axdsilva
Member
SO distracted...
Posts: 403
Registered on: July 2014
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Post by axdsilva on Sept 23, 2014 2:38:49 GMT
This is the internet and everything needs a grain of salt, it's why several of us would trust Broughy's vids , since he delivers facts based on something practical and visible over someone who just post 'Top 10 Sports Cars GTA V'
Seriously my friend was looking that up yesterday when he let me drive around the airport in his semi-modded Comet and was just looking at how it stacked up against other cars, I overheard so much crap over his headset with serious bias in some of them trying to sound moderately factual while blasting their dubstep.
I don't have anything against people giving out their opinions and speculations but passing if off as absolute facts just seem to be way too common in GTA. THen again that shows how appealing this game is to so many people.
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Doodle
Member
wait this still exists?
Posts: 457
Registered on: April 2014
PSN ID: doodlemonoply / TRL_doodle
Social Club: doodlemonoply
Discord: Doodle#4061
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Post by Doodle on Oct 3, 2014 1:07:27 GMT
I may be a little late to the current conversation on how 'legit' these 'speculations' are, but here's my take. As some of you know, I've become good friends with Shaggy when it comes to playing this game. I'm extremely relavent when it comes to their community. Shaggy himself has given me picture proof that he is in fact, in contact with a Rockstar Developer who gives him inside information, and has done it many, many times. axdsilva, I hate to see people like you base your facts on what Shaggy says from videos he's made over a year ago. He's changed remarkably since then. He's told me before that what he did in the past was silly, even though those are his most viewed and talked about videos. I'm being 500% serious when I'm gonna say this. Shaggy is just as reliable as a source in the GTA racing community as Broughy is, weather you like that statement or not, he's the real deal now.
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axdsilva
Member
SO distracted...
Posts: 403
Registered on: July 2014
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Post by axdsilva on Oct 3, 2014 1:13:38 GMT
I don't base my facts on anything regarding this subject, I just don't care
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Post by Ser Tandur on Oct 3, 2014 1:25:06 GMT
I may be a little late to the current conversation on how 'legit' these 'speculations' are, but here's my take. As some of you know, I've become good friends with Shaggy when it comes to playing this game. I'm extremely relavent when it comes to their community. Shaggy himself has given me picture proof that he is in fact, in contact with a Rockstar Developer who gives him inside information, and has done it many, many times. axdsilva, I hate to see people like you base your facts on what Shaggy says from videos he's made over a year ago. He's changed remarkably since then. He's told me before that what he did in the past was silly, even though those are his most viewed and talked about videos. I'm being 500% serious when I'm gonna say this. Shaggy is just as reliable as a source in the GTA racing community as Broughy is, weather you like that statement or not, he's the real deal now. As a late comer to the serious racing community and both Shaggy and Broughy's videos (only a little over a month ago I saw them for the first time, I think), I agree that Shaggy's tone has changed alot and he does take the more technical details more serious. That being said... his overall personality turns me off, and Broughy looks like a British version of me. The NoDo-SweatBuckets Battle was a clear indicator of who was a bit more... "professional"
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Post by cameronman1329 on Nov 1, 2014 17:40:20 GMT
Personally I think this would be a great update, when I was racing earlier with a few members of NoDo, and a lot of CLD9 members, their playlist was full of corner-cutting, pavement boosting, etc. I just couldn't keep up with the them, as I'm not used to kerb/curb boosting, and they were just outpacing me. The only way I kept up to the middle of the pack was through consistency. I don't think it's fair to award players taking risks then crashing every so often, over players that are consistent. Also, the fact that IRL you won't get a rev boost from the pavement, so why should it be in GTA? I know it's not a racing sim, and more of an arcade/sandbox, but it shouldn't create unrealistic boosts from something that would most likely slow you down IRL. That's just my thoughts. It's a controversial topic, and I'm sure there's many of you that want it, and if you are beating people from being able to use these boosts, then I can totally see why you like it, but it just doesn't seem right for me.
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haydugjr
Member
Posts: 359
Registered on: March 2014
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Post by haydugjr on Nov 1, 2014 18:10:57 GMT
I don't think it's fair to award players taking risks then crashing every so often, over players that are consistent. Probably time to stop racing, then.
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Post by cameronman1329 on Nov 2, 2014 11:03:46 GMT
I don't think it's fair to award players taking risks then crashing every so often, over players that are consistent. Probably time to stop racing, then. I'm just saying that it's not realistic that you'd get a boost from kerbs, and consistency in racing is a key factor, otherwise you'd have to retire each race with a bad crash. I can understand if you're getting a better lap you should be faster, but if that is coming from kerb boosting then I don't think it should be like that. I'm all for best lap times, but if it is coming from this boost, then it shouldn't be. We should stick to the road and race there, so that it is more representative. Also, people look for these boosts so much that they sometimes crash and collide with me, not only disrupting their race but mine too. If they were removed we'd see a lot more consistent races, less crashes and just all-round better battles. I can understand your point of taking risks should result in better times, but it shouldn't come from unrealistic kerb boosts. It should come from taking the apex of a corner better,or carrying as much speed as possible.
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defiancewirez
Member
Clean competetive racer, looking for interesting battles and intense racing...
Posts: 15
Registered on: November 2014
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Post by defiancewirez on Nov 2, 2014 15:26:53 GMT
Okay, so here's my personal take on it, if anyone here is even interested.
Curb boosts should not be patched as even though it can be rewarding, the pavement can cause you to over steer, hit lampposts and severely damage your car, ultimately resulting in bad consequences. Basically what I'm trying to say is using curb boosts takes balls and can easily backfire, so why take an interesting element like that out of GTA racing? We all know that GTA Racing isn't a sim (its a Arcade, fun mode), so it really isn't an issue. Everyone has the availability to do it, Right? Also with dedicated time and passion that people have put into hot lapping and setting fast laps will have to be reset in rockstar created, verified, and popular custom tracks, like some of Nodo's! That will cause inconvenience to some people and even if rockstar weren't to reset times themselves, it would be very hard to beat the times of those who used curb boosts! You're probably thinking Rockstar tracks? They don't matter right? Well they do! Some people hotlap rockstar created and verified tracks to get high up on the leaderboards (not me personally).
However, I see why other people from the racing community want the curb boosts patched. It isn't realistic to have rev boosts and rev changes going over curbs. It should be opposite to be honest. It should slow down to encourage racers to stick to the quickest racing lines (AKA ROADS!)Although this isn't ideal for some racers, I don't think it should be patched for the reasons I have stated above. It adds an extra element and saves a lot of time and complaints about people's record laps. Everyone has the availability to do it, so tell me what makes it unfair ?
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Post by cameronman1329 on Nov 2, 2014 15:37:41 GMT
Okay, so here's my personal take on it, if anyone here is even interested. Curb boosts should not be patched as even though it can be rewarding, the pavement can cause you to over steer, hit lampposts and severely damage your car, ultimately resulting in bad consequences. Basically what I'm trying to say is using curb boosts takes balls and can easily backfire, so why take an interesting element like that out of GTA racing? We all know that GTA Racing isn't a sim (its a Arcade, fun mode), so it really isn't an issue. Everyone has the availability to do it, Right? Also with dedicated time and passion that people have put into hot lapping and setting fast laps will have to be reset in rockstar created, verified, and popular custom tracks, like some of Nodo's! That will cause inconvenience to some people and even if rockstar weren't to reset times themselves, it would be very hard to beat the times of those who used curb boosts! You're probably thinking Rockstar tracks? They don't matter right? Well they do! Some people hotlap rockstar created and verified tracks to get high up on the leaderboards (not me personally). However, I see why other people from the racing community want the curb boosts patched. It isn't realistic to have rev boosts and rev changes going over curbs. It should be opposite to be honest. It should slow down to encourage racers to stick to the quickest racing lines (AKA ROADS!)Although this isn't ideal for some racers, I don't think it should be patched for the reasons I have stated above. It adds an extra element and saves a lot of time and complaints about people's record laps. Everyone has the availability to do it, so tell me what makes it unfair ? I completely agree with this point, and I am open to them still being in races as long as there's an option to remove lamp posts. It's fine taking a risk, but when it backfires and caused maybe a lamp post to hit another racer and cause a collisions, or if you spin out and directly hit another racer, then that's where I don't like it. I don't take risky lines to get a boost, but if someone else does and that affects my race in a bad way then I'm not happy about that. If lamp posts were to be removed as an option, then keep them, because then it's all about who can control their car in the best lines of a race, but if a lamp posts you hit causes another racer to crash then I don't think it's fair, that's why I block off a lot of lamp posts in my races as shown in Shaggy's video on hoe to make them not fall. All in all, it works for some, but when it affects another racer who is just sticking to the road and hasn't done anything, that's where I draw the line. (As you might be able to tell by the emphasis of this, this has happened to me on many occasions and ruined my race). Anyway, keep them if you can remove lamp posts as an option, but if there are lamp posts hit by others, then I don't think it's right that it is all caused by looking for kerb boosts.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Nov 2, 2014 15:40:08 GMT
Sometimes people forget that this isn't a racing sim, it's an open world game about crime.
I think the reason kerb boosting exists is not just a reward for taking risks while racing but also a reward during missions and free roam (in single and multiplayer) to help you get away from cops.
In other words I don't think it will be patched. The best we can hope for is the ability to remove lampposts and other objects. I'd much prefer that.
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defiancewirez
Member
Clean competetive racer, looking for interesting battles and intense racing...
Posts: 15
Registered on: November 2014
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Post by defiancewirez on Nov 2, 2014 15:54:06 GMT
Have to agree with your point there Cameron! That is very valid and I too hope that Rockstar have an option to remove lampposts, signs etc for a better racing feel!
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Post by Ser Tandur on Nov 2, 2014 16:25:08 GMT
Sometimes people forget that this isn't a racing sim, it's an open world game about crime. I think the reason kerb boosting exists is not just a reward for taking risks while racing but also a reward during missions and free roam (in single and multiplayer) to help you get away from cops. In other words I don't think it will be patched. The best we can hope for is the ability to remove lampposts and other objects. I'd much prefer that. I had felt for awhile it was intentional, as a way to make driving on sidewalks unpredictable and uncontrollable, but they underestimated the skills of hardcore gamers. Now though I feel like it's just a unforseen side effect of the physics engine they use, and is unpatchable without a complete overhaul of the physics.
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axdsilva
Member
SO distracted...
Posts: 403
Registered on: July 2014
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Post by axdsilva on Nov 4, 2014 13:15:02 GMT
Another element our niche audience seems to be neglecting to consider is offroading
I mean compressing the suspension and tires boosts to add speed, this in a world that contains mountains, sand, swamp and grassy plain areas makes sense. The sidewalk is basically the road-side, with some added texture on top in order to build such a world and make it feel like one.
GTA has racing as a part of its game, which is so well built in this world and so satisfying it can attract the serious element of racing because of how well it is executed. It is however NOT a racing game, merely a game where races can take place, of all kinds to some degree. Arcady Krt-racers would dislike several elements of the racing feeling too limited as far as power-ups go, similar to how us a serious racers would dislike the unrealistic elements that distort laptimes. However despite this, people still race like this because GTA offers us these types of oppurtunities to do so with the freedom o conduct ourselves our own way.
This is pretty much why I don't care about curb boosting, I wouldn't make a habit out of it, I would perfer to see cars on the road racing akin to a real GT race with no offroad ires, but also, I do lie the idea of seeing a pink-orange totally tacky supercar with rims it would never have in real life merely because it can happen. It's GTA, as in Do what you want.
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Post by CHILLI on Nov 12, 2014 18:57:35 GMT
Now though I feel like it's just a unforseen side effect of the physics engine they use, and is unpatchable without a complete overhaul of the physics. I'm willing to say that you arent too far off the truth. It might not need a complete overhaul, but it would have to involve a bunch of new mathematical formulas for the wheel/suspension simulation to accurately compensate it in a realistic way. Surely this is something overlooked by many game devs because testers (probably) rarely try to set world records when making sure the game is working as intended. Things like curb boosting only really show if you're more or less trying to break the physics of the game.
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Post by ♛ZeNzI23 on Nov 12, 2014 19:20:09 GMT
Well, I took even the best racers almost a year to figure out that the pavement gives a boost. So they wouldn't have. But in the latest newswire they said they will be listening more to the community so hopefully they do and patch it.
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