DesertedEagle44
Member
Used to be called JackRGaming2014
Posts: 46
Registered on: February 2016
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Post by DesertedEagle44 on Aug 18, 2016 8:20:38 GMT
I have a track that I think is pretty good, but I'd like a second opinion. The track is called 'Azure Sky Raceway' and it's a short but technical airport track, coming in at 1.33 miles. I'd recommend using either Sports or Super class cars, but it's up to you. Any feedback and/or advice would be greatly appreciated, as I'm trying to get recognised as a trackbuilder in NoDo. Thanks! The link: rsg.ms/9580b95For what my opinion is worth, I liked it. Because it's short, the lack of passing opportunities doesn't hurt it. Easy to memorize after 2 laps. I'm not a fan of chicanes on short tracks but someone who is better at rating tracks can tell you whether to keep it. Ok, thanks for the feedback!
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Post by ikbatsumoeder on Aug 18, 2016 10:35:53 GMT
Hi all! I made a recreation of one of the racetracks in my country, Circuit Zolder. I even included the correct elevation and laptimes are exactly the same as the real racers make there: PROOF. The track is accurate down to the lenght (3,977km IRL vs 4,015km ingame) with accurate laptimes ingame as in real life (around 1m45-ish) I know it's quite barren at the moment, and I'm trying some things to get more props in. The track itself was 110 props, so adding scenery is quite annoying. Let me know what you think! Device: PC Link to track: rsg.ms/305b9a4
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Post by KoBo_043 on Aug 18, 2016 12:18:51 GMT
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whsjohn
Member
Posts: 32
Registered on: February 2016
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Post by whsjohn on Aug 22, 2016 10:14:53 GMT
I'd be grateful if I could get some feedback on my most recent creation. It's inspired by a real-life track, but definitely doesn't try to mimic the track exactly!: It's for PS4: rsg.ms/fb01285Tks!
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Pizzasdumb
Member
Return from ps4 to pc
Posts: 4
Registered on: August 2016
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Post by Pizzasdumb on Aug 30, 2016 2:41:53 GMT
Name : La Mesa Highway A Track with some sharp turn and chicanes. Best with Turisumo R and Stock Sport Classic Link : rsg.ms/ce5eb07
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Post by DrOlvington on Aug 30, 2016 3:55:47 GMT
I'd be grateful if I could get some feedback on my most recent creation. It's inspired by a real-life track, but definitely doesn't try to mimic the track exactly!: It's for PS4: rsg.ms/fb01285Tks! An interesting track. The corners where fun to challenge. If I under cut the line I was punished for it and if I under committed to the turn it didn't get any better for me. A fun track to try.
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subzero87
Member
PC RSC: SubZero87
Posts: 15
Registered on: August 2016
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Post by subzero87 on Aug 31, 2016 11:48:40 GMT
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Post by sixfiveninejess on Sept 7, 2016 21:08:05 GMT
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Orchan
Member
What am I doing? Probably making races in the Creator.
Posts: 184
Registered on: January 2016
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Post by Orchan on Sept 8, 2016 12:43:51 GMT
I recently published my first decent stunt race (Normal race with stunt props), I was hoping to get some feedback on it on what I could improve upon it. rsg.ms/6eb3731I hope some of you leave some feedback :)
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Sept 8, 2016 14:42:51 GMT
Issues:- The track props are completely flat making it impossible to see the degree of which a corner is turning. Combined with the fact that this is a sky track not connected to the ground you will have to respawn many times while racing without knowing this track properly
- Right after the first corner, the road have a steep elevation followed by a little drop that then are followed by a turn. That last turn are blind going up the "hill". This means that any unknown driver will go full speed resulting in going airborn and fly off the edge of the following turn
- I know the track are designed to replicate a real life circuit but the straights are very long which makes the track feel bland
- The last chicane before the start/finish have some very dangerously placed concrete barriers that will make any car come to a complete stop if clipped. This can potentially ruin many drivers race if they are on the racing line right behind the crashed car
- The pitstop are not funcitonal, I'm not sure that it is much slower, it is missing a secondary checkpoint and the race are locked to standard so no repair wrenches
- The track are looking generic because of the nature of sky tracks (how they are created)
My suggestionsFirst of all I'd like to say that the route are very good (except for the multiple long straights), and that it's really hard to make a 1-to-1 remake of a real circuit that actually is interesting and fun in the GTAV world. I honestly don't know how you can fix all these issues, if I knew then I would be creating 1-to-1 tracks myself. You could try to place the track more or less on the ground - in that way issue #1 and #6 would be somewhat fixed. If you only added the pitlane to stay as true to the real life equivalent then I'd suggest removing it. The track are standard mode only, making a pitlane that goes around the actual grid checkpoint are really hard if not impossible in the GTA Creator. And you'll have extra props for fixing some of the other problems. Issue #4 can be fixed with better prop choice and placement. I'm not going to tell you how you should place your props, that's your job to play around with and figure out.
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Orchan
Member
What am I doing? Probably making races in the Creator.
Posts: 184
Registered on: January 2016
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Post by Orchan on Sept 8, 2016 15:25:17 GMT
I recently published my first decent stunt race (Normal race with stunt props), I was hoping to get some feedback on it on what I could improve upon it. rsg.ms/6eb3731I hope some of you leave some feedback :) Issues:- I'm not sure that it's faster to go on around the black building blocks that you have placed on the inside of most of the corner . Let go of the gass and don't turn too much and you wont spin out. It needs testing, but you may have to raise them a bit.
- I feel that track need some slight variation. Many of the corners feel like the same which also makes them a bit harder to destinguise from each other. As is remembering which corner is next. This is a problem when some of the corners are semi or completely blind.
- Make the place look more alive, it's a stadium/arena after all. Maybe draw inspiration from cirrus5005 's World Premier
I generally really like the track and how you've used the dock area (cranes) to spruce up the surroundings. I'll keep this one in my bookmarks and see how it turns out :) Saved in memory of HiBerg testing the wrong track and giving me the feedback on it.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Sept 8, 2016 15:34:43 GMT
Issues:- I'm not sure that it's faster to go on around the black building blocks that you have placed on the inside of most of the corner . Let go of the gass and don't turn too much and you wont spin out. It needs testing, but you may have to raise them a bit.
- I feel that track need some slight variation. Many of the corners feel like the same which also makes them a bit harder to destinguise from each other. As is remembering which corner is next. This is a problem when some of the corners are semi or completely blind.
- Make the place look more alive, it's a stadium/arena after all. Maybe draw inspiration from cirrus5005 's World Premier
I generally really like the track and how you've used the dock area (cranes) to spruce up the surroundings. I'll keep this one in my bookmarks and see how it turns out Saved in memory of HiBerg testing the wrong track and giving me the feedback on it. DELETE ALL EVIDENCE!
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kraka
Member
Wiswst Wan
Posts: 3
Registered on: August 2016
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Post by kraka on Sept 8, 2016 16:03:50 GMT
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Sept 8, 2016 16:10:06 GMT
I recently published my first decent stunt race (Normal race with stunt props), I was hoping to get some feedback on it on what I could improve upon it. rsg.ms/6eb3731I hope some of you leave some feedback Aight, let me try one more time Issues:I don't have many (which is good I guess). - I don't like blind corners, especially not in rain, and the arrow barrriers that you've placed on the inside of several of the corners make them blind.
- The bridge are made of a bunch of the short track pieces, considering this then you've managed to create a pretty smooth bridge... But it's still just rough enough to make to loose track if you turn more than 5-10 degrees. I'm not sure if this can be fixed using the new stunt props but my suggestion is to try and use the bump(s) and hill track section.
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Orchan
Member
What am I doing? Probably making races in the Creator.
Posts: 184
Registered on: January 2016
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Post by Orchan on Sept 8, 2016 16:16:13 GMT
I recently published my first decent stunt race (Normal race with stunt props), I was hoping to get some feedback on it on what I could improve upon it. rsg.ms/6eb3731I hope some of you leave some feedback :) Aight, let me try one more time ;) Issues:I don't have many (which is good I guess). - I don't like blind corners, especially not in rain, and the arrow barrriers that you've placed on the inside of several of the corners make them blind.
- The bridge are made of a bunch of the short track pieces, considering this then you've managed to create a pretty smooth bridge... But it's still just rough enough to make to loose track if you turn more than 5-10 degrees. I'm not sure if this can be fixed using the new stunt props but my suggestion is to try and use the bump(s) and hill track section.
- I can understand the "blind" corners, but the reason the arrow barriers are there to begin with, is because of light poles and other world props... (If only we could remove those *caugh caugh*)
- I can easily make a more smooth bridge, but the issue is the clearance from the road under the bridge. There's already not that much clearance from a 2 degree change per short track piece.
- What do you mean by this? "my suggestion is to try and use the bump(s) and hill track section."
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