kasumi
Member
wat
Posts: 114
Registered on: August 2015
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Post by kasumi on Mar 25, 2017 18:44:16 GMT
is the high priority setting really helping out? I've read something like it messes with your input devices
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Post by Grumples_Plox (grimreaper977) on Mar 25, 2017 20:55:26 GMT
I have no idea what you are trying to prove kasumi , I have tested and looked at the difference between low & high fps and found that there is no difference in either the acceleration profile or top speed when the surface is completely flat. I am trying to argue that with suspension physics running at a higher refresh rate this has an adverse effect on how the car accelerates (this includes over acceleration which can give a higher top speed, though I believe this is less powerful in the highest gear than in low-speed acceleration gears (1-3)). This is the thing that you and your posse of fucking retards seem to not understand. I also think your recent attitude on this forum and on clouds video is appalling. EDIT: this in response to your video a couple of pages ago.
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kasumi
Member
wat
Posts: 114
Registered on: August 2015
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Post by kasumi on Mar 25, 2017 21:17:46 GMT
I think you have a problem mate lol. Because I do not. And if u do not like the comment on clouds video, I can't help you mate. I problably know him longer than you. Just because I'm not doing stuff with nodo for the past year doesn't mean anything. And I would no comment the way I did, on a person I do not know. But we are fine. Nice attitude and language from your side tho. Now I know you don't really like me and what kind of an angry person you are. lol. But it's ok. I tolerate most likely anything and I never been that rude to anyone. We don't know us btw. Shouldn't have talked like that. Still could like try to be kinda nice, if you do not like me or what I am doing. I did several tests after me and smithyonetwelve and other 60 fps player found out that there is no difference anymore like it used to be. I was so glad that stuff is now equally because it was no fun to play the game like that and only with a few players. And again I tried to proof stuff like this why is here no difference with curbs, "not" a flat surface www.youtube.com/watch?v=RYvfBVT04BA&feature=youtu.beAnyways have a nice one bud. And you could've told me in a private message that you dislike what I'm trying to do and myself...
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Post by Grumples_Plox (grimreaper977) on Mar 25, 2017 21:19:57 GMT
I think you have a problem mate lol. Because I do not. And if u do not like the comment on clouds video, I can't help you mate. I problably know him longer than you. Just because I'm not doing stuff with nodo for the past year doesn't mean anything. And I would no comment the way I did, on a person I do not know. But we are fine. Nice attitude and language from your side tho. Now I know you don't really like me and what kind of an angry person you are. lol. But it's ok. I tolerate most likely anything and I never been that rude to anyone. We don't know us btw. Shouldn't have talked like that. Still could like try to be kinda nice, if you do not like me or what I am doing. I did several tests after me and smithyonetwelve and other 60 fps player found out that there is no difference anymore like it used to be. I was so glad that stuff is now equally because it was no fun to play the game like that and only with a few players. And again I tried to proof stuff like this why is here no difference with curbs, "not" a flat surface www.youtube.com/watch?v=RYvfBVT04BA&feature=youtu.beAnyways have a nice one bud. And you could've told me in a private message that you dislike what I'm trying to do and myself... :sadface: EDIT: Again with teh straight line testing which is not the issue with higher fps.
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Post by FriendlyBaron on Mar 25, 2017 21:24:30 GMT
I have no idea what you are trying to prove kasumi , I have tested and looked at the difference between low & high fps and found that there is no difference in either the acceleration profile or top speed when the surface is completely flat. I am trying to argue that with suspension physics running at a higher refresh rate this has an adverse effect on how the car accelerates (this includes over acceleration which can give a higher top speed, though I believe this is less powerful in the highest gear than in low-speed acceleration gears (1-3)). This is the thing that you and your posse of fucking retards seem to not understand. I also think your recent attitude on this forum and on clouds video is appalling. EDIT: this in response to your video a couple of pages ago. Your language in this post is no better.
I've said it privately to a few people, but want to set an official record: NoDo will stay with the 60fps blanket rule unless there is conclusive evidence that FPS makes no difference in every single possible case.
None of the tests done yet are up to a scientific standard, nor do the trends seem to show FPS does not make a difference. I am conducting a pretty thorough test of multiple FPS setups myself (straight lines on stunt props with and without bumps, 15 tests averaged out), on two different computers, and will release all the data and the tracks to recreate my tests once I'm done. But that's probably still two months off, I don't have much free time for it. If a difference can be observed on one computer, then it could possibly happen to everyone. We won't allow people to be unlocked on a case-by-case basis. It is true that different methods of locking FPS can provide different results, AKA not every 60 is the same. Keeping to 60 has traditionally been the closest we can get, and you are free to experiment with which method of 60 is best/fastest for you. Always watching this thread for new evidence as well.
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kasumi
Member
wat
Posts: 114
Registered on: August 2015
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Post by kasumi on Mar 25, 2017 21:24:39 GMT
I can't play with low fps on my 144hz tn panel and there was a huge difference in speed back in the day. I always felt bad playing with nodo and stopped doing so. Something has changed and there is most likely almost no difference the past months. After clouds video I started locking my fps to 100 now. This is the least acceptable for my eyes. I just try to proof things, all my tests were on different surfaces with exactly same times. I thought things were fixed and I could play more with others. But yeah. Sorry for trying grim.
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Post by Grumples_Plox (grimreaper977) on Mar 25, 2017 21:35:07 GMT
I have no idea what you are trying to prove kasumi , I have tested and looked at the difference between low & high fps and found that there is no difference in either the acceleration profile or top speed when the surface is completely flat. I am trying to argue that with suspension physics running at a higher refresh rate this has an adverse effect on how the car accelerates (this includes over acceleration which can give a higher top speed, though I believe this is less powerful in the highest gear than in low-speed acceleration gears (1-3)). This is the thing that you and your posse of fucking retards seem to not understand. I also think your recent attitude on this forum and on clouds video is appalling. EDIT: this in response to your video a couple of pages ago. Your language in this post is no better.
I've said it privately to a few people, but want to set an official record: NoDo will stay with the 60fps blanket rule unless there is conclusive evidence that FPS makes no difference in every single possible case.
None of the tests done yet are up to a scientific standard, nor do the trends seem to show FPS does not make a difference. I am conducting a pretty thorough test of multiple FPS setups myself (straight lines on stunt props with and without bumps, 15 tests averaged out), on two different computers, and will release all the data and the tracks to recreate my tests once I'm done. But that's probably still two months off, I don't have much free time for it. If a difference can be observed on one computer, then it could possibly happen to everyone. We won't allow people to be unlocked on a case-by-case basis. It is true that different methods of locking FPS can provide different results, AKA not every 60 is the same. Keeping to 60 has traditionally been the closest we can get, and you are free to experiment with which method of 60 is best/fastest for you. Always watching this thread for new evidence as well. Ok, and I understood my language when I typed the comment, and I did not care about it, I am very blunt about what I think & saw. I await your results.
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Post by Grumples_Plox (grimreaper977) on Mar 25, 2017 22:59:56 GMT
I would like to say that Me & kasumi have talked, I would like to retract my comments about his attitude, so I apologise.
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Deleted
Deleted Member
Posts: 0
Registered on: January 1970
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Post by Deleted on Mar 25, 2017 23:01:11 GMT
I would like to say that Me & kasumi have talked, I would like to retract my comments about his attitude, so I apologise.
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Post by MindlessRiff on Mar 26, 2017 0:20:53 GMT
Can somebody tell me about AMD and Vsnyc? My game runs at 60fps (60hz) with the ingame vsync. should i overwrite it with the amd vsync? And can you find some consent to all this? This thread starts with a clear statement and the more i read the less i seem to know. I have an AMD graphics card (RX480) and I now set the frame limit in GTA V to 60fps using Wattman (the amd gpu settings thingy) when racing. I posted a video a while back in this thread showing an almost 3 second gain over a 2 and a half minute lap using this method over using the in game V-Sync, which would cap my fps at around 62 (according to steams overlay if that is accurate). I'd like to do more testing with this, but I don't get much time to test outside of work and actually playing GTA lol. If you are interested in improving your times (no guarantee however), I would suggest giving it a go! It would be great to see if another person can get similar results to me with similar hardware, and might provide some useful data and maybe even remove some unknowns if we can replicate results across 2 systems. Admittedly, still a very small sample size, but it's twice as big as 1 right?
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scenic
Member
Posts: 126
Registered on: February 2016
Social Club: Scenic_route
Discord: scenic_route#6404
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Post by scenic on Mar 26, 2017 11:43:48 GMT
almost 3 second gain over a 2 and a half minute lap using this method over using the in game V-Sync, which would cap my fps at around 62 if we can replicate results across 2 systems. I don't think this needs more confirmation, there are already 3-4 of us reporting something similar in this thread, if your in-game Vsync caps at 62-63 fps (rather than 60 exactly), it cripples the game. CPU usage down, boosts do not occur and lap times suffer. I have a 970, so it seems independent of GPU manufacturer. If you use Wattman to set your fps to 62/63, you will likely experience the same slowdown as vsync 62/63 (I did with Rivatuner). If your in-game vsync hits exactly 60fps, then it would probably be fine?? The key take-away is if your vsync is 61/62/63 fps, try an external app to hit 60fps instead. (Thanks to mountainged for pointing this out)
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silkie
Member
King of Boom Boom
https://www.twitch.tv/silkie
Posts: 1,312
Registered on: December 2016
Steam: Silkie 🐔
Social Club: Silkie
Discord: Silkie#7866
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Post by silkie on Mar 26, 2017 12:01:42 GMT
Anyone that can help my out and point me into a good direction? I've tried Dxtory but its only a free trial I had RivaTuner up and running one time on GTA, after a restart it kept crashing on the Policelights right when you start it up.. And damn Nvidia panel thingy doesnt let me cap it at 60, no matter what option i put it on (adaptive, Adaptive half, fast, on) So i gotta resort to ingame Vsync while doing events...
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key
Member
Esports freak.
Posts: 366
Registered on: November 2016
Steam: /id/grievkey
Social Club: keycam_
Discord: key#8305
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Post by key on Mar 26, 2017 12:02:32 GMT
Just adding my results from reading this thread - after switching GF Experience to settings proposed few pages back, the only big difference I noticed on my GPU (1060) is that game stopped stuttering, I see no huge difference in racing performance though.
GTA V-sync capped at 62fps and stayed at this number throughout whole playtime, even though what I was seeing on screen was definitely not a smooth, 60fps display.
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Post by MindlessRiff on Mar 26, 2017 13:19:20 GMT
almost 3 second gain over a 2 and a half minute lap using this method over using the in game V-Sync, which would cap my fps at around 62 if we can replicate results across 2 systems. I don't think this needs more confirmation, there are already 3-4 of us reporting something similar in this thread, if your in-game Vsync caps at 62-63 fps (rather than 60 exactly), it cripples the game. CPU usage down, boosts do not occur and lap times suffer. I have a 970, so it seems independent of GPU manufacturer. If you use Wattman to set your fps to 62/63, you will likely experience the same slowdown as vsync 62/63 (I did with Rivatuner). If your in-game vsync hits exactly 60fps, then it would probably be fine?? The key take-away is if your vsync is 61/62/63 fps, try an external app to hit 60fps instead. (Thanks to mountainged for pointing this out) I might try this actually, setting fps to 62 in Wattman, just to get some more data and rule out the in-game v-sync as the culprit. I appreciate a lot of people have shown similar results, but what I want to try to nail down is WHY. It's probably going to be a futile attempt as there's too much unknown to us, but I'd like to try, for GTA science lol. I'll try and write a few tests and try and perform them as scientifically as possible (including cpu/gpu usage etc. etc.) whenever I get around to it. It's kinda fun looking into this stuff sometimes. Another thing I have no idea about is why v-sync caps some people at exactly 60 and others it caps to 62/3, guessing that's just a monitor specific thing? Don't know.
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Post by jeffreyb1990 on Mar 26, 2017 13:55:22 GMT
Anyone that can help my out and point me into a good direction? I've tried Dxtory but its only a free trial I had RivaTuner up and running one time on GTA, after a restart it kept crashing on the Policelights right when you start it up.. And damn Nvidia panel thingy doesnt let me cap it at 60, no matter what option i put it on (adaptive, Adaptive half, fast, on) So i gotta resort to ingame Vsync while doing events... Same issue with RivaTuner for me. That's why I use adaptive in Nvidia control panel, because that works way better than ingame vsync. If I can get the game to work with RivaTuner active, I would switch to that. But I have no idea how to fix it.
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