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Post by jeffreyb1990 on Feb 22, 2016 23:45:44 GMT
The fps thing starts to show up after you exceed 100 fps (most notably 120). If your fps is stable, doesn't go up and down from time to time (this is the time when you get those crazy boosts) you should be good, at least that's what comes out of the testing. Has that been tested only for straight-line or also for cornering?
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_ShediM_
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Post by _ShediM_ on Feb 22, 2016 23:49:48 GMT
Well if you'd have been quicker with such fps, cornering would've been naturally more difficult, you would need to brake harder due to that. Also your car would understeer a lot more, making you slower.
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Post by .fiyah on Feb 22, 2016 23:50:54 GMT
oh yeah lol
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Post by jeffreyb1990 on Feb 22, 2016 23:53:49 GMT
Well if you'd have been quicker with such fps, cornering would've been naturally more difficult, you would need to brake harder due to that. But with higher fps your steering would be smoother and acceleration would be better. I speak from experience that going from 30fps to 60fps makes a big difference. So don't tell me that running 90fps instead of 60fps doesn't improve your laptimes. Also when there's a gentleman's agreement for 60fps then you have to cap it to 60fps, no mather what. That's not that difficult, I think.
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bladecruiser
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Post by bladecruiser on Feb 23, 2016 0:01:47 GMT
Well if you'd have been quicker with such fps, cornering would've been naturally more difficult, you would need to brake harder due to that. But with higher fps your steering would be smoother and acceleration would be better. Also when there's a gentleman's agreement for 60fps then you have to cap it to 60fps, no mather what. That's not that difficult, I think. The easiest is to cap it with whatever software you use for your video card.
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Post by StoryVS on Feb 23, 2016 0:27:15 GMT
Funny story about the fps issue. Compare my qualif time and my best lap in the race of zan cudo, I just won 25~fps between both.. xD I didn't know why I was far behind in time, after hundreds laps of practicing, so I made my graphism as low as possible, And I gained more than one second consistent per laps. It depends of the tracks, for example you really can't handle the world record on mirror edge with 60-70 fps. (I did only one time the 2:12, and it was an high one)
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Post by cloudmcshort on Feb 23, 2016 1:43:35 GMT
but the problem is that not everyone is able to record. Oh come on, Shadowplay and AMD GVR (Raptr) doesn't affect game performance at all.. and as long as your GPU isn't ancient (and if it is, you probably can't reach those FPS's anyway so it wouldn't matter), you CAN record. If harddrive space is an issue, just record at a low quality. It doesn't matter if the gameplay looks shit, as long as the FPS counter is visible there should be no issue. Also, to add onto this, a basic 1TB harddrive is insanely cheap these days.. If u can't afford that, then water u doin.. I really don't see any reason why anyone would be unable to record..
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_ShediM_
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Posts: 242
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Post by _ShediM_ on Feb 23, 2016 3:27:19 GMT
Regarding fps thing - done some testing. Laps are nearly identical, same conditions, everything. Every run was done during one 10lap session, I was switching fps lock mid-race. Managed to score multiple 2:12:2xx/2:12:3xx whilst at 120 fps. You can see fps counter so there shouldn't be any doubt. Finish has been measured frame by frame.
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Post by Benimi on Feb 23, 2016 9:44:16 GMT
Regarding fps thing - done some testing. Laps are nearly identical, same conditions, everything. Every run was done during one 10lap session, I was switching fps lock mid-race. Managed to score multiple 2:12:2xx/2:12:3xx whilst at 120 fps. You can see fps counter so there shouldn't be any doubt. Finish has been measured frame by frame. The 90fps had the same gap infront of the 60fps, like the 120fps had the 90fps on the first (faster) part of the track, the 60fps is only catched up at the technical part of the tracks. I think on a faster track the 90fps demolish the 60fps.
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_ShediM_
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Post by _ShediM_ on Feb 23, 2016 12:41:30 GMT
You can't really find any faster track than Mirrors Edge, unless you make a track that is 100% downhill with curbs. I mean, this track is filled with curbs and bumps. I think that gap was due to me losing my rear a bit when going through the 2nd corner (60 fps footage). Everything else looked pretty much identical, lost my rear a bit in the section right before 2nd bumpy straight (90 fps footage).
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Prutoog
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Post by Prutoog on Feb 23, 2016 12:55:33 GMT
Regarding fps thing - done some testing. Laps are nearly identical, same conditions, everything. Every run was done during one 10lap session, I was switching fps lock mid-race. Managed to score multiple 2:12:2xx/2:12:3xx whilst at 120 fps. You can see fps counter so there shouldn't be any doubt. Finish has been measured frame by frame. The 90fps had the same gap infront of the 60fps, like the 120fps had the 90fps on the first (faster) part of the track, the 60fps is only catched up at the technical part of the tracks. I think on a faster track the 90fps demolish the 60fps. 90 fps had two 'bad' corners: the left hander at 1:25 and the one after that brought 60fps at the same height. 90fps was clearly ahead going into the lefthander. Then clealy lost terrain going out of it and the same happened on the next corner.
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Post by jeffreyb1990 on Feb 23, 2016 13:07:58 GMT
I don't care about the time differences. When there's a gentleman's agreement for 60fps then you have to cap it to 60fps. It's just that simple. You can say it doesn't make a difference, but I don't care. 60fps is 60fps.
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_ShediM_
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Post by _ShediM_ on Feb 23, 2016 13:21:15 GMT
That's why I said that those laps were "nearly" identical. You can't really replicate 1-1 every corner because it's impossible. Those corners were taken correctly, it's just a human factor. You need to take into account the game's randomness as well. Boosts' strength can be random quite often. 120 fps has clear advantage over anything else, that's undeniable. Scoring those 2.12.xxx was super easy, pushing hard grants you with 2.11.xxx. Instead of making a gentleman's agreement, let's just make a rule about fps thing, simple as that. It's more difficult than on consoles but doable imo. We must create some sort of balance, otherwise racing like that is just pointless.
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Post by jeffreyb1990 on Feb 23, 2016 13:57:02 GMT
That's why I said that those laps were "nearly" identical. You can't really replicate 1-1 every corner because it's impossible. Those corners were taken correctly, it's just a human factor. You need to take into account the game's randomness as well. Boosts' strength can be random quite often. 120 fps has clear advantage over anything else, that's undeniable. Scoring those 2.12.xxx was super easy, pushing hard grants you with 2.11.xxx. Instead of making a gentleman's agreement, let's just make a rule about fps thing, simple as that. It's more difficult than on consoles but doable imo. We must create some sort of balance, otherwise racing like that is just pointless. The problem is monitoring that rule, that's why there's a gentleman's agreement.
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ovivoJR
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Post by ovivoJR on Feb 23, 2016 14:01:31 GMT
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