scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Oct 14, 2016 1:14:12 GMT
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FrenchDude
Member
Posts: 2
Registered on: October 2016
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Post by FrenchDude on Oct 25, 2016 20:40:58 GMT
dude that track looks sick, added and gona try it out soon. On that subject I have converted and have updated my ps3 track to pc with more props. The track itself hasn't changed since the ps3 crew I used to hang with. Check it out guys. Constructive criticism wanted. Though i have been told in the pass it has similarities to other well knows tracks. Platform: PC socialclub.rockstargames.com/crew/nodo_pc/games/gtav/jobs/job/EDUr0A826EWTS6bH27Gaew
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Oct 25, 2016 21:31:00 GMT
scrazor92 how did you create that smooth convex downhill slope? I see that the prop(s) are the stunt building block, but I don't understand how to managed to make it so smooth?
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Oct 26, 2016 16:30:18 GMT
scrazor92 how did you create that smooth convex downhill slope? I see that the prop(s) are the stunt building block, but I don't understand how to managed to make it so smooth? Patience and sacrifice. I can just try to give u some tips from my experience. There is no strict recipe for it, but I can tell you some of my standard ingredients - It comes down to the surrounding of your track and how much props you can sacrifice for the bridge, but I would highly recommend to work with a shape like this: (It feels way better to go on and off the bridge) - On this bridge I used 2 tracks of 3x5 stunt blocks side by side. - Don´t use prop snapping, because the result will be imprecise. Yes, you have to set every prop on hand - work with coordinates (x,y,z axes) - I set a starting point and a target, where the bridge should end. - Depending on the racing speed at that point and the space I have left I go with 0.5° up to 2° angle for tilting the props. - A car which is reactive to bumps is a good one to test if the bridge is too bumpy. Panto for Compacts, Comet for Sports and Turismo for Supers are good cars to make sure the bridge works. If the car starts jumping only a tiny bit, it´s too steep. - the bridge will look a lot smoother, if the first prop overlays the 2nd one at the edge and so on - but just a tiny tiny bit. Working with coordinates makes it easier here. This way you won´t see the cuts. I spend a fairly big amount of time to build a bridge in comparison to the rest of the track. That track for instance was around 12 hours of work and the bridge/slope alone took up 4 hours+. Also it is very prop consuming. This one consists out of around 70 props I think, but this one is special, because it consists of 2 tracks of props side by side. Still this method costs way more props then snapping stunttrack parts together, but the outcome looks way more classy to me and it obviously feels better. You can create beautiful things, If you just have the patience to do so. With this bridge I tried to create something to look like a waterslide but that´s obviously just a thing of personal preference and highly depending on what you want to create
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Post by steampunkwizard on Oct 31, 2016 1:59:19 GMT
Here goes my first attempt at a race that I've put a lot of work into. Race: Deja Vu A race centered around the west coast of the city featuring an inner and outer loop with a shared section marking the start/finish line as well as the halfway point for each lap. Platform: PC Classes: Supers, Sports, and other classes with decent top speeds Length: 4.36 Miles ~3 Min lap time in supers Link: Click Here!
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Nov 1, 2016 18:56:07 GMT
Alright, I´ve got my next creation done.
Originally this track was called SprunkSpeedway and was my first track I´ve put a proper amount of effort into. Now with the new props, it got a facelift and because of changed griplevel, it is even faster now. That´s why I now present u:
Sprunk Xtreme Speedway
this track is supposed to be as fast as possible, without becoming boring too quickly. It features some very highspeed corners wich definately demand good car control and the sense for the right apex. Because I had a lot of fun hotlappin this track, I decided to make a timetrial challenge out of it and I´m awarding Amazon giftcards to the Top #3 - let me know your thoughts down below.
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TrayToTheL
Member
Posts: 12
Registered on: November 2015
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Post by TrayToTheL on Nov 11, 2016 23:36:30 GMT
(PS4) Track Update I found some better ways to use the stunt props to help prevent crashes and I also updated the pit lane to fit Broughy's new lay out.Try it out and let me know what you think. All CONSTRUCTIVE critiques and ideas for improvements are welcomed!Add it to your game here Gutter Grand Prix 2.0 Thanks in advance for the help!!!Creator Test Lap
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Nov 14, 2016 18:40:07 GMT
PERFormance Racing Panto creator cup
So, PERF has introduced a Panto Creator Cup. I decided to throw my head into the ring and measure myself with such awesome creators like johanssonnick,WhiteyWhite_,DJ-BIG_L and others. The task was to build a track that is suited to the Panto, features a 30 player starting grid, block of curbs if possible and has an overall good flow with the Panto. With Poseidon I think I accomplished this
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uorboros
Member
Posts: 5
Registered on: November 2016
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Post by uorboros on Nov 24, 2016 15:01:01 GMT
Hello together, this is my first post on this forum and also my first track, that I hope could be good enough for racing. Feel free to try it out. Plattform: PC Link: rsg.ms/da827c3Thx for your feedback & have a nice day Lukas S. Walter
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Dec 4, 2016 20:51:06 GMT
Alright, my next creation is done: Formula FMJ: rsg.ms/0cd2c16let me know your thoughts down below PS: I might have to set up a own thread, slowly I start spamming this thread lol
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Post by AbeCede on Dec 5, 2016 9:34:49 GMT
How DARE YOU not converting your tracks IMMEDIATELY for PC? As always, your tracks look great! And the only one I had the pleasure to drive (Portum conversa rsg.ms/134e31d ) felt fantastic.
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cptbob
Member
Posts: 4
Registered on: December 2016
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Post by cptbob on Dec 12, 2016 13:01:00 GMT
[PC]Hey! So I finished my first track and looking for some feedback: rsg.ms/993b1ed
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DavidPewPew
Member
I <3 Random Lobbies
Posts: 5
Registered on: July 2016
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Post by DavidPewPew on Dec 12, 2016 15:28:57 GMT
[Pc] This is my first track to be created.I recommend a car with good traction,good acceleration and ok top speed. rsg.ms/26788f5
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Post by SuperRoboBadger on Dec 21, 2016 0:29:46 GMT
Hi folks. I'm new here, and I'd love some feedback on the races I've made. There are three so far, all stunt tracks, all on PS4: Great Bridge-ish Takeoff: rsg.ms/9e2de7a - Classic stunt race, starting on the bridge between LSA and Elysian Island, then roaming back over, under and around it in loads of different ways, using stunt track, tubes and jumps. My first attempt and kind of a kitchen-sink approach. Best with Sports cars, but open to most classes. The Wasp: rsg.ms/1d50d5a - As featured in week 5 of Broughy's track showcase (https://youtu.be/2jqFfFzNA60?t=2710). My attempt at a straightforward Rockstar-style Stunt race, with lots of big hills and jumps. "Very, very nice." - Broughy ;-). Best for Super cars, but again open to most classes. Wonky Wonderland: rsg.ms/4281952 - Night race bathed in the lights of the Del Piero pier. Winds back over and under itself in all sorts of ways, track veering at all sorts of angles. Best for Sports cars, but again, open to most classes. Here is a playlist with all 3 tracks: rsg.ms/9e2de7a
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scrazor92
Member
RSC Name: Scrazor92 | PSN ID: Scrazor92
Posts: 133
Registered on: February 2016
PSN ID: Scrazor92
Social Club: Scrazor92
Discord: Scrazyy#3335
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Post by scrazor92 on Jan 2, 2017 20:07:57 GMT
alright, here is the next one, which finally leads me to the conclusion, that this thread isn´t quite active anymore. I´ll set up my own thread so I can stop spam this one here track link: rsg.ms/ad09a7f
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