: rsg.ms/340fba1 San Andreas Rally Stage 2
30 players, 6.68 miles, GTA mode,no pitlane
Stage two of the San Andreas Rally Championship. This urban located stage is nerve-wrecking. Super tight roads, hillclimbs and more on high velocity.
Bookmark link: rsg.ms/688f89a
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Dirt-Truck
Member
When in doubt, Dirt-Truck is about.
Posts: 853
Registered on: December 2015
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Post by Dirt-Truck on Aug 3, 2016 19:22:36 GMT
You should join NoDo off road if your interested in that kind of stuff.
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solidaad
Member
Posts: 26
Registered on: May 2016
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Post by solidaad on Aug 3, 2016 19:27:12 GMT
I have, just not as active crew since i hardly get invites accepted / people online
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Dirt-Truck
Member
When in doubt, Dirt-Truck is about.
Posts: 853
Registered on: December 2015
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Post by Dirt-Truck on Aug 3, 2016 19:38:01 GMT
I have, just not as active crew since i hardly get invites accepted / people online That's fine I was just seeing if you knew about it. Btw tracks look great and with this new content creator you could make your current and old tracks better.
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solidaad
Member
Posts: 26
Registered on: May 2016
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Post by solidaad on Aug 5, 2016 6:00:37 GMT
3 new tracks/circuits added, will add youtube movies of all my tracks tomorrow...
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Guilleviper
Member
"I wish this moment would last forever. But then, it wouldnt be a moment" - Me when I'm in 1st
Posts: 210
Registered on: January 2015
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Post by Guilleviper on Aug 5, 2016 12:46:43 GMT
Skyline GP circuit has a good flow and I like the chicane sections. It looks a bit bland like most tracks made just with props, you could add a few trees or spectator stands. Also you can use secondary checkpoints to put a checkpoint in the pitlane.
E-nergy GP circuit is also pretty good and I love the way it looks with all the wall rides and loops around the road. The corner next to the pitlane is really cool but I think you need to move the checkpoint a little to the left to make it more clear where to go.
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solidaad
Member
Posts: 26
Registered on: May 2016
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Post by solidaad on Aug 5, 2016 13:55:44 GMT
Thanks for the feedback! Much appreciated! Yes Skyline GP can use some decoration. I already relocated that checkpoint in E-nergy GP bacuse before this position you could miss the checkpoint if you would take the corner super narrow but i will try to relocate it a bit again.
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