ReRoKo24
Member
Posts: 24
Registered on: June 2015
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Post by ReRoKo24 on Aug 12, 2016 17:51:24 GMT
PS4 - rsg.ms/7bb88b8If that link doesn't work: socialclub.rockstargames.com/games/gtav/ps4/jobs?missionId=iOyBravgg0O0Hqw7wdBmxwMade a 1,7 miles (2,7 kilometers) long GP styled track located around Del Perro Pier. Tried to embed the amusement park to give it more life. I initialy made it GTA with a pitlane, but removed it to gain more props and reverted it to Standard race. If only we had 200 props instead of 150 track bulding would be much easier. Track has good flow, some medium speed S-corner sections, a few 90 degree turns, the slowest turn is just before the start/finish line. Made a total of 4 grand stands, placed barriers on all corners, and used trees and other props to try and give it more life. I'll probably try to make a few more adjustments to fill the surroundins a bit more, but have to find a way where to gain a few props first, not an easy task. Hopefully you'll like it, and and feedback is more than welcome. Track layout: Test lap:
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Dirt-Truck
Member
When in doubt, Dirt-Truck is about.
Posts: 853
Registered on: December 2015
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Post by Dirt-Truck on Aug 12, 2016 20:06:31 GMT
Fantastic looking track however the link doesn't work. But can't wait to have ago on it. I will definitely be recommending this track out to people.
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ReRoKo24
Member
Posts: 24
Registered on: June 2015
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Post by ReRoKo24 on Aug 12, 2016 21:24:00 GMT
Fantastic looking track however the link doesn't work. But can't wait to have ago on it. I will definitely be recommending this track out to people. Thanks mate! In regards to links... I often cant open them for RGSC, job wont load. But it then works on 2nd/3rd tries, have no clue why. And its not only on my links, on others as well, strange. Anyway here's another, hopefully it works haha. socialclub.rockstargames.com/games/gtav/ps4/jobs?missionId=iOyBravgg0O0Hqw7wdBmxw
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truskawek
Member
Stance faggit
Posts: 275
Registered on: January 2016
PSN ID: TruskawekPL
Xbox GT: JacobStrawberry
Steam: truskawek_
Social Club: TruskawekPL
Discord: Truskawek #8407
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Post by truskawek on Aug 13, 2016 2:36:12 GMT
Looks pretty nice. Great job
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ReRoKo24
Member
Posts: 24
Registered on: June 2015
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Post by ReRoKo24 on Aug 22, 2016 12:04:18 GMT
I've made another track. It's called "Grand Senora Circuit," labeled as a stunt race due to prop usage, but it's a standard GP-style track with no jumps obviously. It's roughly 2.3 miles in length (3.7 km) and it's located around the Sandy Shores airfield. Has a tight techincal section including two hairpins at the ariport, with a bit faster section that also goes along Route 68 and then connects over to the airport. Link to track (PS4): socialclub.rockstargames.com/games/gtav/ps4/jobs/job/625iVVBsAEeiL6liLIDUPwTest lap:PS: I've added some PS4 tracks that were posted on this forum lately and give them some test runs. Like to test new tracks.
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ReRoKo24
Member
Posts: 24
Registered on: June 2015
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Post by ReRoKo24 on Sept 13, 2016 16:58:52 GMT
El Gordo CircuitLink - rsg.ms/02beb60I really spent a lot of time and effort in both designing the layout of the track and then creating it. As all my tracks this one is also a GP type circuit, with no jumps, ramps and things like that, it's made for pure racing. Track is roughly 5.5 kilometers in length (3.5 miles) and has a lot of variety. My main goals were combining nice turns with great views/scenery. It's mostly located at San Chianski Mountain Range (one of my favorite parts of the map), track also goes past the El Gordo lighthouse, and a part of it is in Grapeseed. There are some elevation changes, I also tried to keep different sections of the track close together, so the track often crosses over (like Suzuka for example). Turns are marked, showing the driver which turn is up next (left or right), and all corners have red and white curbs on the inside, to make it feel like a real racing circuit. One of my favorite parts is where you drive over the bridge that connects the main road to El Gordo Drive (road that leads to the house next to the lighthouse). I've used props to level the road with the bridge, thus eliminating the bumb that normaly makes you jump. And there's part of the track also going under the bridge. Really proud of this one, hopefully you guys like it. Here's a Test lap video, if you want to check it out.
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ReRoKo24
Member
Posts: 24
Registered on: June 2015
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Post by ReRoKo24 on Oct 17, 2016 20:16:46 GMT
Made a recreation of Okayama International Circuit, if anyone cares. I also included the elevation changes, but it isn't as severe as in reality. It simply isn't possible due to stunt prop limitations and lack of uphill/downhill track props. It's also shorter, takes around 1 minute to round it in a sports car, which is the best category to use. It's 2.3 km (1.4 miles) in length instead of 3.7 km (2.3 miles), again due to prop limitations. I made it next to Mount Gordo, to help buld a nicer scenery around it, since the track is located a similar environment in Japan. Link: rsg.ms/62adfc3
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