martindurin
Member
^ kerb boost! ^
Posts: 492
Registered on: May 2016
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Post by martindurin on Jun 1, 2016 8:47:09 GMT
A track like this already exists. Check it out, it's great. rsg.ms/5608417
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Post by Treza430 on Jun 10, 2016 3:58:48 GMT
Hi I'm posting a new track i just made. Could you please tell me what you guys think about it, thanks ! Platform : PS4 Link : rsg.ms/62c1f64
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 10, 2016 4:12:27 GMT
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Post by OhHiMarc on Jul 3, 2016 21:14:56 GMT
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Post by OhHiMarc on Jul 3, 2016 21:18:52 GMT
I created a Showcase to my track, feel free to drop a "like" if you enjoyed it Would love to try! One thing, but thats just me, i like to stcik to the road not thrue the air Still a great play buddy
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t3x
Member
Posts: 15
Registered on: April 2016
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Post by t3x on Jul 8, 2016 22:23:45 GMT
So, here is my 2nd track showcase. Let me know what you think rsg.ms/45a7304Great prop use, I'm a big fan of your bridges, well done ! Any tips on how you line up the barges so smoothly when creating a "hump"?
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Jul 12, 2016 10:33:26 GMT
Great prop use, I'm a big fan of your bridges, well done ! Any tips on how you line up the barges so smoothly when creating a "hump"? Thanks! First of all you need to know how you can align props for a proper bridge: Then it comes down to your track and the surroundings, that limit your prop placement, but I would highly recommend to go with a bridge in the shape of an S: This way it feels much more smooth to enter and leave the bridge, compared to a bridge that starts to bend downwoards right from the beginning. In the tutorial you can see that you can read of those tire barriers, how steep you placed the next part of your bridge. I personally prefer to go with a slope that covers up all except 1 of those white arrows. But that´s base on how much you angle the tire barrier beforehand. BUT: At all means - Don´t make a barrier too steep so the car starts jumping. All cars react differently to such bumps. I like to test this with the Comet, as it´s very nervous on such bumps. If you can master the bridge without any problems on that car, you will most likely not have any problems afterwards. In the end it comes down to a bit of practise and experience I think.
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t3x
Member
Posts: 15
Registered on: April 2016
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Post by t3x on Jul 14, 2016 21:57:20 GMT
Thanks a lot for taking the time to write this and great video, I wish someone would have showed me this technique a long time ago !
Hopefully the new props will allow us to "snap" the new bits of tracks into place when the creator gets updated.
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Jugles
Member
Posts: 6
Registered on: July 2016
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Post by Jugles on Jul 22, 2016 11:52:43 GMT
My first time trying to make a track for PC: rsg.ms/d27ea66The idea was a "slow" track for Muscle Cars. Im sure theres tons of improvements to be made. Jugles
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krakkun
Member
Posts: 13
Registered on: July 2016
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Post by krakkun on Aug 7, 2016 11:31:46 GMT
Track name: Pillbox Hill RacePlatform: PC I hope you guys like this track i made this and a friend helped me make it to the state it is right now
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jaboones
Member
Posts: 7
Registered on: December 2015
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Post by jaboones on Aug 7, 2016 18:00:47 GMT
Track - Maibatsu Motors GP (GTA)Platform - PC Description - The Maibatsu Grand Prix is a street race through the industrial section of East LS, Mirror Park and the downtown Business district. This 4.3 mile race is full of twists, bumps and uneven roads, where brake and throttle control are key. A wrong move could throw your car onto the train tracks or into a park. This track was made with Sports cars in mind but can be played with every class. This version is in perma GTA mode because of the Stunt Race glitch. Would love some feedback! Thanks
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Post by Petoli on Aug 8, 2016 20:27:20 GMT
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DesertedEagle44
Member
Used to be called JackRGaming2014
Posts: 46
Registered on: February 2016
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Post by DesertedEagle44 on Aug 9, 2016 10:10:09 GMT
I have a track that I think is pretty good, but I'd like a second opinion. The track is called 'Azure Sky Raceway' and it's a short but technical airport track, coming in at 1.33 miles. I'd recommend using either Sports or Super class cars, but it's up to you. Any feedback and/or advice would be greatly appreciated, as I'm trying to get recognised as a trackbuilder in NoDo. Thanks! The link: rsg.ms/9580b95
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Braingate
Member
Social Club name: Braingate
Posts: 10
Registered on: August 2016
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Post by Braingate on Aug 14, 2016 8:25:13 GMT
I´ve only done a few tracks. This is my second one, which I´ve put most effort in I think. Set for non contact as there are limited overtaking possibilities, I wanted to make a really tight, technical track with the help of the new props to guide the way. It can host up to 30 players but is still set at just the fairly small dock area of Los Santos. Was tweaked a few times with feedback from fellow NoDo players. Mega Dock Race: socialclub.rockstargames.com/games/gtav/pc/jobs/job/Tl5-yOxlX0-3PXxCqZDcMQ
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islandfunk
Member
Posts: 3
Registered on: July 2016
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Post by islandfunk on Aug 17, 2016 18:36:39 GMT
I have a track that I think is pretty good, but I'd like a second opinion. The track is called 'Azure Sky Raceway' and it's a short but technical airport track, coming in at 1.33 miles. I'd recommend using either Sports or Super class cars, but it's up to you. Any feedback and/or advice would be greatly appreciated, as I'm trying to get recognised as a trackbuilder in NoDo. Thanks! The link: rsg.ms/9580b95For what my opinion is worth, I liked it. Because it's short, the lack of passing opportunities doesn't hurt it. Easy to memorize after 2 laps. I'm not a fan of chicanes on short tracks but someone who is better at rating tracks can tell you whether to keep it.
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