Deleted
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Registered on: January 1970
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Post by Deleted on Nov 10, 2014 15:12:19 GMT
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Redbeard9295
Member
the chokemaister
Posts: 169
Registered on: June 2014
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Post by Redbeard9295 on Nov 10, 2014 16:37:10 GMT
Here's my first proper track, Generic Grand Prix. I've spent many hours testing, tweaking, and remaking this track to get it perfect. Thanks to everyone who gave feedback during the testing phases. All feedback is welcome. it's a really nice track . The only 2 things that I don't like that much are too many barriers on the side of the road (hopefully with next gen props all of these barriers will disappear from a lot of tracks I've seen) and many poles, signs and lampposts in the middle of the road, but you can't do anything about that.
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Deleted
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Registered on: January 1970
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Post by Deleted on Nov 10, 2014 16:58:02 GMT
Here's my first proper track, Generic Grand Prix. I've spent many hours testing, tweaking, and remaking this track to get it perfect. Thanks to everyone who gave feedback during the testing phases. All feedback is welcome. it's a really nice track . The only 2 things that I don't like that much are too many barriers on the side of the road (hopefully with next gen props all of these barriers will disappear from a lot of tracks I've seen) and many poles, signs and lampposts in the middle of the road, but you can't do anything about that. Any particular barriers you'd like to see removed? Yeah there are a ton of signs and stuff, tbh I don't even like racing in this part of town for that exact reason.
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Redbeard9295
Member
the chokemaister
Posts: 169
Registered on: June 2014
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Post by Redbeard9295 on Nov 10, 2014 17:53:42 GMT
Any particular barriers you'd like to see removed? Yeah there are a ton of signs and stuff, tbh I don't even like racing in this part of town for that exact reason. not really, not if that's what you want it to look like just wanted to say it's a nice track and my impressions... haven't played it except for yesterday. something that allows us to get rid of some annoying little signs and poles in the middle of the road would be a cool addition to next gen tho
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Deleted
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Registered on: January 1970
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Post by Deleted on Nov 10, 2014 18:15:34 GMT
Ahh it's a bit different than the version you played yesterday. I think it's a bit better now. Thanks for the kind words.
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Xiphactin
Member
Posts: 200
Registered on: July 2014
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Post by Xiphactin on Nov 10, 2014 21:13:33 GMT
I played it the other day, and there are two things in particular I'd fix. One, on the hair pin there is no indicator of which side to go on. I think adding a check point on the correct side would solve it. I also don't like the road that you are on right before the turn to the road where you start and finish. It's too narrow, with too many barriers. I think going down the road before that one and the railroad would be better. Other than that though I like the track. The barriers are placed well, and not too excessive, like a lot of other tracks I play, the roads are generally pretty wide, and it has good flow.
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Deleted
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Registered on: January 1970
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Post by Deleted on Nov 11, 2014 7:52:01 GMT
I played it the other day, and there are two things in particular I'd fix. One, on the hair pin there is no indicator of which side to go on. I think adding a check point on the correct side would solve it. I also don't like the road that you are on right before the turn to the road where you start and finish. It's too narrow, with too many barriers. I think going down the road before that one and the railroad would be better. Other than that though I like the track. The barriers are placed well, and not too excessive, like a lot of other tracks I play, the roads are generally pretty wide, and it has good flow. In this version the hairpin is blocked off on the exit side so there's no longer a need to place a checkpoint indicator, but yeah it was a clusterfuck before I blocked it (some randoms still drive through the barriers, I'll need to space them closer). As for the barriers on the road before the final stretch, my intention was for them to create a chicane feel and keep us off the sidewalks. I kind feel that without them, people will be more likely to hit the poles and cause a pile up in there. The road before the train tracks was the original turn but I went up a block because I felt the track needed at least 1 long straight. I'll toy around with those barriers and see what I can come up with, I may end up changing roads if I can't find anything. Edit: hairpin now has tires in between barriers so randoms can't drive through. I also removed the far road completely and went up another block to this road. Exiting this road puts us straight into quite a few poles so I had to block off the left side to make it a bit safer. edit2: I'm really diggin the last section with the new changes.
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Xiphactin
Member
Posts: 200
Registered on: July 2014
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Post by Xiphactin on Nov 11, 2014 12:19:01 GMT
Great, glad I could help
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Dec 3, 2014 16:47:04 GMT
Here's my latest and last track on 360, Coastal Generic GP. It is still in its first stage of testing but it feels pretty complete as of now. I won't be able to update it till I get on PS4 because I decided not to renew my XBL sub due to all the disconnects I've been having lately.
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Xiphactin
Member
Posts: 200
Registered on: July 2014
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Post by Xiphactin on Dec 3, 2014 22:23:19 GMT
Here's my latest and last track on 360, Coastal Generic GP. It is still in its first stage of testing but it feels pretty complete as of now. I won't be able to update it till I get on PS4 because I decided not to renew my XBL sub due to all the disconnects I've been having lately. I'll try to get on it soon and give you some feedback, so you can change it when you get PS4. I'm getting my ps4 soon too, so I'll be able to help with feedback on that as well.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Dec 3, 2014 22:56:00 GMT
Here's my latest and last track on 360, Coastal Generic GP. It is still in its first stage of testing but it feels pretty complete as of now. I won't be able to update it till I get on PS4 because I decided not to renew my XBL sub due to all the disconnects I've been having lately. I'll try to get on it soon and give you some feedback, so you can change it when you get PS4. I'm getting my ps4 soon too, so I'll be able to help with feedback on that as well. Thanks, I'll see you on PS4.
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Post by iAP3XPRED4TORi on Dec 3, 2014 23:40:49 GMT
I'll try to get on it soon and give you some feedback, so you can change it when you get PS4. I'm getting my ps4 soon too, so I'll be able to help with feedback on that as well. Thanks, I'll see you on PS4.
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Deleted
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Post by Deleted on Dec 30, 2014 18:45:25 GMT
Both of these tracks have seen massive changes recently so I figured I'd update this thread. Generic Grand PrixGeneric Grand Prix West
Neither of these are "complete" yet, as when I move to PS4 I will have double the amount of props so I'm sure I'll make some more massive changes then, and while I'm still on 360 I'll be making minor changes and improvements. I figured I'd add in my old banter track that I made before I knew what racing was. It's based off this video by a youtuber named rechyyy. I don't expect any NoDo to play this as it's not competitive, but it sure makes for some drunken fun with friends (assuming you're of legal age in your local jurisdiction). Five Stars to Freedom
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Deleted
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Registered on: January 1970
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Post by Deleted on Jan 28, 2015 2:04:50 GMT
Decided to do my first track re-creation. Here's Circuit of Vinewood Hills made by ElMister on PS4. It's best suited for smaller vehicles as it's a very tight track. There's also a pit lane if you set it to GTA race. Below is a video of 1 lap ending with a trip through pit lane. Let me know if you have any issues with pit lane. I made it so we're forced to slow down upon entering it. Be aware of your surroundings when exiting it.
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R4C3RJK99
Member
Moving to PC which means I won't be playing for a while.
Posts: 469
Registered on: December 2014
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Post by R4C3RJK99 on Jan 28, 2015 2:18:30 GMT
Decided to do my first track re-creation. Here's Circuit of Vinewood Hills made by ElMister on PS4. It's best suited for smaller vehicles as it's a very tight track. There's also a pit lane if you set it to GTA race. Below is a video of 1 lap ending with a trip through pit lane. Let me know if you have any issues with pit lane. I made it so we're forced to slow down upon entering it. Be aware of your surroundings when exiting it. I love this track, you've done a fine job recreating it. As for the pit lane, I like the entrance, but I couldn't find an exit. This isn't your fault, there are so many health pick ups, I couldn't see where I was going
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