kasumi
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wat
Posts: 114
Registered on: August 2015
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Post by kasumi on Jan 31, 2017 16:56:22 GMT
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Post by Sarah on Jan 31, 2017 17:16:31 GMT
i implore anyone who does any kind of testing in regards to fps to be extremely thorough not only when it comes to details regarding settings of your game and car but also by running the tests over and over and taking the average results - as coming in this thread saying "my testing showed this and that" is borderline speculating and provides nothing of substance
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Post by SteveJEWBZ on Feb 1, 2017 3:25:53 GMT
If it were true that one person's testing really did cover everything on the subject we probably wouldn't see such a wide varying of opinions and outlooks on the subject.
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bladecruiser
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Social Club: BladeCruiser
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Post by bladecruiser on Feb 1, 2017 6:11:17 GMT
The issue is that people don't care enough about it to do 1000s of runs to get a proper average at every FPS, but do care enough to bitch about shit when they just need to learn throttle control and proper racing lines.
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kasumi
Member
wat
Posts: 114
Registered on: August 2015
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Post by kasumi on Feb 1, 2017 12:58:40 GMT
The issue is that people don't care enough about it to do 1000s of runs to get a proper average at every FPS, but do care enough to bitch about shit when they just need to learn throttle control and proper racing lines. yep most likely only players that are not really doing well are bitching about this topic since like forver now. and with that video in the first post of this thread that shows smithy's statement - I just wanted to show that something weird but also awesome happened in this game - after or with the cunning stunts dlc. there is no difference anymore. I get passed on straights from laptop guys like simon and I not easily pass by like it was back in the day. and I like that. feelsgoodman.
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scenic
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Social Club: Scenic_route
Discord: scenic_route#6404
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Post by scenic on Feb 1, 2017 14:42:13 GMT
there is no difference anymore. I would qualify this by adding that there may be little/no difference between a 144hz deathstar fps rig and a fast 60fps, such as Smitty's. It is however possible to significantly retard your speed, by using in-game vsync as the fps-limiter, this results in about 2-3% slower laptimes on curb/overdrive centric super tracks. This is consistent and reproducable on my PC at least, and easily noticeable in-game for even a bush-league driver as myself. I can't possibly know if my experience apply universally, but it seems absolutely certain that fps in itself is not a fool-proof single metric, whereas in the past it was a good indication. I think we still have fast systems and slow systems, and fps is not sufficient to tell them apart. It may seem as if the difference internally between the fast systems is now close to insignificant.
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Post by SteveJEWBZ on Feb 1, 2017 14:52:55 GMT
there is no difference anymore. I would qualify this by adding that there may be little/no difference between a 144hz deathstar fps rig and a fast 60fps, such as Smitty's. It is however possible to significantly retard your speed, by using in-game vsync as the fps-limiter, this results in about 2-3% slower laptimes on curb/overdrive centric super tracks. This is consistent and reproducable on my PC at least, and easily noticeable in-game for even a bush-league driver as myself. I can't possibly know if my experience apply universally, but it seems absolutely certain that fps in itself is not a fool-proof single metric, whereas in the past it was a good indication. I think we still have fast systems and slow systems, and fps is not sufficient to tell them apart. It may seem as if the difference internally between the fast systems is now close to insignificant. Got any video evidence... or anything at all other than a nifty anecdote?
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scenic
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Discord: scenic_route#6404
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Post by scenic on Feb 1, 2017 16:03:22 GMT
Got any video evidence... or anything at all other than a nifty anecdote? No video unfortunately. I have described the difference; how fps limitation was achieved, the (dramatic) results on lap-time and cpu-usage. Can I assume you have done similar tests and found a different result?
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Post by SteveJEWBZ on Feb 1, 2017 20:40:06 GMT
Got any video evidence... or anything at all other than a nifty anecdote? No video unfortunately. I have described the difference; how fps limitation was achieved, the (dramatic) results on lap-time and cpu-usage. Can I assume you have done similar tests and found a different result? I don't do tests because my laptop isn't capable of running any stable frames whatsoever. If I do get a machine capable of running stable frames I may entertain myself with tests. As I currently see it though the real tests would be to prove that an unstable game is the biggest variable in speed. All evidence for this (as much as I've seen) is purely anecdotal. However, I have no idea how one would go about testing this properly. What a can of worms this game is.
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scenic
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Discord: scenic_route#6404
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Post by scenic on Feb 2, 2017 15:15:39 GMT
You can absolutely do testing, there are different options on how to configure your framerate and graphics settings, and they might give a different result for you. Testing solo helps keep track, driver and car consistent. However, your findings not apply to others, and it will likely be somewhat inconclusive. Which is also a valid test result.
In my case, with in-game vsync vs. rivatuner, the difference is massive so it was easy to verify after stumbling upon it, but it is not clear whether or not this applies to others, ie. on a pc capable of high fps, does the fps-limit method matter? I think unlocked fps is still a tiny bit faster, but cannot be sure. I can certainly document the vsync vs. rivatuner a bit if someone has a different experience.
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scenic
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Registered on: February 2016
Social Club: Scenic_route
Discord: scenic_route#6404
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Post by scenic on Feb 2, 2017 17:18:29 GMT
Actually, here is a quick video of my slow and fast 60fps. Vsync vs. Rivatuner side-by-side starts here: youtu.be/r-40lSBOi-o?t=257
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Post by jeffreyb1990 on Feb 2, 2017 17:42:19 GMT
Just a bit off topic, but is Rivatuner safe to use?
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bladecruiser
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Post by bladecruiser on Feb 2, 2017 17:46:51 GMT
Just a bit off topic, but is Rivatuner safe to use? Yes, no, best not to use anything that has an overlay.
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Post by jeffreyb1990 on Feb 2, 2017 17:49:09 GMT
Just a bit off topic, but is Rivatuner safe to use? Yes, no, best not to use anything that has an overlay. I use Overwolf all the time, but many options of RivaTuner have a warning about anti-cheat systems.
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Post by mountainged on Feb 2, 2017 22:02:22 GMT
Actually, here is a quick video of my slow and fast 60fps. Vsync vs. Rivatuner side-by-side starts here: youtu.be/r-40lSBOi-o?t=257Your in game V-sync is set to 63fps and Riva Tuner is 60fps. You are not comparing like for like, so set Riva Tuner to 63fps and i'm pretty sure you'll be getting slower lap times compared to 60fps. It sounds ridiculous, but it's what I have experienced for myself when it tried it last August.
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