|
Post by janx93 on Mar 28, 2017 20:55:26 GMT
Can confirm that G-sync with no V-sync & locked fps is a dream to use (my monitor is currently overclocked to 180hz). Model name?
|
|
|
Post by jeffreyb1990 on Mar 28, 2017 21:05:11 GMT
At the moment I use RivaTuner to cap my fps to 60, but that causes screen tearing. I was able to fix that by using the Nvidia vsync fast option, but that causes stuttering. Is there an other way to fix the screen tearing or a way to fix the stuttering?
|
|
|
Post by Grumples_Plox (grimreaper977) on Mar 28, 2017 22:07:18 GMT
Can confirm that G-sync with no V-sync & locked fps is a dream to use (my monitor is currently overclocked to 180hz). Model name? Asus PG248
|
|
|
Post by Sarah on Mar 29, 2017 5:28:55 GMT
I have a nofancy stuff 144hz that produces zero tearing when locked to 60 with dxtory
|
|
|
Post by janx93 on Mar 29, 2017 20:16:36 GMT
I have a nofancy stuff 144hz that produces zero tearing when locked to 60 with dxtory What the name of that nofancy stuff
|
|
|
Post by Sarah on Mar 29, 2017 20:29:23 GMT
BENQ xl2411
|
|
|
Post by janx93 on Apr 1, 2017 22:11:48 GMT
Tried DSR in Nvidia control panel today. Set it to 1440 resolution in game, still getting stable 60 fps. Was 0,5 - 1 sec slower on a 1 minute track. Wtf is that about.
|
|
|
Post by jeffreyb1990 on Apr 2, 2017 9:49:05 GMT
Tried DSR in Nvidia control panel today. Set it to 1440 resolution in game, still getting stable 60 fps. Was 0,5 - 1 sec slower on a 1 minute track. Wtf is that about. I have no idea. I looked it up in my settings and it's on by default at 2.00x resolution and 33%. But what you're saying is that you should turn it off or something?
|
|
|
Post by janx93 on Apr 2, 2017 10:11:15 GMT
Tried DSR in Nvidia control panel today. Set it to 1440 resolution in game, still getting stable 60 fps. Was 0,5 - 1 sec slower on a 1 minute track. Wtf is that about. I have no idea. I looked it up in my settings and it's on by default at 2.00x resolution and 33%. But what you're saying is that you should turn it off or something? Only if you actually changed the resolution in game to a higher resolution than your screen. You should do some testing and compare.
|
|
|
Post by tonysoprano1985 on Apr 7, 2017 21:12:48 GMT
got the same monitor as serenniel today and finally able to run rivertuner @60 without tearing, looks like it really increases things a bit with capping it that way.
because i got better results and once a fastest lap today, usually never happend to a slow player like me in playlists but maybe its just a placebo ^^
|
|
|
Post by janx93 on Apr 8, 2017 15:47:28 GMT
got the same monitor as serenniel today and finally able to run rivertuner @60 without tearing, looks like it really increases things a bit with capping it that way. because i got better results and once a fastest lap today, usually never happend to a slow player like me in playlists but maybe its just a placebo ^^ No tearing at all? Don't get it, shouldn't be possible without g-sync.
|
|
|
Post by Sarah on Apr 8, 2017 15:50:55 GMT
ive 0 tearing, and i use dxtory with the same monitor
|
|
|
Post by tonysoprano1985 on Apr 8, 2017 15:52:20 GMT
got the same monitor as serenniel today and finally able to run rivertuner @60 without tearing, looks like it really increases things a bit with capping it that way. because i got better results and once a fastest lap today, usually never happend to a slow player like me in playlists but maybe its just a placebo ^^ No tearing at all? Don't get it, shouldn't be possible without g-sync. maybe there is still tearing, but it must be so little that i did not notice it.
|
|
|
Post by adam10603 on Apr 13, 2017 19:50:21 GMT
So I just did some CCGP laps, and umm. No difference whatsoever:
I think since the recent patch and physics change, fps boosting is close to being non-exsistent. I know that the laps are not perfectly in sync, but close enough to show if fps makes a significant difference, which it doesn't. Also, note how I came out of the hairpin onto the back straight pretty much perfectly in sync on both laps, and the cars are still together by the end, so straight line speed is about the same as well. In fact on the 60fps lap, the car is even ever so slightly ahead by the final corner, which shows that the variance from bumps and stuff seems to be bigger now than the difference from fps alone.
I used a 9F because it gains a lot from bumps and short shifting, so if anything, this could have shown some differences. And I did short shift btw, because I wanted as many variables as I could get, to see if fps makes a difference to anything at all.
Now I'm not necessarily saying that fps boosting doesn't exist at all anymore, but even if it does, with the current physics it's nowhere near significant enough to worry about imo.
|
|
kasumi
Member
wat
Posts: 114
Registered on: August 2015
|
Post by kasumi on Apr 14, 2017 8:12:23 GMT
nice test,the way u did the test and the track u chose : π
|
|