Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 3, 2016 10:33:29 GMT
Hi all. I decided to give the creator a try, and ended up pooping out this track. UPDATED (V1.4): rsg.ms/4c65e06Here are my current thoughts: - At this point I am mostly content with the track.
- I still think the 3rd corner is a bit too bumpy.
If anyone decides to have a go, please let me know your thoughts. Thanks. -Eva
|
|
ZedZedboi2k
Member
Posts: 89
Registered on: February 2016
Steam: ZedZedboi2k
Social Club: ZedZedboi2k
|
Post by ZedZedboi2k on Aug 3, 2016 23:51:55 GMT
I thought the track was pretty awesome. It has a good mix of the stunt race props in with the more legitimate track sections. The only area I found not very good was the sewer. It doesn't have much detail and is too wide open making it kind of boring and not entertaining competitively. Other than that section though, I think it works out really well
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 4, 2016 1:30:08 GMT
Thanks ZZMan. I'll try to do something with that lower section. I totally agree with you by the way.
-Eva
|
|
DaveYanakov
Member
My name isn't actually Dave. I've just been using this handle long enough that I will answer to it.
Posts: 121
Registered on: December 2015
|
Post by DaveYanakov on Aug 4, 2016 4:35:04 GMT
Adding an alternate checkpoint to the outside of checkpoint 11 would be nice as it's easy to miss that one by going too wide. Adding a checkpoint between I think it was 13 and 14 will keep it from pointing straight back, as that can be confusing on the first lap.
Good track overall. I liked the flow of it.
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 5, 2016 9:29:43 GMT
I updated the track. Please retest if you want.
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 6, 2016 10:07:32 GMT
Updated again. Added barriers on outside of corners in certain places to prevent people from getting taken out. Also spiced up the waterway some more.
|
|
ZedZedboi2k
Member
Posts: 89
Registered on: February 2016
Steam: ZedZedboi2k
Social Club: ZedZedboi2k
|
Post by ZedZedboi2k on Aug 6, 2016 18:48:13 GMT
Just played the updated version. I quite like it now! The sewer section is awesome and I love what you did with the parking garage area. I also really like the additional barriers you added, they really help. The only slight criticism that I have now is that there may be a few too many spots where you can become air-borne. Although I would have to see it in an actual racing scenario before I could say that it is a real problem.
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 6, 2016 20:40:29 GMT
The only slight criticism that I have now is that there may be a few too many spots where you can become air-borne. Thanks ZZman =) I'll see what I can do about those pseudo jump areas. Namely the entrance to the waterway and the stretch of highway just before the parking garage section.
|
|
DaveYanakov
Member
My name isn't actually Dave. I've just been using this handle long enough that I will answer to it.
Posts: 121
Registered on: December 2015
|
Post by DaveYanakov on Aug 7, 2016 14:49:48 GMT
When entering the drain I wound up getting lost and dove straight into the water. Not sure that it's a problem, since the track is low enough I was able to hop back up after getting turned around.
I like the changes so far
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 13, 2016 10:04:37 GMT
The only slight criticism that I have now is that there may be a few too many spots where you can become air-borne. When entering the drain I wound up getting lost and dove straight into the water. Okay. It took a few attempts, but I have the sewer entrance roughly "fixed". Its still not perfect... the big purple platform is temporary I think, but it is severing its purpose for now. There were a small amount of other changes/improvements too. I am thinking of re-adding the track smoothing on the 3rd corner. Maybe in the next version. Let me know what you think =) Thanks. -Eva
|
|
DaveYanakov
Member
My name isn't actually Dave. I've just been using this handle long enough that I will answer to it.
Posts: 121
Registered on: December 2015
|
Post by DaveYanakov on Aug 14, 2016 4:32:13 GMT
Just spent the duration of Watcher in the Sky running around the new version.
I like what you've done with the garage, it feels very deliberate. Overall, seems like a very good track for hotlapping an afternoon away.
The inside wall of the raised u-turn seems of questionable value. I nearly lost it twice and did crash once when my nose caught one of the protrusions
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 15, 2016 9:04:11 GMT
Overall, seems like a very good track for hotlapping an afternoon away. The inside wall of the raised u-turn seems of questionable value. I nearly lost it twice and did crash once when my nose caught one of the protrusions Thanks Dave. Regarding that inside wall prop. It originally was just a simple concrete barrier blocking a lamppost that was sticking through the road surface. I decided to put this curved wall instead to make the turn more interesting from a racing perspective, and also from an aesthetic one. I understand your concern about the protrusions though. I liked them, but I can do without. Perhaps the punishment for taking that turn too close is too severe as it is now. I'll see what compromise I can make in this section and finalize the sewer entrance in the next update.
|
|
vooduu70
Member
Posts: 12
Registered on: August 2016
|
Post by vooduu70 on Aug 15, 2016 19:49:32 GMT
Hi Eva,
I just took a quick lap and very much enjoyed the shape of the track. It has decent flow. The colors are good(NOT Big Top Circus(gives me a sick feeling)) the purple works with the track. Are you capped for props? I see a few areas that could use some direction flow if you have room for additions. The check points seemed very well placed. Overall, I liked it for being a circuit with minor stunts track. Keep on building.
Your circuit building friend,
Vooduu70
|
|
Eva
Member
UTC -8:00
Posts: 114
Registered on: November 2015
|
Post by Eva on Aug 16, 2016 1:50:43 GMT
Are you capped for props? I see a few areas that could use some direction flow if you have room for additions. Thanks Vooduu. Yes it is prop capped but I have been making cutbacks here and there as necessary. Which areas specifically are you referring to that could use some direction?
|
|
vooduu70
Member
Posts: 12
Registered on: August 2016
|
Post by vooduu70 on Aug 17, 2016 8:56:44 GMT
When I entered the parking garage my eyes wanted to look right but the turn went left. I hear ya on prop cap. I had to use 4 props just to fix 2 potholes in the road. I don't believe I should have to deal with potholes by using props lol.
|
|