spartan2291
Member
Posts: 414
Registered on: September 2014
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Post by spartan2291 on Nov 14, 2014 3:16:19 GMT
How much faster of a lap are you actually able to get using this though? Also by what you're saying you don't have to drive on the sidewalk you can just touch the curb enough to get on top of it right? Let's put it this way. If I had to choose between the following: 1. Not using curb boost but driving a fully modded car 2. Using curb boost and driving a car without the turbo upgrade I would pick #2 every time.
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rcracer11m
Member
You've gotta laugh, otherwise you'd cry
Posts: 1,053
Registered on: October 2014
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Post by rcracer11m on Nov 14, 2014 3:20:56 GMT
So for an off-road race would you go slower if they got rid of this because the driving surface is covered in bumps?
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spartan2291
Member
Posts: 414
Registered on: September 2014
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Post by spartan2291 on Nov 14, 2014 3:22:17 GMT
I don't like the curb boosting exploit. But of course I still use it.
The reason I don't like it is because sometimes (not all the time), curb boosting gives you the advantage on certain corners using a racing line that is absolutely asinine if you were racing in reality. That I do find irritating.
That being said, this isn't iRacing or Assetto Corsa. Hell, this isn't even Forza. So, while I dislike the exploit, I will continue to use curb boosting until it's patched (if ever-I seriously doubt it can or will be patched).
People who really bitch about using the curb also irritate me. Actual racers IRL will take every advantage they can get, even if it could be seen as "cheap" or not in keeping with the spirit of the rules. Hell, McLaren ran a second brake pedal in Formula 1 for a season until they were caught. Red Bull last year was probably running some sort of weird traction control that could probably be construed as illegal if anyone ever really caught on. That's racing--take every advantage.
It's a significant advantage and if you aren't using it out of some weird sense of racing honor, you're leaving a lot of time on the table.
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Deleted
Deleted Member
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Registered on: January 1970
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Post by Deleted on Nov 14, 2014 4:33:21 GMT
I've basically stopped racing because of curb surfing. It's a bit annoying to me to be racing on the roadway as intended, then get passed by a guy because there happened to be a stretch of sidewalk. As you said Trowa, it should be up to the driver if taking a risk is worth the reward, but most tracks have plenty of spots for curb surfing that are nearly no risk at all. As far as an argument of "it's part of the game so deal with it" I can almost guarantee that it was never intended to be in, but is a bi-product of the programming, much like the off-road tire effect on curbs. The point is that you will hit several of these boosts a lap without going near a kerb. So you are already benefiting. So why not benefit more. There's a difference in benefiting by happenstance and benefiting by changing my racing line on every track to hit as many curbs as I can. I have zero interest in racing people when half the time, they aren't even on asphalt.
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Post by vxwk on Nov 14, 2014 4:53:42 GMT
It's a shame it's in the game but I don't see it as something evil that must be blocked at all costs.
Most people say that you are curb boosting when half the time it is an optimal line to get a wider entry into a corner or allowing you to run out wife on the exit. This for me is no different to f1 cars running over curbs as the reason for using them is the same. Using curbs to get round a corner quicker isn't really curb boosting. If it's a straight decision between blocking off every curb or blocking none, I'd say block none. Not only does blocking the corners narrow the track limiting passing opportunities. It also increases the chances of someone crashing because they've run to hot into a corner and can't use the pavement as a get out of jail free. More and more f1 tracks have a large tarmac run-off area for this very reason rather than having a gravel trap right on the edge of the track. Half the time people blocking pole cuts or curb boosts are placing the props awfully so the they overhang on the track rather than allowing a small gap to get two wheels on the curb.
Overall it's a shame that it's in the game but it is in the game, so either learn to do it or get beaten. Blocking off every single patch of pavement just ruins it's flow.
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Deleted
Deleted Member
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Registered on: January 1970
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Post by Deleted on Nov 14, 2014 5:15:56 GMT
To continue what was being discussed in the fastest laps thread, bump boosting (it's a technically more accurate name IMO and avoids the sidewalk/pavement and kerb/curb naming issues) is not a glitch. It's as much as one as rocket-jumping was in the original Quake, or strafe-running, strafe-jumping, and bunny hopping is in many first person shooters. The developers may not have intended for it to happen but they are now a standard part of the game, and what may appear to have been a bug at first has actually turned into something that raises the skill ceiling and separates the good players from the bad. In an open world sandbox game that encourages players to do what they want, why add more limitations? Sure, in this racing crew which encourages clean racing, it can be a little frustrating at times when an accident occurs because someone cuts across the regular racing line to seek out a bump, or they hit a lamppost and cause you to go spinning off. However, this game isn't made for clean racing at all in the first place and we've already made a lot of compromises adding in unwritten game rules for ourselves and if it's a really big problem then you can always stick a barrier on problem corners (it's much easier to avoid on straights). If you want to stick to the roads and make tracks that limit you to just this, that's fine. I'd rather see fast and exciting racing, and if and when the option to delete unwanted items on the map such as trees, posts, and traffic lights becomes available I'll be damn sure to use it so that my tracks become even quicker and there's absolutely no complaining.
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Post by smitveedub aka inFamous_Smithy on Nov 14, 2014 9:20:39 GMT
I'm still a little unsure how this exploit works is it constantly driving along the kurb or bouncing on and off to affect it i have tried a few diff ways not sure how it works can someone pls clarify
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Post by Trowa on Nov 14, 2014 9:23:55 GMT
I'm still a little unsure how this exploit works is it constantly driving along the kurb or bouncing on and off to affect it i have tried a few diff ways not sure how it works can someone pls clarify getting on and off. The initial "bump" is what is important which is why blocking curbs is silly in the first place. There are 1000's of bumps on each road that do the same thing as a curb. Its incorrectly called a curb boost when it really should be called a bump boost.
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Post by Hale on Nov 14, 2014 9:32:36 GMT
The point is that you will hit several of these boosts a lap without going near a kerb. So you are already benefiting. So why not benefit more. There's a difference in benefiting by happenstance and benefiting by changing my racing line on every track to hit as many curbs as I can. I have zero interest in racing people when half the time, they aren't even on asphalt. On most tracks its simply running a bit wider on exit or a bit tighter on exit. Unless you are hot-lapping like a beast using some boosts is way too risky to attempt flat out in a race, same as pole cuts. Tracks north of the city are totally unaffected by any line change for boost until you hit paleto bay.
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Post by Broughy1322 on Nov 14, 2014 11:45:52 GMT
Just so people know, kerb boosting is something I knew about ever since the game first came out. The reason being is that it was exactly the same on GTA IV and I used to do a lot of racing there too. Eventually you see some guy in a race go on the sidewalk rather than the road and you try it yourself on the next lap to find a huge speed boost. It was inevitable that, when I realised the physics of this boosting were the same in GTA V, people would end up doing it in the same way that it spread back on GTA IV.
The reason I didn't say anything about it initially or even use it myself (apart from the odd time where I would pull off to the left at the start of LSGP and after seeing it in early videos everyone kept thinking it was because I didn't want to get involved in incidents haha) is because as a mechanic I don't like it. I don't like how it's sometimes better not to maximise speed around a corner in favour of hitting a bump, or how you can get an overtake done on someone where you're level going on a straight, but because they're closer to the sidewalk they get a boost benefit and fly ahead (you can see this with me an Alurcard on the round 5 highlights video).
However what I don't like even more is when people aren't on a level playing field. As soon as kerb boosting started to get more prevalent of course I started to use it and would encourage everyone else to as well. I don't like it, but it isn't going anywhere so you might as well start learning how to use it. I'd have made a video if time allowed to let as many people know as possible rather than keeping it some elite drivers secret (which a lot of the other race crews did for a long time). The main issue I have with bump boosting now is when people don't know about it. The same goes for any other in game mechanic that isn't totally obvious or an aspect of real racing but gives an advantage. As long as everyone knows what you need to do to be quick then it's up to them to use it. If people don't want to listen then that's up to them, but as long as people are aware and it's a level playing field for all then it's all good in my book. It's how the game is and we have to deal with it as it is if we want to be quick.
The only time when it would annoy me a lot is if someone won a race from kerb boosting when they wouldn't have done if their competitors had known about it. Other than that its up to each individual to just get on with it. Yes it would be nice if it wasn't in the game at all but it is what it is. Not liking it doesn't mean to say it shouldn't be used out of some principle.
There are probably plenty of little tricks or techniques that I don't know about where if I did I'd be able to shave some lap time off if I practised with them - that annoys me more than having to kerb boost. It's not the presence of such tricks that causes the problem, more so the lack of knowledge about them which creates an unbalanced playing field,
Also just FYI - a lot of the barriers on CCGP were to stop shortcuts, block poles, and actually define the track limits, not to stop kerb boosts. It was just a tight track on the face of it.
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Post by Hale on Nov 14, 2014 12:20:03 GMT
Just so people know, kerb boosting is something I knew about ever since the game first came out. The reason being is that it was exactly the same on GTA IV and I used to do a lot of racing there too. Eventually you see some guy in a race go on the sidewalk rather than the road and you try it yourself on the next lap to find a huge speed boost. It was inevitable that, when I realised the physics of this boosting were the same in GTA V, people would end up doing it in the same way that it spread back on GTA IV. The reason I didn't say anything about it initially or even use it myself (apart from the odd time where I would pull off to the left at the start of LSGP and after seeing it in early videos everyone kept thinking it was because I didn't want to get involved in incidents haha) is because as a mechanic I don't like it. I don't like how it's sometimes better not to maximise speed around a corner in favour of hitting a bump, or how you can get an overtake done on someone where you're level going on a straight, but because they're closer to the sidewalk they get a boost benefit and fly ahead (you can see this with me an Alurcard on the round 5 highlights video). However what I don't like even more is when people aren't on a level playing field. As soon as kerb boosting started to get more prevalent of course I started to use it and would encourage everyone else to as well. I don't like it, but it isn't going anywhere so you might as well start learning how to use it. I'd have made a video if time allowed to let as many people know as possible rather than keeping it some elite drivers secret (which a lot of the other race crews did for a long time). The main issue I have with bump boosting now is when people don't know about it. The same goes for any other in game mechanic that isn't totally obvious or an aspect of real racing but gives an advantage. As long as everyone knows what you need to do to be quick then it's up to them to use it. If people don't want to listen then that's up to them, but as long as people are aware and it's a level playing field for all then it's all good in my book. It's how the game is and we have to deal with it as it is if we want to be quick. The only time when it would annoy me a lot is if someone won a race from kerb boosting when they wouldn't have done if their competitors had known about it. Other than that its up to each individual to just get on with it. Yes it would be nice if it wasn't in the game at all but it is what it is. Not liking it doesn't mean to say it shouldn't be used out of some principle. There are probably plenty of little tricks or techniques that I don't know about where if I did I'd be able to shave some lap time off if I practised with them - that annoys me more than having to kerb boost. It's not the presence of such tricks that causes the problem, more so the lack of knowledge about them which creates an unbalanced playing field, Also just FYI - a lot of the barriers on CCGP were to stop shortcuts, block poles, and actually define the track limits, not to stop kerb boosts. It was just a tight track on the face of it. Thanks for the clarification mate. Helps to get people to see what we have been saying for quite a while. None of us like the boosting but now its here we may as well abuse it to get as fast as possible.
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Post by CHILLI on Nov 14, 2014 17:44:16 GMT
Looking back at all the hours I've spent just cruising around with friends in GTA IV this could explain why I've always been a little faster than them. I just like going for uneven pieces of road that show off the physics of the game but never put much thought into if it really mattered in the end, I just found my own ways to enjoy the game and in the process kept using this boost without knowing? Stuff like hit manholes and slight bumps in the road to redirect my car easier and this boost would certainly explain why I usually get faster exits than most of my friends...
I have talked about knowing about this in the skype groups (overall & 360) but out of the games I actually own it's hard to know which ones have it and which ones dont. Some have extreme compensation, like FlatOut: UC, where the car pretty much stalls for a moment and some games where it nearly spazzes out (GTA SA was really odd at times, possibly this boost being a thing there aswell).
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Post by CrazyMan2626267 on Nov 15, 2014 2:42:19 GMT
I'll say this for Cutting Coroner's in hotlap curb boosting. I literally do one unnecessary boost on the main straight. The rest is just a wider line to take most corners so even if they patched it out my line wouldn't change except on the main straight. The time would probably be a second or so slower.
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haydugjr
Member
Posts: 359
Registered on: March 2014
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Post by haydugjr on Nov 15, 2014 19:05:59 GMT
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Redbeard9295
Member
the chokemaister
Posts: 169
Registered on: June 2014
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Post by Redbeard9295 on Nov 15, 2014 21:08:37 GMT
Kinda regret signing that petition now...
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