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Post by Oh_Darn on Mar 5, 2017 0:40:00 GMT
Hey, whats that? ^
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Post by redlaserbm on Mar 5, 2017 2:50:55 GMT
Hey guys, Official results aren't quite out yet for race 7 but this season of the championship is pretty much wrapped up. I wish to give a special thanks to all who showed up during this championship, your presence, even if it was only one race, was much appreciated. Before the Season 2 thread is ready to go--It will be a while before the thread is ready to go--everyone is welcome to discuss comments or concerns or give feedback so that the event host along with his trusty committee may run a smooth season 2. A poll is up concerning the race 7 pit rules. Please vote on it when you get the chance.
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key
Member
Esports freak.
Posts: 366
Registered on: November 2016
Steam: /id/grievkey
Social Club: keycam_
Discord: key#8305
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Post by key on Mar 5, 2017 10:15:31 GMT
Race 7 rules per se shouldn't be implemented, some other incentive to spread out pitstops - should.
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reavous
Member
Posts: 94
Registered on: October 2016
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Post by reavous on Mar 5, 2017 16:16:10 GMT
It would be nice if you had to pit each third of the race. You could do this by saying there's a pit window between X-lap and Y-lap. I realize as host, it would be difficult to keep track of, but the SC could track it and announce it. I think all of the races run this season except for the road course had multiple circuits per lap, so there would be more than ample time if you made it 2-5 laps depending on the lap count.
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Post by redlaserbm on Mar 5, 2017 18:12:58 GMT
Race 7 rules per se shouldn't be implemented, some other incentive to spread out pitstops - should. See the dilemma I'm under is I want to get pits spread out over the course of the race, but at the same time I want some interesting strategy to come about it. It is very easy to find ways to spread out pits over the course of the race, but difficult to create a scenario where: -Participants have a fairly high degree of freedom in when they can take their pit stops AND -Participants have an incentive (with some risk involved) to defer their pits until later in the race. reavous this is the main reason I'm not immediately convinced by a system you've suggested which forces pits to be taken throughout the race. (Assuming effective implementation), this would get pits spread out over the course of the race, but I suspect the meta in most cases involves participants having too little to gain from waiting until the end of the pit window (except in cases where we have exceptionally clean races). The high probability of safety cars in this event makes the second bullet point fairly hard to achieve, but I think the race 7 rule set showed some serious potential to not only keep the high degree of freedom in pitting this event has but also have different strategies come about because of it--in this case the early pit strategy turned out to not be very viable because everybody minded their Ps and Qs during this one and the slow pit was a little too long, but with some refinements I suspect the ruleset could spread pit strategy through a little beyond the first half of the race.
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Post by FriendlyBaron on Mar 6, 2017 2:40:06 GMT
What if, you cannot pit again within X laps (maybe 5 or 10) after the previous pit, unless the second pit is under safety car. You could still add in the slower pit lane along with that.
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Post by redlaserbm on Mar 6, 2017 7:44:50 GMT
What if, you cannot pit again within X laps (maybe 5 or 10) after the previous pit, unless the second pit is under safety car. You could still add in the slower pit lane along with that. It might be difficult to enforce (we'd need our pit watcher to not disconnect unless there's some other ways we can go about making this rule work) but may be worth a try, since it'll help with spreading the pits out.
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Post by positivetension on Mar 6, 2017 10:43:20 GMT
We already rely on people capping their fps so hopefully it wouldn't be too problematic for people to wait 5 laps between pits. Would need to be clear whether its 5 rotations or 5 complete GTA laps of the track.
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Tsupernami
Member
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Post by Tsupernami on Mar 6, 2017 11:38:02 GMT
Just thought I'd give my thanks for the entire season BigGamerer and thanks to the committee for the trouble they've had to put up with all season.
It ran perfectly well and was great to be a part of for my first ever event. I'm thrilled to have made it into the top 10, if only just and look forward to the next season or any other events I might see you in.
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Post by redlaserbm on Mar 6, 2017 18:12:34 GMT
FriendlyBaron I thought about the exception to the rule you suggested for safety cars and it may be better to not have that exception, so that the advantage gained by people who make a lucky dive into the pits before a safety car is called is reduced.
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Post by redlaserbm on Mar 9, 2017 1:01:24 GMT
Quick update for you guys on season 2:
-Season 2 will be 8 races spread out over the course of 10 weeks (maybe 11 instead depending on how I feel about it). Track and car choices aren't solidified by any means but I put together a rough schedule for most of the races. All of them will start at Saturday 6pm UTC. Still trying to decide over whether the season should feature 6 or 7 ovals. You guys are free to put forth suggestions for tracks if you have any.
-I haven't talked much with anyone else about it but I like keeping the slow pit rule from race 7 and adding on to it Baron's restrictions on pit-rushing for season 2--the slow pit rule would not be used for road courses for balance reasons. Obviously these pit rules would be complicated but the hope is to give pit strategy some pizzazz in the event.
-Race 7 results have quietly been made official. No one said anything so I assume there were no significant issues during this race.
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reavous
Member
Posts: 94
Registered on: October 2016
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Post by reavous on Mar 9, 2017 1:05:28 GMT
Quick update for you guys on season 2: -Season 2 will be 8 races spread out over the course of 10 weeks (maybe 11 instead depending on how I feel about it). Track and car choices aren't solidified by any means but I put together a rough schedule for most of the races. All of them will start at Saturday 6pm UTC. Still trying to decide over whether the season should feature 6 or 7 ovals. You guys are free to put forth suggestions for tracks if you have any. -I haven't talked much with anyone else about it but I like keeping the slow pit rule from race 7 and adding on to it Baron's restrictions on pit-rushing for season 2--the slow pit rule would not be used for road courses for balance reasons. Obviously these pit rules would be complicated but the hope is to give pit strategy some pizzazz in the event. -Race 7 results have quietly been made official. No one said anything so I assume there were no significant issues during this race. I've been working on a track and am offering it up to y'all. If you like it use it or otherwise. Any little edits you would recommend will be welcome if you think it's close. socialclub.rockstargames.com/member/Reavous13/games/gtav/jobs/job/jPc9TXHRkEaQLB3O8rK1fQ?platformId=8
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Post by FriendlyBaron on Mar 9, 2017 1:49:16 GMT
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Post by FriendlyBaron on Mar 9, 2017 9:23:15 GMT
Quick update for you guys on season 2: -Season 2 will be 8 races spread out over the course of 10 weeks (maybe 11 instead depending on how I feel about it). Track and car choices aren't solidified by any means but I put together a rough schedule for most of the races. All of them will start at Saturday 6pm UTC. Still trying to decide over whether the season should feature 6 or 7 ovals. You guys are free to put forth suggestions for tracks if you have any. -I haven't talked much with anyone else about it but I like keeping the slow pit rule from race 7 and adding on to it Baron's restrictions on pit-rushing for season 2--the slow pit rule would not be used for road courses for balance reasons. Obviously these pit rules would be complicated but the hope is to give pit strategy some pizzazz in the event. -Race 7 results have quietly been made official. No one said anything so I assume there were no significant issues during this race. I've been working on a track and am offering it up to y'all. If you like it use it or otherwise. Any little edits you would recommend will be welcome if you think it's close. socialclub.rockstargames.com/member/Reavous13/games/gtav/jobs/job/jPc9TXHRkEaQLB3O8rK1fQ?platformId=8The idea is good - I think if you could smooth out the corners some more it might be worth racing on, but its a bit too bumpy right now.
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reavous
Member
Posts: 94
Registered on: October 2016
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Post by reavous on Mar 9, 2017 18:26:09 GMT
I've reworked most of turns 1 and 2 and changed a segment in turn 3. I'm not sure exactly which bumps were the culprit. I've updated it. I've been using a Dominator with mid-level suspension, I started with the 4th and worked back to the 3rd to see if it works the track better.
EDIT: I've also driven the Gauntlet and Turismo R there, I think the spoilerless Turismo is probably a better choice. Though I would love to run Massacros with their understeer and lack of grip.
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