Deleted
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Registered on: January 1970
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Post by Deleted on Sept 22, 2016 20:26:43 GMT
Review: FootRockerI'd say that it's overall a very good track. It's simple yet fun. I don't have much to say but a few things:
- I'd like to see some wrenches signaling if the pit are to the left or right. It was really confusing the first few laps what way I should drive.
- On the right hand corner before the pit lane, you've blocked a landpost with a vertical barrier. The gap on the inside of that is very narrow and I think it would be more safe to block it off. Also people wont be confused about whether or not they should go on the inside or not.
If you're interested, I recorded me trying it out with a handful other guys:
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Deleted
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Registered on: January 1970
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Post by Deleted on Sept 22, 2016 20:31:15 GMT
Hello guys!Last weekend, I finished another track, Under bell building This is second track of The Under series. It is located in Kortz Center above Los Santos. I was trying to do it a bit wider and not to turn all those parts of track into any un-natural shape etc, so it wouldn't that slip and I think I did it as I wanted. This track is more about carrying speed, so you have a few technical corners in the beggining, than the straight line, corner again, that will basically set your speed on the longest strip on this map (going too slow, you won't carry speed x going too fast, you will overshoot and crash) and than series of 3 U-turns in a row. If there is a car with great acceleration, but bad traction, it will propably make advantage on the long strip, but will strugle in U-turns, where others will catchup. It is hard to describe, how they really look, so just scroll down to see a video! Anyway, as in usual in The Under series, this track is going through the whole building of Kortz Center, so you will see all that stuff (and also that little board with "Bell building") there and, after finishing lap, some great view on the city of LS. Review: Under bell building
I don't know how you want this race to be perceived but I saw this as a more casual lmao track. Nothing wrong with that, unless you tried to create a serious race track What I think you should change are as following: - Right after you get out of the pipe, there's a tree. The tree blocks your view of the sticky tire lines on the left and the tree trunk on the right. You'll see me crash into both in the video. You need to make the tree trunk visible with a prop of some sort, and you need to not use sticky props close to the racing line; change the tire lines to something else.
- The directional signs aren't very visible and I first saw them when I watched my footage after the race. Try to use some of the larger arrow barriers instead.
- You'll see me crash into the outside of the very first left hand corner. One thing is that I can't drive and therefor crash, another thing is that when I get stuck on the racing line everyone behind me will crash into me. So you need to make the outside corner smooth, like using a non sticky barrier or building block to block off the edge.
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jcastro777
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Posts: 9
Registered on: July 2016
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Post by jcastro777 on Sept 23, 2016 13:51:48 GMT
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Post by Nick420Guy on Sept 24, 2016 8:11:26 GMT
OK just realized I haven't put any of my tracks in here yet. So here we go..... 1st up we have my 1st attempt at a track. Couldn't think of a route so I decided to remake one of my favourite Broughy tracks. I give you Blaize County 420A lot of the corners have been opened up, ALL the sticky tires are gone, pit lane moved across the highway and the old one in the gas station set on fire. Made the bumps at the 2 railroad crossings a little less severe. You still need to slow down just not as much. 2nd up is my 1st all original track. Alamo RacewayHaving widened most of the roads in Sandy Shores this is actually a fairly high speed track. Next is my latest creation El Lupe GrandeBe warned this is a long track 6.86 miles to be exact. This track is a mix of The North Loop, & Parsons Loop. A few fairly long very high speed sections with a few very tight technical turns thrown in to keep you on your toes. RON Oil sponsored pit lane in the RON gas station of course done in Orange and Blue, with an entrance you have to be blind to miss. LOL The next 2 are rather unique. I saw this idea in one of GUNIT123s videos and thought this would be great for multi GT class races. Basically you split the starting grid down the middle with 1/2 the pack starting on each side. The tracks consist of 2 loops separated by a bridge crossover. If you start on the left you do the loop and pass the start finish line on the right but does not count a full lap until you go around the 2nd loop and back to the side you started from. Only then when you cross it on the side you started will you see the lap counter register your lap. With the secondary checkpoints you can basically have 2 separate races on the same track starting from the same grid at the same time with the 2 classes separated by the distance of the first loop. Only thing to remember with these is to leave a convenient spot to cross over by the start finish line for faster gridding up. 1st Double loop attempt Blaine County Double LoopIf you need to crossover to grid up there is a gap in between the tunnels just before the start finish line. Caution there is a minor flaw in the way the pit lane was designed and it would be too much work to change or move it so there is a simple solution. The exit from the pit lane is too close to the start/finish checkpoint so unless you pull right across the track as you exit from the pits there is a very good chance you will miss it, not to mention being a hazard to anyone on the main track. Simple solution though, you are not allowed to pit at the end of the lap. So if you start on the left you must use the right side pit and vice-versa start right pit left then it is impossible to miss any checkpoints. 2nd attempt Ft Zancudo LoopsIf you need to crossover to grid up there is a gap in the wall at the beginning of the start finish straight designed so you only see it going backwards. Go SLOW turning around as I ran out of props so couldn't do the back wall and you can fall off here easily. Well that's it for now, let me know what you think. Next project about 1/2 done is another double loop track but with a stacked starting grid. Haven't fully tested it yet but it seems as if this will work. Anyone planning a multiclass event is more than welcome to use my loop tracks for it. If they do not suit for any reason feel free to contact me and I would be more than happy to design a track to suit your needs. Anybody else wish the creator was more like Roller Coaster Tycoon? Why can't I have a sign I can change the words on? Why can't I raise and lower the ground? Why Rockstar, why? LOL
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Kubeeho
Member
Posts: 15
Registered on: May 2015
Steam: thakubes
Social Club: Kubeeho
Discord: Kubeeho
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Post by Kubeeho on Sept 24, 2016 8:12:24 GMT
Hey HiBerg!
Thank you for testing my track and for your feedback!! First corner was a know issue already and it is fixed by now. Those signs are just visual enhancements, because I had a few spare props to use. I didn't know though, you can crash into that tree right after exiting tube. Also I changed tire lines to stunt blocks, so you will slip on them and continue in racing. Here is a little showcase I did. Thank you once again, you are star!
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Post by MindlessRiff on Sept 24, 2016 14:04:01 GMT
Hello! I gave your track a try today, and I enjoyed driving it. Here's a few comments/suggestions for you I'm not sure whether you intended this to be a scenic time trial-style track or a race course, but I think a proper race on this track, especially first half where it is very steep would be chaos (may be fun to see though haha)! Second half I enjoyed a lot, love driving those flowing dirt roads in that area and is less extreme so racing may be had there. A couple of the transitions were a little jarring though, like the grid part of the track seemed barely connected and felt tacked on at the end to make it have a proper start point so if there was one area I'd work on, it would be making that connect to the rest of the track more smoothly. Overall though, it's a fun rally track, I just doubt it will work as a proper race course in it's current form. I gave it a like though, and with time, and practice with prop placement (patience required!) you could make some cool rally tracks, so keep it up! Nick420Guy, I tried the Alamo Raceway and the Blaine county double loop tracks. Alamo was simple and pretty smooth, felt nice to drive, not much else to say for that one The double loop track is a great idea! Track design was nice as well. The checkpoint problem, not sure how you'd fix it without putting more props there to stop people going that wide, but it would compromise the pits so.. far more complex than anything I've tried so far anyway so props (heh puns) for the experimenting. Gave them both a like, will have to try your others out some time too
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Post by Nick420Guy on Sept 27, 2016 6:50:19 GMT
Nick420Guy , I tried the Alamo Raceway and the Blaine county double loop tracks. Alamo was simple and pretty smooth, felt nice to drive, not much else to say for that one The double loop track is a great idea! Track design was nice as well. The checkpoint problem, not sure how you'd fix it without putting more props there to stop people going that wide, but it would compromise the pits so.. far more complex than anything I've tried so far anyway so props (heh puns) for the experimenting. Gave them both a like, will have to try your others out some time too Yeah the pit problem is a simple fix like I said you just have to pit the opposite side you start on.
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Post by Nick420Guy on Sept 27, 2016 7:11:11 GMT
Here is my newest creation. Another Airport track LOL but nothing like you 've ever seen before. This is another double loop multi GT track with a twist. I have now introduced the stacked starting grid. (Patent Pending LOL) This means that you have the option of splitting the grid when you need to, but more importantly the grid is usable as it is so it can be used for a regular race without having to have everyone switch to the same side of the track to start together. Looking at it in the creator I was afraid this was going to be a slow constantly tight turning track. Having tested it in a Zentorno it is actually a fairly wide open fast track with some tight slow turns and a lot of wide open sweeping turns. Tip... do not go wide of the checkpoints as the outside barriers are only there for looks, they do not define the outer edge of the track. All checkpoints have been meticulously measured to the apex so they are impossible to miss on the inside of the corners. If this causes issues I will have to go back and move the outer barriers in towards the apex more using my CP measuring template. Which BTW if you use the same one I found in the Builders tips and tricks it is wrong at least on PC anyway. Basically you take a tire stack, 2x long concrete barriers and a long striped concrete barrier. Lay them out on the ground end to end in a straight line as close as you can get them with prop stacking off then make a template of it. This is WRONG, after spending ages measuring every CP to ensure it is perfect I found while testing I missed almost every one on the inside line. After some research the formula seems to be only use 1 of the long concrete with the 1 long striped and the tire stack. LSIA Stacked 2X Loop
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Post by Petoli on Sept 27, 2016 23:21:19 GMT
rsg.ms/9a23ff5Track - Vespucci GP Platform - PS4 A track around Vespucci quite tricky to master. Give it a go and tell me what you think.
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Post by majorcopyright on Sept 28, 2016 18:52:43 GMT
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Deleted
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Registered on: January 1970
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Post by Deleted on Sept 28, 2016 20:05:23 GMT
majorcopyright looks like an amazing track. But I don't see why supers shouldn't work?
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Post by majorcopyright on Sept 29, 2016 2:25:57 GMT
majorcopyright looks like an amazing track. But I don't see why supers shouldn't work? it could but i think it just works better with slower cars
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.Liquid
Member
I like stuff.
Posts: 56
Registered on: August 2016
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Post by .Liquid on Oct 1, 2016 13:49:42 GMT
My first track ever! Please tell me what you think, and what could be improved! Track Name: Chaparral LoopDescription: Long story short: An inverted Galileo ring on steroids Platform: PC
Click Here to add it to your game!
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DesertedEagle44
Member
Used to be called JackRGaming2014
Posts: 46
Registered on: February 2016
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Post by DesertedEagle44 on Oct 8, 2016 15:20:28 GMT
I have a night circuit for Xbox One that I'd like some feedback on. It's called Bright Night Raceway, and it's a fairly short and flat track. The defining features of the track are the illuminated signs around the track. Here's the link: rsg.ms/9f91d5cThanks in advance to anyone who tests this!
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iddqd
Member
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Posts: 143
Registered on: February 2016
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Post by iddqd on Oct 10, 2016 10:33:31 GMT
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