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Post by Ser Tandur on Nov 12, 2014 20:09:05 GMT
Now though I feel like it's just a unforseen side effect of the physics engine they use, and is unpatchable without a complete overhaul of the physics. I'm willing to say that you arent too far off the truth. It might not need a complete overhaul, but it would have to involve a bunch of new mathematical formulas for the wheel/suspension simulation to accurately compensate it in a realistic way. Surely this is something overlooked by many game devs because testers (probably) rarely try to set world records when making sure the game is working as intended. Things like curb boosting only really show if you're more or less trying to break the physics of the game. Considering the quality of some games I've seen/played over the past decade, I have little faith that developers actually employ testers anymore. The amount of stuff (major at times) that slips through should cost people their jobs.
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Post by Merphos on Nov 12, 2014 20:16:01 GMT
Well, I took even the best racers almost a year to figure out that the pavement gives a boost. So they wouldn't have. But in the latest newswire they said they will be listening more to the community so hopefully they do and patch it. This is wrong, the pavement/curb boosting has existed since previous GTA games. A lot of GTA IV racers used it. Plus the fact that any bump in the road causes the acceleration, not just curbs. It seems like this has been a feature of their physics engine for years, I don't expect them to re-code their engine when they can't be bothered to fix wall glitches that have been in the game for a year and ruin free roam.
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Post by CHILLI on Nov 12, 2014 20:34:02 GMT
It seems like this has been a feature of their physics engine for years, I don't expect them to re-code their engine when they can't be bothered to fix wall glitches that have been in the game for a year and ruin free roam. Just so you know all map parts are batched together in model collections together with hundreds of different parts of each major part of the map (it has been done this way since GTA 3 so I wouldnt see it change after such a long time). So fixing said misses and bugs related to map parts would require quite large downloads (250mb minimum pretty much) just to add a handful of polygons to a collision model. The vast majority would find this rediculous and probably assume that Rockstar is a bunch of idiots forcing people to download such large files just for, relatively speaking, tiny changes.
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Post by Merphos on Nov 12, 2014 21:00:17 GMT
It seems like this has been a feature of their physics engine for years, I don't expect them to re-code their engine when they can't be bothered to fix wall glitches that have been in the game for a year and ruin free roam. Just so you know all map parts are batched together in model collections together with hundreds of different parts of each major part of the map (it has been done this way since GTA 3 so I wouldnt see it change after such a long time). So fixing said misses and bugs related to map parts would require quite large downloads (250mb minimum pretty much) just to add a handful of polygons to a collision model. The vast majority would find this rediculous and probably assume that Rockstar is a bunch of idiots forcing people to download such large files just for, relatively speaking, tiny changes. I still don't expect them to change a feature of their physics engine which has been part of it for years.
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Post by Trowa on Nov 12, 2014 21:03:02 GMT
Just so you know all map parts are batched together in model collections together with hundreds of different parts of each major part of the map (it has been done this way since GTA 3 so I wouldnt see it change after such a long time). So fixing said misses and bugs related to map parts would require quite large downloads (250mb minimum pretty much) just to add a handful of polygons to a collision model. The vast majority would find this rediculous and probably assume that Rockstar is a bunch of idiots forcing people to download such large files just for, relatively speaking, tiny changes. I still don't expect them to change a feature of their physics engine which has been part of it for years. He just said he didnt think it would change and explained why...
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Post by CHILLI on Nov 12, 2014 21:08:44 GMT
To be fair I dont expect a fix either because when working with so many things all at once they're probably worrying more about game breaking things and fine tuning before release than something so easily overlooked as curb boosting or just barely shooting through corners of walls and such. I do believe that curb boosting will have less effect on next-gen because the performance will be a little higher and more stable making the physics step calculations more exact, offering smoother split-second transitions over bumps and less predicting resulting in less extreme exploits. Curb boosting will probably still be a thing, but I'd predict that it will be less effective.
EDIT: Besides, if people cant be a good sport then pay them no attention. F*ck 'em and leave them to their business if they cant play fair.
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Post by ♛ZeNzI23 on Nov 12, 2014 21:53:52 GMT
Well, I took even the best racers almost a year to figure out that the pavement gives a boost. So they wouldn't have. But in the latest newswire they said they will be listening more to the community so hopefully they do and patch it. This is wrong, the pavement/curb boosting has existed since previous GTA games. A lot of GTA IV racers used it. Plus the fact that any bump in the road causes the acceleration, not just curbs. It seems like this has been a feature of their physics engine for years, I don't expect them to re-code their engine when they can't be bothered to fix wall glitches that have been in the game for a year and ruin free roam. So, since day 1 of GTAO you knew about it and have been using them?
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Post by Merphos on Nov 12, 2014 23:04:13 GMT
This is wrong, the pavement/curb boosting has existed since previous GTA games. A lot of GTA IV racers used it. Plus the fact that any bump in the road causes the acceleration, not just curbs. It seems like this has been a feature of their physics engine for years, I don't expect them to re-code their engine when they can't be bothered to fix wall glitches that have been in the game for a year and ruin free roam. So, since day 1 of GTAO you knew about it and have been using them? Not me, I only started racing on GTA in June. However, I know a lot of the people in GTA Racing Inc and GTA Race Crew on PS3, and they all say they did it in GTA IV and from the start of GTA V.
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