Nismo.
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Almost fully cross-platform scumbaggery
Posts: 52
Registered on: October 2015
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Post by Nismo. on Nov 5, 2015 15:50:35 GMT
I'm really close to concluding that the car customization is hardcoded rather than generalized and stored in configs. I'll still keep my eyes open for the files, if they exist, but I'm having doubts. I might give another look to handling.cfg or handling.meta, those files can probably have more than what we think. Also, I think looking into DLC files could make it easier, as they surely bring handling and other misc data about the added vehicles.
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Post by CHILLI on Nov 5, 2015 18:43:38 GMT
That "carcols" file that I thought held color info... it turns out that in the DLC packs the format changed to a .meta file, meaning OpenIV can easily open it. Scrolling through the file that came with the Lowrider update, look what I found. This is the data that I previously thought was hardcoded. DEBUNKED!
Starting off the car part references the model it wants to use and a reference to the mod shop. If the parts are meant to be in a different menu it's mentioned at the bottom of the entire mod list for said vehicle. In the case of the Moonbeam you'll find this near the end of its kit tag: <Item> <slot>VMT_SPOILER</slot> <name>TOP_TGATE</name> </Item> In here we see things like <type> being the type of part, <bone> being the attach point and <collisionBone> being a reference to the parts already existing on the car (all collision shapes are stored on the car itself). On the left is the seperate model file for the spare wheel. On the right is the car's own hierarchy of parts, the mod_col_2 being a child of the boot. So far all references add up. The last point of interest is the <weight value=""> item. All mod shop items has this, including horns funnily enough. Performance upgrades has a <modifier value=""> telling the game how strong the effects are, spanning between 0 to 100. So the <weight> item could reference an addition in weight to the car, armor being the heaviest at "40" on the few cars I checked. Looking at the lowriders, having the most amount of custom parts of any other vehicle, this means you can easily make the car over 200-300 units heavier if you slap on as many different parts as you can. Note: Number plates are never referenced in the files I've checked, so the mass of the vehicle wont be affected by the plate used. Placebo confirmed? Summary
The amount a certain item changes a stat is specified here, but what the part does is not. So how much the performance upgrades, including spoilers, change stats has to be found elsewere. But at least now we can see what unique effects the different parts have on said vehicle, which is a good start. Keep in mind that cars are more or less always above 1000 units of mass, so if you add a part worth 20 units it'll be near impossible to notice the difference.
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Nismo.
Member
Almost fully cross-platform scumbaggery
Posts: 52
Registered on: October 2015
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Post by Nismo. on Nov 15, 2015 12:41:33 GMT
CHILLI However, we put tons of parts on our cars, take the Massacro per example, does that mean if I only slap a spoiler and performance parts on it I'll be faster than if I just put all the bumpers, side skirts, etc? Broughy1322 CHILLI I've just made a little pocket list of the cars with the "Tyres_Can_Clip" flag, this to confirm putting offroads or tuners in any other vehicle that isn't in there, a difference on handling is nothing more than a placebo, as you tend to expect the car to handle differently in your mind it will. Tires giving more or less grip has been tested by Broughy, so that helps confirming it's a placebo. (It would be interesting to put it out there, I count on you, Broughy ) EDIT: The "tiny" difference on the suspension of the Stinger GT, compared to the Stinger, is as "tiny" as the Stinger GT getting a benefit from offroads, and the Stinger not. To make it clear, High End, Sports and SUV wheels have the same amount of sidewall, which is the smallest, Tuner, Lowrider and Muscle wheels have the same amount of sidewall, which is medium, and Offroad wheels have the largest amount of sidewall. Stock wheels have various lengths of sidewall, like the Dominator and the Sultan, there are no custom wheels with the same amount of sidewall, but you don't need to worry about those cases. How can I confirm this?: Importing the models of the wheels into some 3d modeling software (used ZModeler back in the day), the amount of sidewall seems pretty linear between the types I described above. How does the game know how much sidewall you have on your tires?: Simple, it needs to know which part of the wheel is the rim and which part is the tyre so when you pop your tires, only the actual tire pops.
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Post by Broughy1322 on Nov 15, 2015 18:16:07 GMT
The last point of interest is the <weight value=""> item. All mod shop items has this, including horns funnily enough. Performance upgrades has a <modifier value=""> telling the game how strong the effects are, spanning between 0 to 100. So the <weight> item could reference an addition in weight to the car, armor being the heaviest at "40" on the few cars I checked. Looking at the lowriders, having the most amount of custom parts of any other vehicle, this means you can easily make the car over 200-300 units heavier if you slap on as many different parts as you can. Note: Number plates are never referenced in the files I've checked, so the mass of the vehicle wont be affected by the plate used. Placebo confirmed? Just to jump in - I saw these carcol values a long time ago (must be over a year ago now) and it led me to do some testing to see if those weight values had any effect using one of the lightest cars with the most custom parts available - the futo. I noticed no difference in my testing from having nothing applied to having everything, in terms of track performance and acceleration tests too. I'm not sure what these weight values are for (though I know the LSC phone app includes weight so it could just be for that) but I concluded they had no effect on actual performance, and certainly not in any meaningful way.
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Post by CHILLI on Nov 15, 2015 22:43:31 GMT
Just to jump in - I saw these carcol values a long time ago (must be over a year ago now) and it led me to do some testing to see if those weight values had any effect using one of the lightest cars with the most custom parts available - the futo. I noticed no difference in my testing from having nothing applied to having everything, in terms of track performance and acceleration tests too. I'm not sure what these weight values are for (though I know the LSC phone app includes weight so it could just be for that) but I concluded they had no effect on actual performance, and certainly not in any meaningful way. Yea and I'd say your tests are right, assuming that the game is actively accounting for the total mass and not the base value. Some proof that at least initial mass has next to no impact on performance can be seen when comparing the two Kurumas. Also I looked at some other Carcol data of other cars and noticed that the Slamvan's max engine upgrade has a value of 300%. Also the Stirling GT's max suspension upgrade was like 6-8% or something. So based on that modifier value it would be safe to say that upgrades is a multiplier of some kind, but the question remains wether it's completely linear or not. At least it gives some insight in how the upgrades are set up. EDIT: Oh and regarding wheel types affecting cornering, I've got 2 cars for any doubters out there to test. Tagging Nismo. for great justice. Elegy - switch between Sports and Offroad wheels. The Elegy has the opposite effect of offroads, giving it a slight touch of oversteer compared to the other types I've tested. Brawler - take it offroad and switch between Tuner and Offroad wheels. It sticks like glue with Offroads compared to Tuner. On the track "Trail Blazing" I nearly instantly cut off 2 seconds of my best lap time by putting on offroads after using tuners.
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Nismo.
Member
Almost fully cross-platform scumbaggery
Posts: 52
Registered on: October 2015
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Post by Nismo. on Nov 16, 2015 11:27:19 GMT
There is one thing we haven't uncovered yet CHILLI, there are other handling flags out there, anyways, I'll be giving that a go when I get home, placebos and human error happens, sadly we can't have robots testing this
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Nismo.
Member
Almost fully cross-platform scumbaggery
Posts: 52
Registered on: October 2015
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Post by Nismo. on Dec 20, 2015 23:44:06 GMT
CHILLI I've taken the Elegy to the test and found no difference whatsoever on the way it handled with either offroads or tuners, I haven't tried with sports, but jsantospt said he felt a different between tuners and offroads, with a different spoiler, however I was able to achieve the same laptimes and the same lines without having to change the way I was driving it. I haven't tested the Brawler, but I think that can confirm there's no change when it comes to tyres, and different spoiler effects (on the Elegy) is close to null.
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Post by CHILLI on Dec 21, 2015 3:28:28 GMT
The Elegy is bad for testing those things because of its low steering lock. It's unable to steer harder than its traction limit, so you need rough terrain to feel the true differences. You really need to provoke it to slide to find out where the limits are and how/if it gets snap oversteer. Same goes for the Sultan, Blade and perhaps a few others I cant think of off the top of my head. The reason I mentioned it was specificly because of offroad wheels will let it slide slightly around certain types of corners.
The Brawler does experience a difference, especially when offroading which is what it's built for.
And as I've been trying to say in the past there's (usually) no absolute best setup. You have equal odds of winning with stock wheels as any other type granted you know how to get the most out of said setup.
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Hertz
Member
Winner of Chiliad-Sandy Triathlon
Posts: 580
Registered on: December 2015
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Post by Hertz on Dec 21, 2015 19:05:58 GMT
After having thought about it for a while, looks like we need to do blind ABX testing for wheels. That I think might be enough to settle this for the last time.
We need some good dedicated drivers to drive cars in first person and see if there is at least some subset of people who can tell the difference. If there is no statistical significance after such testing I think it's pretty safe to say there is no difference; if there does turn out to be some reliable difference from ABX then double blind would make it hard to refute it wouldn't make at least some difference.
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fuksias
Member
Posts: 42
Registered on: October 2015
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Post by fuksias on Jan 6, 2016 22:47:15 GMT
shutout to you guys so you dont come to logical but wrong conclusions!
the turbo upgrade seems to be somewhat mysterious. on the dashboard of the turismo and the ruiner (+all oter cars with the same dashboard) there is a dial that after the turbo upgrade is installed becomes functional. it appears to act as a power indicator as it seems to builds up power. this triggers at ca 85% throttle on the xbox1 controler or slightly after the rev needle starts bouncing if handbrake and throttle is applied. this means having the throttle pushed over a certain point will initiate a boost. however this did not appear to affect top speed??? i managed to get to the same top speed when not using the turbo according to the in-game speedometer.
i found this when practicing perfect launch. if the handbrake is released straight away after reaching max revs it gets significantly less wheelspin than if the turbo is allowed to charge up first (3-4 seconds). the wheelspin also seems to be directly proportional to how much you let it charge up the turbo decharges at a high rate whenever sufficient power is not applied to the wheels (gearshifts causes decharging in the turbo)
first real post hype! im suprised chilli didnt make a post about this yet cause i remember mentioning it for him
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Post by CHILLI on Jan 7, 2016 16:57:29 GMT
first real post hype! im suprised chilli didnt make a post about this yet cause i remember mentioning it for him I may or may not have forgotten to make a post about it.. whoopsies As I've tested before even stock cars will reach their intended top speed on flat ground. But when you put slopes into the mix it will become more noticable in a number of ways: * higher acceleration (duh?) * less speed loss going uphill * reach terminal velocity faster downhill (* stronger bump boosts?) Knowing that more or less 99% of the roads in the game arent completely smooth, all these little changes in the surface will add up over time. And to clarify uphill/downhill includes the imperfections in the roads aswell, like near the old train station/storage in south east LS for example.
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thatguy11m
Member
Posts: 366
Registered on: May 2015
PSN ID: thatguy11m
Steam: SLiX (thatguy11m)
Social Club: thatguy11m
Discord: SLiX#0835
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Post by thatguy11m on Jan 7, 2016 19:18:50 GMT
I've read almost every word in this thread for relaxation. Big mistake. I probably barely digested any of the facts you guys put forward. One of the things that I did focus on based on the topic Nismo. initially presented was car performance with a variation of modifications. What I can conclude so far is that each individual car will have different tuning option to optimize its performance (not regarding the track it is on). Meaning Broughy1322 's testing on lap times are not only skewered by track variables but the modifications he had on the cars. Meaning some cars may have benefited more from not using Off-Road tires and/or lower spoiler options. I'm not sure whether you guys have a final conclusion on the effects of tires and spoilers, but I would really like to know more on the topic of the effect of vehicle mods on cars. This includes visual mods outside of tires and spoilers and the possibility of whether lower performance enhancing modifications can actually improve a car's performance. One specific thing I would like to ask if whether different exhaust tips in anyway have any affect on a car. When learning to drift in the game, it was said that custom exhaust tips that were able to help spit fire in lower end cars helped with drifting. So it got me wondering, is it placebo (most likely) or is there actually a slight change that occurs? This probably touches on the car's acceleration if ever.
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Post by arsenalgunner20 on Jan 7, 2016 20:58:00 GMT
CHILLI I participate in the SA 1000 Championship hosted by DR_PEPPERZ_ . You'll find all the context in the link.So, I can confirm this atleast for Maci7772 and me, during non-official practice we both got our fastest lap time on Benny Originals Wheels. The track used was Power St. Speedway which is allmost everywhere flatout with these cars. These cars also gain a lot from all the kerbs/bumps on this track. So I thought that Tuner or Offroads were the best option. But when I equipped these I was slower than with Benny Originals Wheels. After this I tried Sport tyres but also these couldn't match my fastest lap. I don't know if you've already covered this but I thought that this was a good place to share it!
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Post by CHILLI on Jan 9, 2016 0:14:57 GMT
I've read almost every word in this thread for relaxation. Big mistake. I probably barely digested any of the facts you guys put forward. One of the things that I did focus on based on the topic Nismo. initially presented was car performance with a variation of modifications. <snip> I'm not sure whether you guys have a final conclusion on the effects of tires and spoilers, but I would really like to know more on the topic of the effect of vehicle mods on cars. <snip> One specific thing I would like to ask if whether different exhaust tips in anyway have any affect on a car. <snip> Since this thread is aimed more towards the data files, such as base values and available parts, I should probably respond and update my Mechanics thread instead since I havent posted anything over there in a while. That said I have been curious about the exhausts aswell but so far there hasnt been anything consistent with what people have been suggesting, so if they do have an effect on something that'd be nice to find out. I'll take another look at it (eventually). CHILLI I participate in the SA 1000 Championship hosted by DR_PEPPERZ_ DR_PEPPERZ_ . You'll find all the context in the link. So, I can confirm this atleast for Maci7772 and me, during non-official practice we both got our fastest lap time on Benny Originals Wheels. <snip> I don't know if you've already covered this but I thought that this was a good place to share it! I havent bothered to check out Benny's wheels because only 6 cars can make use of them and I dont own a lowrider anymore. It should be covered for completeness sake, but at the same time it's of little relevance because of 2 reasons: 1. (most important) There is no ultimate best type as different cars get slightly different end results, added to the fact that some people claim to not notice a difference. So in that regard you can go with whatever type you want, it's just an option to fine tune the handling if desired. 2. As mentioned only 6 cars can use those wheels so that information isnt all that useful to our day to day racing, which is what I'm mainly focusing on. If anyone feels that they got it nailed down you're still free to share it of course.
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Post by arsenalgunner20 on Jan 9, 2016 0:20:25 GMT
I've read almost every word in this thread for relaxation. Big mistake. I probably barely digested any of the facts you guys put forward. One of the things that I did focus on based on the topic Nismo. initially presented was car performance with a variation of modifications. <snip> I'm not sure whether you guys have a final conclusion on the effects of tires and spoilers, but I would really like to know more on the topic of the effect of vehicle mods on cars. <snip> One specific thing I would like to ask if whether different exhaust tips in anyway have any affect on a car. <snip> Since this thread is aimed more towards the data files, such as base values and available parts, I should probably respond and update my Mechanics thread instead since I havent posted anything over there in a while. That said I have been curious about the exhausts aswell but so far there hasnt been anything consistent with what people have been suggesting, so if they do have an effect on something that'd be nice to find out. I'll take another look at it (eventually). I havent bothered to check out Benny's wheels because only 6 cars can make use of them and I dont own a lowrider anymore. It should be covered for completeness sake, but at the same time it's of little relevance because of 2 reasons: 1. (most important) There is no ultimate best type as different cars get slightly different end results, added to the fact that some people claim to not notice a difference. So in that regard you can go with whatever type you want, it's just an option to fine tune the handling if desired. 2. As mentioned only 6 cars can use those wheels so that information isnt all that useful to our day to day racing, which is what I'm mainly focusing on. If anyone feels that they got it nailed down you're still free to share it of course. Yes I understand it isn't relevant to a lot of cars, but I just thought it was interesting, and maybe you found something more about this! (And I felt free to correct your quotation )
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