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Post by Skirakzalus on Jan 5, 2017 8:22:15 GMT
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GalantEvo
Member
Formerly known as Esperante.
Posts: 874
Registered on: November 2015
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Post by GalantEvo on Jan 5, 2017 13:17:26 GMT
Thanks for the review! I'll try and get working on most things you pointed out, except two things: The Tunnel Section: Won't be touched because the jump creates the character of the track, and everything is blocked off so no big danger) The Ovivo Line: The entire track is more than 2 lanes wide, I don't want to change that by removing the line. Also it gives good opportunity for some last corner overtakes against people not aware of the line.
I'd like to ask you if it's possible to have one of my other submitted tracks reviewed before February 1st. Don't want to sound like a dick and force you to, but I have an event planned on February 8th, and I want the track to be race-ready for it. Thanks in advance!
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Post by Skirakzalus on Jan 5, 2017 16:22:36 GMT
Thanks for the review! I'll try and get working on most things you pointed out, except two things: The Tunnel Section: Won't be touched because the jump creates the character of the track, and everything is blocked off so no big danger) The Ovivo Line: The entire track is more than 2 lanes wide, I don't want to change that by removing the line. Also it gives good opportunity for some last corner overtakes against people not aware of the line.
I'd like to ask you if it's possible to have one of my other submitted tracks reviewed before February 1st. Don't want to sound like a dick and force you to, but I have an event planned on February 8th, and I want the track to be race-ready for it. Thanks in advance! In the end it is always up to the creator what to do with the feedback given in the review. When it comes to the Ovivo line I simply don't like it, but if you want to keep it, just go for it. I already recorded the other reviews, should publish them the next days.
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Post by Skirakzalus on Jan 7, 2017 8:22:20 GMT
GTA Online Race Track Reviews #06 SuperVelocé Ultima SuperVelocé Ultima: rsg.ms/07ee673
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Post by OhHiMarc on Jan 7, 2017 9:48:17 GMT
These are fun!
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Post by p4uliii on Jan 8, 2017 16:31:49 GMT
br3chbohne and I created a track named " DeLeon - 8 in 1". It's based on 8 R* tracks and it's one of my favourite endurance tracks I have to say. Even if it's about 30 km long But a review would be great cause I'd like to add it to GTARacing.net
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Post by Skirakzalus on Jan 9, 2017 2:01:47 GMT
br3chbohne and I created a track named " DeLeon - 8 in 1". It's based on 8 R* tracks and it's one of my favourite endurance tracks I have to say. Even if it's about 30 km long But a review would be great cause I'd like to add it to GTARacing.net I dunno about this one. I can make a video for it, but it would be different from the usual stuff.
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Post by p4uliii on Jan 9, 2017 4:49:17 GMT
br3chbohne and I created a track named " DeLeon - 8 in 1". It's based on 8 R* tracks and it's one of my favourite endurance tracks I have to say. Even if it's about 30 km long But a review would be great cause I'd like to add it to GTARacing.net I dunno about this one. I can make a video for it, but it would be different from the usual stuff. Don't force yourself ... We just thought about it after we kinda "finnished" the track. It don't have to be as extensive as the usual ones. Maybe a lap around it and some thoughts about the track
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Post by Skirakzalus on Jan 9, 2017 7:28:29 GMT
I dunno about this one. I can make a video for it, but it would be different from the usual stuff. Don't force yourself ... We just thought about it after we kinda "finnished" the track. It don't have to be as extensive as the usual ones. Maybe a lap around it and some thoughts about the track that's exactly what I thought about, too. Keeping in mind that you spend all the checkpoints and most likely also all props already (didn't see any dynamic ones though) there is not much that can be done about it anyways.
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Post by Skirakzalus on Jan 14, 2017 16:40:31 GMT
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Jan 14, 2017 19:16:16 GMT
You didn't mention the grid of Asyiare once? I seems like everyone beyond player 5 will spawn on a rock or behind it? The SuperKart track does look nice, but I'd like to see a fix to that sweeping right hander where you can completely cut and go over the apex.
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Post by Skirakzalus on Jan 15, 2017 0:22:42 GMT
You didn't mention the grid of Asyiare once? I seems like everyone beyond player 5 will spawn on a rock or behind it? The SuperKart track does look nice, but I'd like to see a fix to that sweeping right hander where you can completely cut and go over the apex. I'm usually assuming that if a job has a certain amount of spots that they work, so I didn't take a look at that. When it comes to the right turn, I don't see it as too much of a problem because of how you approach the turn. If you take the one before it rather wide you'll end up very far on the outside and since there is also the barrier right after the turn I don't think it is that attractive to cut it too deep.
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Post by jeffreyb1990 on Jan 15, 2017 23:41:27 GMT
Skira, I just finished rebuilding an old track. If you would be so kind to review the updated version: rsg.ms/ba8afe9 Btw I'm out of props at the moment, but I probably can find 1 or 2 if necessary.
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Post by Skirakzalus on Jan 16, 2017 7:22:30 GMT
Skira, I just finished rebuilding an old track. If you would be so kind to review the updated version: rsg.ms/ba8afe9 Btw I'm out of props at the moment, but I probably can find 1 or 2 if necessary. Sure, but it might take a while, still got two in queue and I'm preparing for a vacation right now.
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Kesha_F1
Member
Peacemaker
Posts: 54
Registered on: December 2015
Social Club: EFO_Kesha_F1
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Post by Kesha_F1 on Jan 16, 2017 17:02:57 GMT
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