Post by Archer on Apr 24, 2015 6:41:34 GMT
Welcome everyone, now I'm here to showcase my creations for tracks and competitive racing circuits. Ever since I joined, I created a total of three unique competitive circuits, with a fourth which is a shorter variant of another.
Standard Circuits
2.43 mi (3.89 km) - 1-30 players
My first attempt at a motorcycle track. Now this is built under the pretense of making a course which is made for motorcycles, and that the competitive motorcycles (Hakuchou, Akuma, and Bati) would all be justifiable choices. A mixture of straights (long and short) alongside with a technical section and several tight corners in conjunction to allow both the Hakuchou and Akuma to be able to battle each other without one being utterly demolished. Lamp posts, curbs, other issues motorcycles should see wouldn't affect them that much as they are entirely avoidable. It also has a pit lane before the final corner; continue straight and it'll be on your left.
Rally/Cross-terrain Circuits
0.86 mi (1.37 km) - 1-30 players
Powersliding is a small, technical track based around the power plant nearby the RON Alternates Windfarm. While it isn't all that long, there is a very high amount of tight, technical corners which will keep your speed down, to such a point that the only long straight will be the only place you can achieve any amount of speed. Acceleration and cornering are more important than anything else in this course. A pit lane is available at the beginning of the long straight section, and is signaled by a tire stack.
The track was originally made by Clasher23456789 (Social Club unknown), but I remade it to a more competitive track with fewer hiccups and potential points of issue.
The track was originally made by Clasher23456789 (Social Club unknown), but I remade it to a more competitive track with fewer hiccups and potential points of issue.
Rally/Cross-terrain Circuits
Chaparral Peak
3.51 mi (5.66 km) - 1-16 players
RON Alternates
2.62 mi (4.19 km) - Rally by default - 1-30 players
I'm planning to, in the future, upload more races (particularly more normal tracks, I think rally tracks are ok for now). Leave any problems, suggestions for improvement, or comments about the tracks below!
3.51 mi (5.66 km) - 1-16 players
Chaparral Peak is my largest track, and quite possibly the most challenging. This track is a roughly 75/25 ratio of dirt/tarmac, and fuses together quick, smooth tarmac with careful and (somewhat) treacherous off-roads. Throttle control and skill in keeping your vehicle stable is required to make it around this course clean. The downhill half of the track will definitely claim a lot of cars (especially Kurumas), and reward people who play risky. Kurumas and Sultans work best with this track, though I personally found Kurumas roll over too easily in some segments.
Top Smear
2.72 mi (4.35 km) - 1-16 players
2.72 mi (4.35 km) - 1-16 players
Despite being independently named, Top Smear is a shorter, abridged version of Chaparral Peak. It focuses mostly on the northern parts of the circuit, and as such, is easier with fewer opportunities for track-induced wrecks. That said, the track has more tight corners, so don't expect to waltz through this track effortlessly. After the last hairpin, there is an optional pit lane/joker to the left which can be used for organized events or vehicle repairs.
RON Alternates
2.62 mi (4.19 km) - Rally by default - 1-30 players
RON Alternates (sponsored by San Andreas Department of Wind Power) is a rally track taking place among the windmills of the windmill farm. The track focuses mostly to the utility trails running around the wind farm, though it doesn't hesitate to stray away from them. There is one air opportunity, and a fairly natural one at that. Finally, there is a joker (which doubles as a pit lane if GTA race is set to on) at the end of the first hairpin, if you continue on going, then you will see the joker. Mostly bendy off-road track with few straights.
I'm planning to, in the future, upload more races (particularly more normal tracks, I think rally tracks are ok for now). Leave any problems, suggestions for improvement, or comments about the tracks below!