Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Dec 27, 2014 23:42:05 GMT
Hi folks!
So I've searched multiple RSC race crews before I found and joined this lovely one! While browsing crews I found that many of them recommended having Slipstream (and catchup) turned off for a more realistic racing experience. Now I don't know about you guys, but slipstream is a real thing and I don't see why you shouldn't be able to use other cars as a wind shield to get that rushing boost.
Playing the devils advocate the only reason to have in off, is that overtakings are much harder (in a clean race) without slipstream on.
Do you agree or not? Please tell me what the norm is here in the crew and why I'm right or wrong! :-)
//HiBerg
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Post by lewjen (smithyonetwelve) on Dec 27, 2014 23:47:11 GMT
I'd be all for having slipstream on if it was nerfed, but I think as it is it's too strong of an effect. It literally makes overtaking a breeze.
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Post by JS_90 on Dec 27, 2014 23:57:25 GMT
The effect is just way too strong how it currently is. You'll catch slipstreams at very low speeds as well and it really messes up your braking points and just causes collisions as well. You also need to get way ahead of someone for them to not slipstream you, so it eliminates the skill gaps between players as well. Personally think that catch up on and slipstream off is better. Although I still always race both catch up and slipstream off for the best racing experience.
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Twilicane
Member
Posts: 1,953
Registered on: March 2014
PSN ID: Twilicane
Xbox GT: Twilicane
Discord: Twilicane #5303
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Post by Twilicane on Dec 28, 2014 0:14:51 GMT
Both always off, slipstream screws people over on tracks with cliffs, sharp turns, and narrow roads (Vinewood Hills). Plus, you never know when the person ahead of you is going to brake and since slipstream is so OP you'll just slam right into them. Other times, slipstream will make you go too far out of a turn even if you aren't trying to slipstream someone. It's also super broken because I've gotten into the slipstream of another racer when I was significantly far behind which was ridiculous cause I caught up and passed him, plus having people stay behind you for the last turn or straight in a race just to get that slipstream and pass you seconds before the finish line is annoying as hell since the only way to block them is swerve around guessing which side they will zoom past you on. As said above, it eliminates the skill gap.
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drummerloin
Member
I'm faster in reverse.
Posts: 202
Registered on: June 2014
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Post by drummerloin on Dec 28, 2014 0:17:18 GMT
I seem to notice a slight slipstream effect even with it set to 'off'. Dunno if it's just me, but sometimes when someone's behind me (or vice-versa), they tend to be able to catch up level to/ahead of me, even in a matched car.
With slipstream on, it just gets messy. Had too many times coming up to a corner where someone gets slipstream as I'm braking and bam!
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Post by SakiBomb on Dec 28, 2014 0:48:47 GMT
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ossiru
Member
Posts: 150
Registered on: September 2014
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Post by ossiru on Dec 28, 2014 0:51:39 GMT
Being able to take the inside corner on someone and not ram into a lightpole >>>> slipstream.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Dec 28, 2014 0:52:47 GMT
It seems like you all like the idea of slipstream but that R* have made it too extreme and instead of adding to the experience it just makes a mess out of it. Seeing it from that perspective it makes sense to turn it off. Also the whole Idea of top speed is gone with slipstream pulling the cars back and forth. I'd be all for having slipstream on if it was nerfed, but I think as it is it's too strong of an effect. It literally makes overtaking a breeze. I agree it would be awesome if R* nerfed it to be more realistic and manageable. But I guess that the interest of pup racers is treaded above a small group of racing entusiasts
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Post by tylerdurdin4 on Dec 28, 2014 1:17:46 GMT
It also forces you to overtake when u don't want to. Alot of times drivers just get rear ended because of it. It's for newbs who drive like tards and shouldn't be used in any serious racing situation.
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Post by ♛ZeNzI23 on Dec 28, 2014 1:24:49 GMT
As most of the people said. It's overdone to be anything like irl. Nerf it to 23% of what it is now and it would be a lot better..
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spartan2291
Member
Posts: 414
Registered on: September 2014
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Post by spartan2291 on Dec 28, 2014 1:40:35 GMT
If I pretend it is like DRS zones in F1, I can tolerate it.
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fachuro
Member
Posts: 1,036
Registered on: September 2014
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Post by fachuro on Dec 28, 2014 2:00:01 GMT
While I mostly agree with what's being said here I do want to take you a little into defence on the subject of slipstreaming as well. It can be a fun effect to use from time, and while I prefer going without I think the way it is now where it's considered to be completely impossible to be competitive with slipstream on is a little too extreme as well.
Endurance events with slipstream on is actually one of the things I think we're missing out on bigtime atm. As Spartan said, it could be considered similar to DRS zones in F1, and could be very competitive still. It's just very different, and creates a different skill gap. It's not necessarily smaller, as getting around corners while caught in slipstream can be really tough if you're staying clean. The only setting I see that really reduces any skillgap is catchup, that's the one thing I think never should've been invented, but I might be wrong.
As for slipstream I prefer most my races to be without, but would really like to see some events that utilize it as well...
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fBomb220
Member
Do u even rift bro?
Posts: 322
Registered on: March 2014
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Post by fBomb220 on Dec 28, 2014 2:12:42 GMT
I prefer both off.
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Post by Ser Tandur on Dec 28, 2014 2:37:40 GMT
The effect is just way too strong how it currently is. You'll catch slipstreams at very low speeds as well and it really messes up your braking points and just causes collisions as well. You also need to get way ahead of someone for them to not slipstream you, so it eliminates the skill gaps between players as well. Personally think that catch up on and slipstream off is better. Although I still always race both catch up and slipstream off for the best racing experience. Our glorious leader's very first GTA Online Racing Series covered how stupid catchup is. It punishes the player in first for being better than everyone else. Catchup races tend to always end up a mess of wrecks the final few corners. It should never be on if you are interested in serious, competitive racing. The "only" purpose of catchup, IMO, is to create closer finishes. If you're in first, it's unlikely you will win going in to the final few corners, because someone else will have enough forward momentum to pass you at the last moment giving you no time to now use the catchup debuff being applied to the new leader. As for slipstream, everyone has pointed out why it's not used, it's effect is far too powerful and too large of an area of effect. That being said, I can forsee one use for slipstream in it's current form, and that's for some form of oval NASCAR-style racing. Unfortunately there is no track that can be built on the current map to really use this (Maze bank arena is suicde, the dirt track is, well, dirt.)
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Post by JS_90 on Dec 28, 2014 2:45:15 GMT
The effect is just way too strong how it currently is. You'll catch slipstreams at very low speeds as well and it really messes up your braking points and just causes collisions as well. You also need to get way ahead of someone for them to not slipstream you, so it eliminates the skill gaps between players as well. Personally think that catch up on and slipstream off is better. Although I still always race both catch up and slipstream off for the best racing experience. Our glorious leader's very first GTA Online Racing Series covered how stupid catchup is. It punishes the player in first for being better than everyone else. Catchup races tend to always end up a mess of wrecks the final few corners. It should never be on if you are interested in serious, competitive racing. The "only" purpose of catchup, IMO, is to create closer finishes. If you're in first, it's unlikely you will win going in to the final few corners, because someone else will have enough forward momentum to pass you at the last moment giving you no time to now use the catchup debuff being applied to the new leader. As for slipstream, everyone has pointed out why it's not used, it's effect is far too powerful and too large of an area of effect. That being said, I can forsee one use for slipstream in it's current form, and that's for some form of oval NASCAR-style racing. Unfortunately there is no track that can be built on the current map to really use this (Maze bank arena is suicde, the dirt track is, well, dirt.) Agreed, both should always be off for the best racing experience, but I meant that catch up on and slipstream off is only better in comparison to slipstream on. This was also mentioned by our glorious leader in another video
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