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Post by imfishy on Feb 20, 2017 11:22:36 GMT
Hi Skirakzalus, I made a track centered around the Vespucci Area and would appreciate some feedback from your side. Its not an urgent matter so take your time. Im just curious how many tracks are in the queue for the review right now. Maybe you can give a little benchmark for how long its gonna take. Here is my Wiwang Vespucci Circuitcheers Thanks already.
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Post by Skirakzalus on Feb 20, 2017 12:50:36 GMT
Well, right now there are three tracks in the queue in front of yours. Made videos for two of them, likely going to rerecord the second one though. So one is going live relatively soon, one will be rerecorded and I still need to take a closer look at the last one, before I get to yours. Problem is that I'm still kinda in the middle of processing/dealing with some personal stuff that hit me quite hard, so I am not in a recording mood too often. And that's why this is taking a lot longer than it otherwise would do, so I'm not going to give any estimates on when something is going to be done.
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Post by imfishy on Feb 20, 2017 13:32:53 GMT
Well, right now there are three tracks in the queue in front of yours. Made videos for two of them, likely going to rerecord the second one though. So one is going live relatively soon, one will be rerecorded and I still need to take a closer look at the last one, before I get to yours. Problem is that I'm still kinda in the middle of processing/dealing with some personal stuff that hit me quite hard, so I am not in a recording mood too often. And that's why this is taking a lot longer than it otherwise would do, so I'm not going to give any estimates on when something is going to be done. Its no problem, thats enough of an info for me, thanks. Take your time. Cheers
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Post by Skirakzalus on Feb 21, 2017 16:00:27 GMT
GTA Online Race Track Reviews #11 Pisswasser Rush Pisswasser Rush: rsg.ms/a2c6bb4
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Post by p4uliii on Feb 23, 2017 11:00:09 GMT
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Post by imfishy on Feb 23, 2017 12:23:05 GMT
Best trackname ever
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eedo123
Member
Posts: 119
Registered on: November 2015
Steam: azazel888
Social Club: eedo123
Discord: eedo123#8111
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Post by eedo123 on Feb 24, 2017 0:41:02 GMT
Hey Skirakzalus, Here are some of my circuits, I hope you get to at least test them once, I really took the time to perfect them. Thanks and I enjoy all the reviews you've done so far! Spa Andreas - rsg.ms/99de19cItali Grand Prix - rsg.ms/0d3f4beCircuit of the Andreas - rsg.ms/20bc2e1
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Post by Skirakzalus on Feb 24, 2017 18:28:14 GMT
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Post by Skirakzalus on Feb 27, 2017 19:57:50 GMT
GTA Online Race Track Reviews #13 ZennyCudo Park Plus ZennyCudo Park Plus: rsg.ms/7854dfc
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Feb 27, 2017 23:25:18 GMT
GTA Online Race Track Reviews #13 ZennyCudo Park Plus ZennyCudo Park Plus: rsg.ms/7854dfcThanks for the review, I feel like the suggestions you have made where all pretty good ideas, the only issue being is that I'm a bit low of props left so i'll try to pick out the most important ones. Also at the time I didn't realize how good the targets are as inside props so I will defo be using them. Once again thanks for the review I will get around to the improvements over the next couple of days, not really in the mood to be in the creator but I will have it done very soon.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Feb 27, 2017 23:43:04 GMT
GTA Online Race Track Reviews #13 ZennyCudo Park Plus ZennyCudo Park Plus: rsg.ms/7854dfcThanks for the review, I feel like the suggestions you have made where all pretty good ideas, the only issue being is that I'm a bit low of props left so i'll try to pick out the most important ones. Also at the time I didn't realize how good the targets are as inside props so I will defo be using them. Once again thanks for the review I have two things to add. First, the transition between the grid fence and the grid start/finish-gate won't be smoothed out solely by raising the building block (as skira suggested). The reason being cars can clip through one closest hitbox, but not the 2nd closest. I'm usually trying to either have a gradually transition between props so that you wont hit the edge of the 2nd closest hitbox. Secondly, my suggestion for wide apex props - where you're using tilted pipes atm - I'd suggest using any of the two stunt targets or the raised steep hill tilted in the same manner as you've done with the pipes. I find the hitbox to be smoother than the pipes. Bonus. Round props that isn't as smooth as the gas tank, stunt targets, steep hill won't do good as apex barriers as round props really consists of a bunch of rectangles that you can get stuck on even though they're the same prop. Especially guardrails, raised track corners and pipes if placed vertically, can cause issues if used on the inside of corners. They can be smoothed out a bit if stacked twice on each other and rotated a bit - like skira did on Bravado National Club.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Feb 28, 2017 0:05:06 GMT
Thanks for the review, I feel like the suggestions you have made where all pretty good ideas, the only issue being is that I'm a bit low of props left so i'll try to pick out the most important ones. Also at the time I didn't realize how good the targets are as inside props so I will defo be using them. Once again thanks for the review I have two things to add. First, the transition between the grid fence and the grid start/finish-gate won't be smoothed out solely by raising the building block (as skira suggested). The reason being cars can clip through one closest hitbox, but not the 2nd closest. I'm usually trying to either have a gradually transition between props so that you wont hit the edge of the 2nd closest hitbox. Secondly, my suggestion for wide apex props - where you're using tilted pipes atm - I'd suggest using any of the two stunt targets or the raised steep hill tilted in the same manner as you've done with the pipes. I find the hitbox to be smoother than the pipes. Bonus. Round props that isn't as smooth as the gas tank, stunt targets, steep hill won't do good as apex barriers as round props really consists of a bunch of rectangles that you can get stuck on even though they're the same prop. Especially guardrails, raised track corners and pipes if placed vertically, can cause issues if used on the inside of corners. They can be smoothed out a bit if stacked twice on each other and rotated a bit - like skira did on Bravado National Club. Thanks for the advice, I will have a mess around in creator to see if I can come up with a viable solution.
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Post by jeffreyb1990 on Mar 7, 2017 20:34:56 GMT
he Skirakzalus, This is my newest track: rsg.ms/af14ec3I think it's one of the best tracks I have ever made. It's once again in the docks area, but it's a different kind of track. I would like your view on it as it really helped me the first time
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Post by Skirakzalus on Mar 8, 2017 13:50:35 GMT
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Post by OhHiMarc on Mar 8, 2017 14:00:51 GMT
Best trackname ever Why does it say it is not available on pc, because you play on pc... dafuq
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