scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Mar 27, 2017 17:09:36 GMT
lol, no that wasn't meant to be aiming at tepcott.
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Post by AbeCede on Mar 27, 2017 17:20:16 GMT
So glad to see you on PCMasterRace Scrazor! I just yesterday drove on one of your newest creations (the one with the surprising fence) and saw that you gave it a major overhaul. It was awesome.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Mar 29, 2017 11:25:41 GMT
Hi skira, I'd like you to try out my latest track creation, Pop's Pills Circuit. I welcome general feedback on whatever you can think of but specifically want feedback on the last corner: So I just reached a point of almost "completion" with my city track Pop's Pills Circuit but I'm still uncertain about the design of the last corner. What makes this section interesting is weight shifting using left-right motion, elevation and acceleration changes. So I've designed the last corner in a way so that the right (outside) racing line is faster than the left (inside) as it makes the track more interesting. My dilemma is whether or not I should keep the left racing line/road lane or block it off. I believe that have both lanes can make for some interesting battles and also people wont crash into a wall if they take the wrong line over the crest. But I'm fearing that the merge of the two racing lines will cause too many crashes. So I'd like your feedback on this. I've made a MS Paint illustration but you properly need to try out the track (with me) to fully understand what I'm asking. Also I'd like your opinion on whether the time loss on the compromised line is big enough or if the corner should be more tight than it is now (which would hurt the compromised line more than the optimal line). 2 laps showing the two different lines:
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Post by OhHiMarc on Mar 29, 2017 11:33:46 GMT
Oh my, paintgasm intensifies <8
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Post by jeffreyb1990 on Mar 30, 2017 23:18:22 GMT
Hi skira, I'd like you to try out my latest track creation, Pop's Pills Circuit. I welcome general feedback on whatever you can think of but specifically want feedback on the last corner: So I just reached a point of almost "completion" with my city track Pop's Pills Circuit but I'm still uncertain about the design of the last corner. What makes this section interesting is weight shifting using left-right motion, elevation and acceleration changes. So I've designed the last corner in a way so that the right (outside) racing line is faster than the left (inside) as it makes the track more interesting. My dilemma is whether or not I should keep the left racing line/road lane or block it off. I believe that have both lanes can make for some interesting battles and also people wont crash into a wall if they take the wrong line over the crest. But I'm fearing that the merge of the two racing lines will cause too many crashes. So I'd like your feedback on this. I've made a MS Paint illustration but you properly need to try out the track (with me) to fully understand what I'm asking. Also I'd like your opinion on whether the time loss on the compromised line is big enough or if the corner should be more tight than it is now (which would hurt the compromised line more than the optimal line). 2 laps showing the two different lines: I think I would block off the inside line as the merging of the 2 lines will cause too many issues. Maybe make a chicane for the inside so people have an escape road if they take a wrong line over the crest, but rejoin at a slow speed so they can stay on the inside and the people on the track can just go around the outside.
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Post by Skirakzalus on Mar 31, 2017 1:31:31 GMT
Also I'd like your opinion on whether the time loss on the compromised line is big enough or if the corner should be more tight than it is now (which would hurt the compromised line more than the optimal line). Sorry, but I can't really give you any data on that stuff. I am not consistent enough to find out stuff like that without putting down a ton of laps which exceeds the usual amount of testing by a multiple. I'd just go at it by looking at what can happen if two people are about side by side and both take different lines. Since the racing lines cross in that corner with the inner one going to the outside earlier it comes down to whether or not one can easily get into the blind spot of the other. If that's the case I would block off one line, no matter if it is unefficient anyways.
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Post by Skirakzalus on Mar 31, 2017 10:58:00 GMT
GTA Online Race Track Reviews #18 Itali Grand Prix Itali Grand Prix: rsg.ms/0d3f4be
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Post by Skirakzalus on Apr 4, 2017 10:48:16 GMT
GTA Online Race Track Reviews #19 SuperVelocé Podium SuperVelocé Podium: rsg.ms/af1bb40
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Post by Skirakzalus on Apr 11, 2017 12:22:34 GMT
GTA Online Race Track Reviews #20 Circuit of the Andreas Circuit of the Andreas: rsg.ms/b6edc2b
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Post by thedelgadic1 on Apr 13, 2017 8:58:09 GMT
just recrerated the refined version of buen vino drive from Xbox One to PC. I think you'll enjoy it as I've smoothed out the bridges and overall i think its a nice track. Wanna know what you think though. Here is the gtaracing.net post:) gtaracing.net/t/200/
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DhrJoepp
Member
Posts: 4
Registered on: August 2016
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Post by DhrJoepp on Apr 13, 2017 9:16:03 GMT
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Post by Skirakzalus on Apr 14, 2017 15:24:07 GMT
GTA Online Race Track Reviews #21 Formula FMJ Formula FMJ: rsg.ms/c43b8f1
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Post by Krizz on Apr 14, 2017 17:19:07 GMT
Since the first review you did for one of my tracks was really helpful for me I´d like to submit another track. I´ve updated this track today and I really like how it is now, but I´m sure there are still some things that could be done better. Here is the track link: KRZ The Crucial Fix
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Post by beta1hit on Apr 15, 2017 4:06:11 GMT
I would like to submit a track as well. A long time ago it had been featured in a Daily by Prutoog already, but I myself made it a mess because trainers were a thing. Also I didn't consider it finished (and it got graveyarded because I didn't have the time to finish it). Now it's done thanks to the latest creator update and it also recieved the Menyoo treatment. Feel the sandIt's very bumpy and challenging, and includes a pitlane with space for a pitwatcher.
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GoldenPear
Member
Posts: 45
Registered on: March 2016
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Post by GoldenPear on Apr 17, 2017 20:30:58 GMT
Your series is very nice and I'd love to submit my track as well It's my first track, and it's been around 2 months since the first version - I've improved it alot since. Fruits RingIncludes pitlane. Recommended for Sports/Muscle but can work with supers.
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