IxDo
Member
Posts: 15
Registered on: April 2015
Steam: IxDo
Social Club: IxDoGaming
Discord: IxDo#8535
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Post by IxDo on Apr 25, 2015 18:04:45 GMT
Hello everyone! I recently created a track, which is the best track that I've ever created. It's a very well constructed track with a wide open beginning and a big open corner to start it off. As you progress the roads become a little smaller so there's a shift in pace that you can have through the corners throughout the race. I played with a few randoms to see what they thought about it but they didn't like it obviously as they seemed to have more fun smashing into eachother. It got a bunch of downvotes from a crew that just rammed into me all the time aswell which stinks. After that mess I got myself a few people from the crew to race with and they seemed to like it alot actually. I made a few changes with more tyre barrels by a few more lamp posts ect. I got in again with some more people and we raced for 2-3 hours straight on the track with all possible car and weather combinations you could imagine. It was a great time and I would love to see if there's any way that I can improve the track, even a small tip is good. I'm playing on the PC and will be available if someone want's to race with me on the track. TLDR; I love this track a lot and crew members did aswell (random people didn't like it as much though) Definitly worth a go! The track: socialclub.rockstargames.com/games/gtav/jobs/job/Xxz--ZAOVU25Id13thg0XgMy social club account if you want to race with me: socialclub.rockstargames.com/member/ixdogaming-IxDo
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mcdinggle
Member
Posts: 10
Registered on: April 2015
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Post by mcdinggle on Apr 25, 2015 18:08:09 GMT
I really like this track:) It has a great flow and makes for a really fun racing experience. I would say its a medium length track that can b really fun with a populated lobby! Great stuff
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on May 4, 2015 16:18:21 GMT
I'm bookmarking it for a spin. One of my favorite things to do on PS3 was check out new crew tracks, so I'm excited to see what the PC community can bring to the table. I'll report back after some good testing.
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on May 5, 2015 2:19:38 GMT
Okay, I ran it a few times and I have to say; I like it. Very good flow and great speed. A few nitpicks about prop placement, but nothing that would detract from the track design. My inner NoDo wanted a pit lane for the GTA race, but there aren't many outside of the racing community who will know its true purpose. I'd love to see it with a full grid.
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axdsilva
Member
SO distracted...
Posts: 403
Registered on: July 2014
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Post by axdsilva on May 5, 2015 12:36:55 GMT
I tried it, I liked it, need I say more
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IxDo
Member
Posts: 15
Registered on: April 2015
Steam: IxDo
Social Club: IxDoGaming
Discord: IxDo#8535
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Post by IxDo on May 5, 2015 17:36:38 GMT
Any sort of improvements that you would recomend? I'm happy to hear that you like the track!
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on May 5, 2015 18:19:59 GMT
Any sort of improvements that you would recomend? I'm happy to hear that you like the track! The only thing that jumped out to me was the tight turn at CP 9. If you go a little wide then you hit those barriers guarding the sidewalk. Maybe something to indicate, or funnel, traffic more towards center/right of the turn. It would take a bit of trial and error, but I think it's possible. Other than that the track is a blast, and even that isn't necessary as a driver is aware of that after 1 lap.
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IxDo
Member
Posts: 15
Registered on: April 2015
Steam: IxDo
Social Club: IxDoGaming
Discord: IxDo#8535
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Post by IxDo on May 6, 2015 17:18:40 GMT
Any sort of improvements that you would recomend? I'm happy to hear that you like the track! The only thing that jumped out to me was the tight turn at CP 9. If you go a little wide then you hit those barriers guarding the sidewalk. Maybe something to indicate, or funnel, traffic more towards center/right of the turn. It would take a bit of trial and error, but I think it's possible. Other than that the track is a blast, and even that isn't necessary as a driver is aware of that after 1 lap. I see, but I find it better to have it there rather than having a lamp post getting knocked down. You can also go on the sidewalk to the left of it, but that is very difficult because of the speed that you have through the corner.
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The_Bad_Loser
Member
Recent Status?
Posts: 1,044
Registered on: July 2014
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Post by The_Bad_Loser on May 6, 2015 19:16:01 GMT
I see, but I find it better to have it there rather than having a lamp post getting knocked down. You can also go on the sidewalk to the left of it, but that is very difficult because of the speed that you have through the corner. I think I may describing the wrong turn. I'll have to try and record it to illustrate. As I said though, it's not a big deal. Thanks for taking the input anyway.
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Xepy★̅
Member
Nah.
Posts: 624
Registered on: April 2015
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Post by Xepy★̅ on May 13, 2015 2:27:21 GMT
If I have one complaint, it would be somehow I kept missing the finish line checkpoint. A bit too far left while still on the road did that.
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records070
Member
Drive it, like you stole it!
Posts: 153
Registered on: March 2014
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Post by records070 on Jun 2, 2015 16:20:57 GMT
Yeah, that checkpoint is quite a annoyance
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IxDo
Member
Posts: 15
Registered on: April 2015
Steam: IxDo
Social Club: IxDoGaming
Discord: IxDo#8535
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Post by IxDo on Jun 2, 2015 19:25:59 GMT
If I have one complaint, it would be somehow I kept missing the finish line checkpoint. A bit too far left while still on the road did that. I will take a look :-)
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