jaboones
Member
Posts: 7
Registered on: December 2015
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Post by jaboones on Aug 7, 2016 3:13:15 GMT
Maibatsu Motors GP (GTA)
Hey everybody! This is the first map I've made with clean racing in mind, I'd love if you guys could check it out and give me your opinions. The track was made with the Sports class in mind but it can be raced by every class but cycles. There are a lot of bumps and twists so it can get a little unmanageable at high speeds. Each lap is 4.33 miles, and I made the "Stunt Race" mistake so this track is locked as a GTA track. I'll edit later once I have a Standard version saved. Enjoy!
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moppaking
Member
Posts: 198
Registered on: December 2014
Social Club: moppaking
Discord: moppaking#9784
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Post by moppaking on Aug 9, 2016 14:24:29 GMT
Checkpoint placement is good.
Two things come to my mind: why the repair kits in random locations? And second, I don't know if it is intended as a feature, but I think you overdid the lamp post coverage with tyre stacks a lot. If it is cosmetic, its ok, but apart from that, you can save a lot of props because a lot of them are covering lamp posts that are very unlikely to be knocked down.
I know you want to give protection by blocking these off, I did that too in my early creator days. But as an advanced creator I can warmly recommend you to remove some that are not close to the ideal racing line. For example on the straights. My rough estimation is that you could get 20 or so props back.
Another advice is for the turn at CP 30 and 31. Tyre walls are great props for artificial track parts. But there's one issue with them: if you even slightly touch them, they catch onto your car and most probably give you a full stop. You can use them for the outside of the turn, but people will obviously drive as close to the inside / apex as possible. So there you should use parts that are not that sticky. Examples are the concrete barriers (white, red-white striped), wooden boardings (come in several shapes) from the construction category and the all new blocks from the stunt update.
Same problem with the new billboards: their base consists of tyre stacks which are pretty sticky. Use them with caution. Edit: Protip: Use the coordinate manipulation tool to move the billboards into the ground (global z-coordinate) until the tyre base is gone. The billboards themselves are perfectly smooth and also add to the racing flair.
However, these are pretty high-level recommendations. The track looks good so far.
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jaboones
Member
Posts: 7
Registered on: December 2015
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Post by jaboones on Aug 10, 2016 4:07:29 GMT
Thank you so much for the recommendations! The repair kits in random spots are because I'm a total noob - I published the track, and didn't know how to edit it without republishing it (I have since figured it out). After having the creator crash on me a number of times, I decided to save (publish) more frequently. The random repair kits are actually notes to myself to edit certain parts of the track. I've just published what I'll call version 2. Biggest changes are the removal of a lot of tire stacks where they're probably not needed, and a lot of modifications to the barriers and such to make certain corners more intuitive. I kept overshooting corners because my eyes weren't focusing right. I will definitely take another look at the sticky barriers as you've said. Last thing I want is a 30 car pileup at CP 30, 31 and 32. One last thing - because of some Creator weirdness the track has a new link. I don't know if I dumb or if it's GTA. socialclub.rockstargames.com/games/gtav/pc/jobs/job/CI3PXp62-UWlD0HcSWQZmg
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