fuksias
Member
Posts: 42
Registered on: October 2015
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Post by fuksias on Jan 29, 2016 22:22:33 GMT
HOW TO MID DRIVE SPEED BOOST NEW BANSHEE 900R PROPERLY (pre patch
there is a trick that makes it harder to middrive than the normal banshee, but the boost is rivaling the normal banshees boost if done correctly.
1) go first person and see find the turbo gauges and max them out by reving he car with handbrake on. 2) let of the trottle just enough to let the rev gauge stop jumping and release the handbrake, this will give a perfect launch 3) floor it when you got grip to do so 3) when closing in on 50-60 mph do the middrive speed boost before you normally would if you get it right it should jump from 60 to 100 mph almost instantly (this is tricky so you need as much turbo boost as possible and the timing you will have to figure out
now you got a car that can beat almost any car in a drag race, except for the regular banshee (and the rapid gt and some supercars, bu hey atleast now its kinda competitive)
NOTE: YOU NEED A SPOILER FOR THIS TO WORK
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Post by janx93 on Mar 8, 2016 22:22:54 GMT
If you dont put a spoiler on it, you can get a much better mid drive boost. All the way to 110 if you do it right
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Post by CHILLI on Mar 9, 2016 16:28:53 GMT
Updated first post with...- All wheel types finally tested and filled in
- Finally nailed down what Carbon High-Ends do differently
- Rewrote explanation for "Gear Speed Shifting" (aka. "Short Shifting" in the community) because of recent "reveals"
If anyone has any questions or want to bring up thoughts regarding different mechanics or questions about car dynamics I will respond to them here. If there is a demand for a thread talking about car dynamics in more depth and how they relate to the game I'm willing to make that happen. Lets try to make this list as complete as possible by gathering information from all of us together. Also thanks to Hale for pinning the two threads. Cheers m8
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Rodgerzzz
Member
Posts: 146
Registered on: June 2014
PSN ID: Rodgerzzz
Social Club: AlexRodgers
Discord: Rodgerzzz#9652
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Post by Rodgerzzz on Mar 10, 2016 15:50:00 GMT
This thread is a goldmine of info Chilli, thanks for all the effort man. I'm not slow by any means but picking up a couple more tips and tricks always helps
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Suuuumo84 - on hiatus!
Member
Wondering what's happened to me? read this... http://nodo.freeforums.net/thread/6701/break
Posts: 432
Registered on: November 2015
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Post by Suuuumo84 - on hiatus! on Mar 11, 2016 11:03:03 GMT
Updated first post with...- All wheel types finally tested and filled in
- Finally nailed down what Carbon High-Ends do differently
- Rewrote explanation for "Gear Speed Shifting" (aka. "Short Shifting" in the community) because of recent "reveals"
If anyone has any questions or want to bring up thoughts regarding different mechanics or questions about car dynamics I will respond to them here. If there is a demand for a thread talking about car dynamics in more depth and how they relate to the game I'm willing to make that happen. Lets try to make this list as complete as possible by gathering information from all of us together. Also thanks to Hale for pinning the two threads. Cheers m8
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Post by CHILLI on Mar 11, 2016 11:25:17 GMT
Suuuumo84 - on hiatus! lol nice picture. Btw one more unique wheel in Tuners figured out after talking to Shaggy. Man I wonder how many little things people have noticed but never looked into... I has to know all da infos! EDIT: Hm... here's a thought: So there are 2 wheels in Tuners that induces oversteer... Then surely there's gotta be one that induces understeer too... right?
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Mar 11, 2016 11:55:38 GMT
So does the shift in traction balance caused by the Slideways and Rally Masters induce over steering or what does it mean in practice?
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Post by jeffreyb1990 on Mar 11, 2016 12:01:41 GMT
So does the shift in traction balance caused by the Slideways and Rally Masters induce over steering or what does it mean in practice? With the Rally Masters I get an over steering Verlierer. So to answer your question for the Rally Masters: yes. I have never used the Slideways so I can't speak from my own experience how big the difference is, but apparently there's a difference which can cause over steer or lessen the under steer.
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Post by CHILLI on Mar 11, 2016 12:51:35 GMT
So does the shift in traction balance caused by the Slideways and Rally Masters induce over steering or what does it mean in practice? Yea pretty much. But because the change isnt extreme, what will happen is that oversteer will sort of creep up on you instead of snapping. And when you start sliding it will be easier to correct because the front wheels have more say in where the car is going to start heading. So it's a bit on both good and evil. Cars that already have great amounts of understeer wont necessarily start sliding, but it will even things out a bit by making it feel more balanced.
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Post by shinx aka MyComingBack on Mar 13, 2016 5:16:44 GMT
So Highend Carbon Tires have a different effect then the normal Highendtires.
Does this Rule also applies for hoods and other Cosmetical Upgrades which have a hitbox?
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Post by CHILLI on Mar 13, 2016 16:43:33 GMT
So Highend Carbon Tires have a different effect then the normal Highendtires. Does this Rule also applies for hoods and other Cosmetical Upgrades which have a hitbox? Yes. As far as my testing goes any part that has a custom collision shape (hitbox) will change the Centre of Mass placement. The larger the collision shape is, the more the CoM moves towards it. For example the Ram Air Hood on the Ruiner is a pretty decent chunk, so it makes the car front-heavy. EDIT: Even parts that are out of our control has an effect. After helping with some practise runs with the MCEC GT3 Bobcat I can confirm that the truck bed cover has an effect too.
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Post by arsenalgunner20 on Mar 13, 2016 16:59:00 GMT
So Highend Carbon Tires have a different effect then the normal Highendtires. Does this Rule also applies for hoods and other Cosmetical Upgrades which have a hitbox? Yes. As far as my testing goes any part that has a custom collision shape (hitbox) will change the Centre of Mass placement. The larger the collision shape is, the more the CoM moves towards it. For example the Ram Air Hood on the Ruiner is a pretty decent chunk, so it makes the car front-heavy. EDIT: Even parts that are out of our control has an effect. After helping with some practise runs with the MCEC GT3 Bobcat I can confirm that the truck bed cover has an effect too. But, Carbon parts have no effect on the mass, but bigger objects/hoods/things do have an impact?
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Post by shinx aka MyComingBack on Mar 13, 2016 17:07:13 GMT
So Highend Carbon Tires have a different effect then the normal Highendtires. Does this Rule also applies for hoods and other Cosmetical Upgrades which have a hitbox? Yes. As far as my testing goes any part that has a custom collision shape (hitbox) will change the Centre of Mass placement. The larger the collision shape is, the more the CoM moves towards it. For example the Ram Air Hood on the Ruiner is a pretty decent chunk, so it makes the car front-heavy. EDIT: Even parts that are out of our control has an effect. After helping with some practise runs with the MCEC GT3 Bobcat I can confirm that the truck bed cover has an effect too. Atm Im set up my Verlierer for Event, after testing I decided to go with the GT Wing, Tuner Tires, Suspensions needs some tesing... But Im still unsure about the Hoods, so there six Options for the car. 1. The stock Hood 2. Hood with inlet (I think it doesnt change the Hitox) 3. Hood with inlet secondary colour 4. Carbon Hood (Im asked me if this makes the car also lighter like the Highend Tires) 5. Racing Air Scoop (cleary changes the Hitbox) 6. Carbon Hood with inlet (same question like the fourth one) Also I just want to say, thank you CHILLI for all the work you invested in this thread, testing those things out really appreciate that
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Post by CHILLI on Mar 13, 2016 17:34:36 GMT
But, Carbon parts have no effect on the mass, but bigger objects/hoods/things do have an impact? Well as I wrote in the main post any part that has a custom collision shape will move the CoM. And after brief testing it looks like cosmetical parts, any part, will decrease the deformation damage slightly in their vicinity. But those are the only things that are tested and, at least partially, confirmed so far. Atm Im set up my Verlierer for Event, after testing I decided to go with the GT Wing, Tuner Tires, Suspensions needs some tesing... But Im still unsure about the Hoods, so there six Options for the car. 1. The stock Hood 2. Hood with inlet (I think it doesnt change the Hitox) 3. Hood with inlet secondary colour 4. Carbon Hood (Im asked me if this makes the car also lighter like the Highend Tires) 5. Racing Air Scoop (cleary changes the Hitbox) 6. Carbon Hood with inlet (same question like the fourth one) Also I just want to say, thank you CHILLI for all the work you invested in this thread, testing those things out really appreciate that As I replied to Arsenalgunner above the mass of the parts are irrelevant according to what we know so far. And I checked the model file and modkit files for the Verlierer and yes you are right, the 5th hood (assuming the order is the same in-game) is the only hood with a seperate col shape. To clarify there are no known effects on mass when using different parts, only CoM adjustments and (may need more tests to be sure) most likely a decrease in deformation damage around the part.
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fuksias
Member
Posts: 42
Registered on: October 2015
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Post by fuksias on Mar 21, 2016 20:28:06 GMT
Really good explenation CHILLI, especially with the wheels.
Altho I wonder did you test all of them? I sort of expected to see some kind of comment on the Fujiwara tuner tires. from personal experience they handle unlike anything else ive tried.
imo: they are more slidey than other tuners, but they do not apear to loose grip as fast as other tires, they have almost full grip up to almost 30 degrees of oversteer (or whatever value is way higher than normal. and most of all they will almost never snap. they are in general easier to control, but actually slower than other wheeltypes because they slide more easily and the brake effect that naturally comes when going sideways is working more than normal. because you have more grip despite going slightly sideways. effects are most noticable on the feltzer - out of the cars ive tried - so it may have something to do with the tyres can clip flag.
I am avare that this might be total bullsh*t and Im placeboing like a retard because fujiwara is an easteregg reference to an anime about drifting cars (initialD). also i found the two stats responsible for "faction flipping fun". fSusCompDamp and fSusUpperLimit values are so low it bottoms out going over curbs (making the suspention completly stiff for a split second). sorry for potentially crappy english, I dont have autocorrect active atm.
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