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Post by Renegade1911 on Jun 17, 2015 10:17:22 GMT
I want to add a few things to the racecraft/etiquette discussion going on here.
1. A wreck can at any point be the fault of any of the drivers. What I mean by that is if I am on the inside of a corner with your car slightly ahead of mine, if you tighten your line through the corner and force your rear bumper into my front when I'm holding the inside line properly, the wreck is your fault and if I come out of it as the slower car you should even wait for me. I see this one way too often in the PL. People don't hold their line properly and run their car into the person behind. It does look like they were pitted, but the truth is they're in the wrong there and have no right to be mad.
2. If you make a mistake during cornering/hit something/slide and get rammed by the car behind, you are again in the wrong and the accident does not warrant a wait by the following driver. If this was real life, both drivers would get taken out, but it's GTA, so it's really just tough luck for the driver making a mistake, as the following driver cannot be expected to leave a sufficient gap for a reaction in a racing situation. You see this all the time in Brouhy's vids. If someone in front of him makes a mistake and Broughy plows through them, he doesn't give waiting for them a second though.
3. If driver 1 makes a mistake that has driver 2 wreck driver 3, d1 should wait for d3. Perfect example was the compact race yesterday on the super short circuit around Galileo Observatory. I was going 2-wide into the first uphill corner with Vixtro on the outside, when a 3rd Rhapsody came blazing to the inside, hit me and my car forced Vixtro outside without me being able to do anything. It wasn't me who should've waited, but the driver who initially hit me. This also goes for wrecking entire packs. If you brake late and ram a person in the back of a pack which in turn has all of the pack wreck, you should wait for the entire pack to pass, not just for the person you hit yourself.
4. Lovetaps, rubbing, trading paint... It happens. No need to apologize or even overly acknowledge it. As long as both of the cars stay in the race these bumps are nothing to get excited over.
I feel like I wanted to add one more point, but I can't remember what it was. Probably not important, it'll wait for another day.
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Post by cloudmcshort on Jun 17, 2015 11:02:47 GMT
Alright, as I read that Renegade1911 added some very good points, I thought I'd add a little tip for anyone who finds themselves often Rear-ending people as they try to go for overtakes. This happens to me all the time and my suggestion is that, if you feel like you're quicker, back off a bit, so that there's space between you and the car in front, and then, try and get a better run out of the next corner. This way, you might be able to pass just on the straight, or, get to the inside line for the next corner and get an overtake done. If it doesn't work out this way and they get an equally good run, then back off and try again. Also, if you still go close to them, braking early is your friend as they're most likely to make a mistake because you were pressuring them and when you brake early, they focus more on that than the corner and probably end up making a mistake. (NOTE: this doesn't work every time, it's just a possible strategy that you might want to try as it avoids accidents) I've tried doing this more often as I often find myself going close to people and when we go through the corner, they spin out. Not on my screen did I hit them, but judging by the way their car responds, I obviously took them out on their screen.
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Post by cloudmcshort on Jun 17, 2015 13:41:35 GMT
From what I saw yesterday, it seems like turn 1 and 2 are where most of the problems are right now. From my perspective, usually someone was being too aggressive in the front and caused a crash, then there was either a secondary collision or a traffic jam for people behind them. It seems to me like it would alleviate a lot of the problems to stop using the starting boost. With players all over the world, some people don't get the boost due to lag anyway. I would propose using the timer to start the race instead, maybe at 0:10. I think a small adjustment like that could eliminate a large number of the issues. I remember that Sweat Buckets had something like that in the past, basically everyone went slow to the first corner and after that the race was off (rolling start). It seemed to work for them back then so it might work for us aswell.
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meetmypyro
Member
Posts: 242
Registered on: May 2015
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Post by meetmypyro on Jun 17, 2015 23:25:58 GMT
.............. PS -- Is there a link for the PC playlist so i can practice ?? This is the link to the daily playlist. it changes every day though.
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Post by redlaserbm on Jun 18, 2015 0:14:01 GMT
Alright, as I read that Renegade1911 added some very good points, I thought I'd add a little tip for anyone who finds themselves often Rear-ending people as they try to go for overtakes. This happens to me all the time and my suggestion is that, if you feel like you're quicker, back off a bit, so that there's space between you and the car in front, and then, try and get a better run out of the next corner. This way, you might be able to pass just on the straight, or, get to the inside line for the next corner and get an overtake done. If it doesn't work out this way and they get an equally good run, then back off and try again. Also, if you still go close to them, braking early is your friend as they're most likely to make a mistake because you were pressuring them and when you brake early, they focus more on that than the corner and probably end up making a mistake. (NOTE: this doesn't work every time, it's just a possible strategy that you might want to try as it avoids accidents) I've tried doing this more often as I often find myself going close to people and when we go through the corner, they spin out. Not on my screen did I hit them, but judging by the way their car responds, I obviously took them out on their screen. This is a great point to follow for you big-shots who think you're better than the whole field (like me ). I'm still practicing my racecraft as much as you guys are, but IMO the below footage from myself demonstrates cloud's point very well: (Video should start at 19:08) Note how I get a better run than ovivo on the straight but I don't really have an opportunity to pass, so I fall in line behind him by braking early instead of trying to force a pass. Being stuck behind other players and having to lift for them does not necessarily spell out the end of your race, but forcing the issue and accidentally crashing them, as I've learned in other races from doing this PL, can. In the above race I'm a bit rough--this is before some the races I had where I punted some people and ended up with bad finishes--but ultimately I don't try anything stupid, I don't cause a huge 10-car crash, and I get the win. EDIT: There's something else I want to add on. I've noticed a few guys including myself making a few screw-ups costing themselves good positions--that is, people over-driving corners and going into barriers. Truthfully, I don't like barrier placements on some of the tracks we've been racing on--GUNIT and his damn tire line fetish--but they're not a problem as long as everyone stays on the track. Don't try and practice perfect, flawless superhuman driving all the time. Practice consistency. Broughy1322 has a nice video dating back to the old-gen days regarding this topic. His word is god around here (deal with it bruffy) so I'll leave it to him to explain it all in the video below. (Yes some of the vid talks about the slightly unrelated topic of losing skills from inactivity but its relevance still stands in this thread.)
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mrcleanup
Member
Posts: 383
Registered on: May 2015
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Post by mrcleanup on Jun 18, 2015 0:50:42 GMT
1. A wreck can at any point be the fault of any of the drivers. What I mean by that is if I am on the inside of a corner with your car slightly ahead of mine, if you tighten your line through the corner and force your rear bumper into my front when I'm holding the inside line properly, the wreck is your fault and if I come out of it as the slower car you should even wait for me. I see this one way too often in the PL. People don't hold their line properly and run their car into the person behind. It does look like they were pitted, but the truth is they're in the wrong there and have no right to be mad. I totally agree with this point and I see it a lot. However there is is one situation where this may happen and an accident is hard to react to. That is a dive bomb. Most of the time this is hard to see when it is coming. I do not think this is a very safe strategy. What are your thoughts on this?
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Post by endersai on Jun 18, 2015 1:12:36 GMT
From what I saw yesterday, it seems like turn 1 and 2 are where most of the problems are right now. From my perspective, usually someone was being too aggressive in the front and caused a crash, then there was either a secondary collision or a traffic jam for people behind them. It seems to me like it would alleviate a lot of the problems to stop using the starting boost. With players all over the world, some people don't get the boost due to lag anyway. I would propose using the timer to start the race instead, maybe at 0:10. I think a small adjustment like that could eliminate a large number of the issues. Or just have people agree to have revs up as the race starts, not trying to hit the throttle to coincide with "GO"?
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bladecruiser
Member
Posts: 1,287
Registered on: June 2015
Social Club: BladeCruiser
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Post by bladecruiser on Jun 18, 2015 1:40:12 GMT
The last couple days the desync at the start of the races has been pretty bad at times, with people taking off before 3 even shows up for some. I always try to get to one side or the other at the start of the race so I have more room to react to what is going to happen around the first turn, or even on the first straight before the turn (saw a massive pileup that looked like lag the other day, with a car just flipping into the air out of nowhere and then I was in 3rd).
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Ramirez77
Member
Posts: 62
Registered on: May 2015
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Post by Ramirez77 on Jun 18, 2015 5:27:00 GMT
I have to say the daily racing yesterday was really enjoyable especially on the TS server. There was a bit of crashes that happened but whatever still was a good time especially getting back into racing after finishing up that Criminal Mastermind challenge.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 18, 2015 7:59:19 GMT
I missed the daily racing yesterday. I was online, but never saw any crew invites. What time does this usually start , and whats the best way to be invited ? May all your race lines be clean
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Ganjalo
Member
Your mileage may vary.
Posts: 592
Registered on: May 2015
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Post by Ganjalo on Jun 18, 2015 8:46:48 GMT
I missed the daily racing yesterday. I was online, but never saw any crew invites. What time does this usually start , and whats the best way to be invited ? May all your race lines be clean This has just been discussed on page 6 of this thread.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jun 18, 2015 9:02:07 GMT
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Post by Dnl_Jackson on Jun 18, 2015 9:03:16 GMT
I missed the daily racing yesterday. I was online, but never saw any crew invites. What time does this usually start , and whats the best way to be invited ? May all your race lines be clean Add pyro to your friendlist. Yesterday I wasn't there when the playlist started. As I wanted to join the playlist I used the friend joining option via the RSC Overlay and I was able to join while a race was still running.
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Post by Renegade1911 on Jun 18, 2015 9:04:10 GMT
1. A wreck can at any point be the fault of any of the drivers. What I mean by that is if I am on the inside of a corner with your car slightly ahead of mine, if you tighten your line through the corner and force your rear bumper into my front when I'm holding the inside line properly, the wreck is your fault and if I come out of it as the slower car you should even wait for me. I see this one way too often in the PL. People don't hold their line properly and run their car into the person behind. It does look like they were pitted, but the truth is they're in the wrong there and have no right to be mad. I totally agree with this point and I see it a lot. However there is is one situation where this may happen and an accident is hard to react to. That is a dive bomb. Most of the time this is hard to see when it is coming. I do not think this is a very safe strategy. What are your thoughts on this? Personally I don't like divebombs at all and I think they're a mostly invalid move. As far as I know, racing rules dictate that if you don't have at least your front wheel alongside the rear wheel of the leading car when starting to brake and turn for the apex, then you have no right to the inside of the turn and should just let the leading car have the apex. It is unfortunate that Shaggy sort of popularised divebombs with his Turismo driving style. Although to be fair, even I sometimes can't resist, mostly when I see the person in front miscalculated the braking point so I still have time to force myself there and brake in time, when they make the mistake (slide or whatnot), or when they're evidently going for a line that leaves the apex open, much like if I was already alongside them. I think divebombs were the last point I wanted to talk about, but forgot. So thank you. I think when you preform a shady move like a divebomb, you're exposing yourself to more agression from the other driver. Racing isn't an argument with your girl, and a little escalation is fine, in my opinion. If two drivers keep going at each other roughly and keep pushing the boundaries and it ends with one of them "getting sent into the cheap seats" then it's really between them for that moment. On the other hand, when the battle is clean and gentlemanly, I find it very painful to screw up and wreck someone I've been battling with for a while and I've built a lot of respect for during that period.
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Post by jeffreyb1990 on Jun 18, 2015 14:49:21 GMT
I want to nominate one of my own tracks (The Vinewood Ring) for the playlist. It's an 8 minute lap, so quite long, through the hills, but not through the narrow streets in the hills. From checkpoint to checkpoint it's 11,37 miles but the real race distance is much longer. Halfway, near where the north loop starts, is a pitlane. The rating is quite good by NoDos and randoms. I already posted it in the creator thread here on the forum and gotten some good feedback, which i applied on the track. Link: rsg.ms/0f1d193
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