gonemad79
Member
Posts: 10
Registered on: April 2018
Steam: Gonenuts
Social Club: Gonemad79
Discord: Gonemad79#6475
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Post by gonemad79 on May 11, 2018 23:23:03 GMT
Hello, folks.
Pyrerealm Gaming just released a video about cars that can drive sideways / upside down.
We all know what that means... but I don't know which values would I be looking for in the handling files to allow driving upside down. Fortunately, PRG tested the Vagner, which we know has pretty high values of "handling" overall.
However, I couldn't understand the only handling variable related to the topic by name "fDownforceModifier" since it has values like "300" and "3.35" suggesting that a Tyrus and Tyrant would have extreme downforce. Am I looking at the right place?
Can anybody help me understand the handling spreadsheet... and possibly find a car that can drive upside down in a straight track? Because that would be awesome, and the definitive stunt car.
And yes, I know he's an amateur, but the topic is definitely interesting.
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Post by CHILLI on Jun 5, 2018 14:03:31 GMT
However, I couldn't understand the only handling variable related to the topic by name "fDownforceModifier" since it has values like "300" and "3.35" suggesting that a Tyrus and Tyrant would have extreme downforce. Am I looking at the right place? Can anybody help me understand the handling spreadsheet... and possibly find a car that can drive upside down in a straight track? Because that would be awesome, and the definitive stunt car. As far as I know the game reads the second digit and onwards as decimals. so 300 is converted to 3.00 in-game.
It should also be noted that downforce works a little strangely in the game. When most wheels are on the ground (for 4 wheeled vehicles you need 3 or more to touch a surface) the downforce will increase with speed, as expected. But if half or more wheels lose contact the downforce is switched off, resulting in quite a lot of airtime. That's why you can go over a long crest one time and stick like glue, then the next go flying. It's likely that either both front or rear wheels left the ground at the same time and the car gave up trying to hug the road.
I think that is why the Vagner fell off the wall at 6:32 in the video you showed. Because he's driving over the "downwards" steps the wheels have a greater chance to leave the road, and my guess is that's what happened there.
To summarize a car's ability to stick to surfaces is dependant on both the downforce multiplier aswell as the suspension lower limit (how much it can extend) to keep in contact. And of course the traction to stay straight so it doesnt slide off like the Feltzer did. The Comet SR is a good car for this stuff because of its quite long suspension travel, though I dont remember its downforce value.
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letichappen
Member
Get Lit
Posts: 6
Registered on: June 2018
Steam: letichappen
Social Club: letichappen
Discord: letic #4479
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Post by letichappen on Jun 14, 2018 4:23:48 GMT
So much Info! I love it.
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simplysmeeze10
Member
Xbox GT- Simply Smeeze: Social club-airmax333
Posts: 5
Registered on: June 2018
Xbox GT: Simply Smeeze
Social Club: airmax333
Discord: Simply smeeze#7385
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Post by simplysmeeze10 on Jun 22, 2018 14:19:46 GMT
Wow this is awesome, and I'm not gonna lie u guys go way further into depth than i though u would
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iFlorisDB
Member
Racing...
Posts: 9
Registered on: August 2019
PSN ID: iFlorisDB
Social Club: iFlorisDB
Discord: iFlorisDB#9969
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Post by iFlorisDB on Aug 8, 2019 11:11:15 GMT
Damn, didnt know gta could get this serious. I love it
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